Mercurial > sdl-ios-xcode
view VisualC/SDL/SDL.vcproj @ 2234:cf8c3b0117b3
Gained 5 FPS in testsprite because Mac OS X memset is highly optimized
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 12 Aug 2007 18:27:44 +0000 |
parents | d63e9f5944ae |
children | e1d228456537 |
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<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" Version="8.00" Name="SDL" ProjectGUID="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}" RootNamespace="SDL" > <Platforms> <Platform Name="Win32" /> </Platforms> <ToolFiles> </ToolFiles> <Configurations> <Configuration Name="Debug|Win32" OutputDirectory=".\Debug" IntermediateDirectory=".\Debug" ConfigurationType="2" InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="false" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" PreprocessorDefinitions="_DEBUG" MkTypLibCompatible="true" SuppressStartupBanner="true" TargetEnvironment="1" TypeLibraryName=".\Debug/SDL.tlb" /> <Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="..\..\include" PreprocessorDefinitions="_CRT_SECURE_NO_DEPRECATE;_DEBUG;_WINDOWS;_WIN32_WINNT=0x0400" RuntimeLibrary="2" BufferSecurityCheck="false" UsePrecompiledHeader="0" PrecompiledHeaderFile=".\Debug/SDL.pch" AssemblerListingLocation=".\Debug/" ObjectFile=".\Debug/" ProgramDataBaseFileName=".\Debug/" WarningLevel="3" SuppressStartupBanner="true" Detect64BitPortabilityProblems="false" DebugInformationFormat="4" CompileAs="0" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="_DEBUG" Culture="1033" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalOptions="/MACHINE:I386" AdditionalDependencies="msimg32.lib winmm.lib" OutputFile=".\Debug/SDL.dll" LinkIncremental="2" SuppressStartupBanner="true" IgnoreAllDefaultLibraries="true" GenerateDebugInformation="true" ProgramDatabaseFile=".\Debug/SDL.pdb" SubSystem="2" ImportLibrary=".\Debug/SDL.lib" CLRUnmanagedCodeCheck="false" /> <Tool Name="VCALinkTool" /> <Tool Name="VCManifestTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCAppVerifierTool" /> <Tool Name="VCWebDeploymentTool" /> <Tool Name="VCPostBuildEventTool" /> </Configuration> <Configuration Name="Release|Win32" OutputDirectory=".\Release" IntermediateDirectory=".\Release" ConfigurationType="2" InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="false" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" PreprocessorDefinitions="NDEBUG" MkTypLibCompatible="true" SuppressStartupBanner="true" TargetEnvironment="1" TypeLibraryName=".\Release/SDL.tlb" /> <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" EnableIntrinsicFunctions="false" AdditionalIncludeDirectories="..\..\include" PreprocessorDefinitions="_CRT_SECURE_NO_DEPRECATE;NDEBUG;_WINDOWS;_WIN32_WINNT=0x0400" StringPooling="true" RuntimeLibrary="2" BufferSecurityCheck="false" EnableFunctionLevelLinking="true" UsePrecompiledHeader="0" PrecompiledHeaderFile=".\Release/SDL.pch" AssemblerListingLocation=".\Release/" ObjectFile=".\Release/" ProgramDataBaseFileName=".\Release/" WarningLevel="3" SuppressStartupBanner="true" Detect64BitPortabilityProblems="false" CompileAs="0" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="NDEBUG" Culture="1033" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalOptions="/MACHINE:I386" AdditionalDependencies="msimg32.lib winmm.lib" OutputFile=".\Release/SDL.dll" LinkIncremental="1" SuppressStartupBanner="true" IgnoreAllDefaultLibraries="true" ProgramDatabaseFile=".\Release/SDL.pdb" SubSystem="2" ImportLibrary=".\Release/SDL.lib" /> <Tool Name="VCALinkTool" /> <Tool Name="VCManifestTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCAppVerifierTool" /> <Tool Name="VCWebDeploymentTool" /> <Tool Name="VCPostBuildEventTool" /> </Configuration> </Configurations> <References> </References> <Files> <Filter Name="API Headers" > <File RelativePath="..\..\include\SDL.h" > </File> <File RelativePath="..\..\include\SDL_audio.h" > </File> <File RelativePath="..\..\include\SDL_cdrom.h" > </File> <File RelativePath="..\..\include\SDL_compat.h" > </File> <File RelativePath="..\..\include\SDL_config_win32.h" > </File> <File RelativePath="..\..\include\SDL_cpuinfo.h" > </File> <File RelativePath="..\..\include\SDL_endian.h" > </File> <File RelativePath="..\..\include\SDL_error.h" > </File> <File RelativePath="..\..\include\SDL_events.h" > </File> <File RelativePath="..\..\include\SDL_joystick.h" > </File> <File RelativePath="..\..\include\SDL_keyboard.h" > </File> <File RelativePath="..\..\include\SDL_keysym.h" > </File> <File 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