view test/testwm.c @ 1135:cf6133247d34

Mac Classic and CodeWarrior patches. --ryan. From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se> Subject: Re: [SDL] Updated Mac patch Date: Tue, 6 Sep 2005 15:21:27 +0200 To: A list for developers using the SDL library <sdl@libsdl.org> Earlier, I wrote: > Updated the previous Mac patch to disable Carbon by default. > Also "fixed" the SDL.spec again, so that it builds on Darwin. > > http://www.algonet.se/~afb/SDL-1.2.9-mac.patch > Also applied fine to SDL12 CVS, when I tried it. > > Haven't completed any new packaging or projects for Xcode/PB, > but it seems to build and install fine here (in development). Tested the new patch to build with old CodeWarrior and MPW, and it seems it needed some hacks with those old headers... Just in case you want to support the archeological versions - here is a small add-on to the above patch, to fix those... http://www.algonet.se/~afb/SDL-1.2.9-classic.patch I couldn't get the old CW5 projects to build without a few modifications - such as deleting the stray old header in: "CWprojects/Support/Carbon/Include/ConditionalMacros.h" ? But I updated both projects to CW6 too and built for Carbon, and it ran all of the Mac test projects without any problems. The MPW file seems to have compiled, with a small order change. As long as you're still shipping the CWProjects and MPWmake with the download, they should probably be updated/fixed ? (another "solution" would of course be to just delete them) I'll post my new projects along with the new Xcode projects later on, along with XML exports of the various .mcp files. (CW5 builds for Classic / "PPC", and CW6 builds for Carbon) It'll be packaged as a part of the next SpriteWorld X release... http://spriteworldx.sourceforge.net/ [Classic/Carbon/Win/X11] --anders
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 08 Sep 2005 06:34:28 +0000
parents 3eddf51b649b
children be9c9c8f6d53
line wrap: on
line source


/* Test out the window manager interaction functions */

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "SDL.h"

/* Is the cursor visible? */
static int visible = 1;

static Uint8  video_bpp;
static Uint32 video_flags;

int SetVideoMode(int w, int h)
{
	SDL_Surface *screen;
	int i;
	Uint8 *buffer;
	SDL_Color palette[256];

	screen = SDL_SetVideoMode(w, h, video_bpp, video_flags);
	if (  screen == NULL ) {
		fprintf(stderr, "Couldn't set %dx%dx%d video mode: %s\n",
					w, h, video_bpp, SDL_GetError());
		return(-1);
	}
	printf("Running in %s mode\n", screen->flags & SDL_FULLSCREEN ?
						"fullscreen" : "windowed");

	/* Set the surface pixels and refresh! */
	for ( i=0; i<256; ++i ) {
		palette[i].r = 255-i;
		palette[i].g = 255-i;
		palette[i].b = 255-i;
	}
	SDL_SetColors(screen, palette, 0, 256);
	if ( SDL_LockSurface(screen) < 0 ) {
		fprintf(stderr, "Couldn't lock display surface: %s\n",
							SDL_GetError());
		return(-1);
	}
	buffer = (Uint8 *)screen->pixels;
	for ( i=0; i<screen->h; ++i ) {
		memset(buffer,(i*255)/screen->h,
				screen->w*screen->format->BytesPerPixel);
		buffer += screen->pitch;
	}
	SDL_UnlockSurface(screen);
	SDL_UpdateRect(screen, 0, 0, 0, 0);

	return(0);
}

SDL_Surface *LoadIconSurface(char *file, Uint8 **maskp)
{
	SDL_Surface *icon;
	Uint8       *pixels;
	Uint8       *mask;
	int          mlen, i, j;

	*maskp = NULL;

	/* Load the icon surface */
	icon = SDL_LoadBMP(file);
	if ( icon == NULL ) {
		fprintf(stderr, "Couldn't load %s: %s\n", file, SDL_GetError());
		return(NULL);
	}

	/* Check width and height 
	if ( (icon->w%8) != 0 ) {
		fprintf(stderr, "Icon width must be a multiple of 8!\n");
		SDL_FreeSurface(icon);
		return(NULL);
	}
*/
    
    
	if ( icon->format->palette == NULL ) {
		fprintf(stderr, "Icon must have a palette!\n");
		SDL_FreeSurface(icon);
		return(NULL);
	}

	/* Set the colorkey */
	SDL_SetColorKey(icon, SDL_SRCCOLORKEY, *((Uint8 *)icon->pixels));

	/* Create the mask */
	pixels = (Uint8 *)icon->pixels;
	printf("Transparent pixel: (%d,%d,%d)\n",
				icon->format->palette->colors[*pixels].r,
				icon->format->palette->colors[*pixels].g,
				icon->format->palette->colors[*pixels].b);
	mlen = (icon->w*icon->h + 7) / 8;
	mask = (Uint8 *)malloc(mlen);
	if ( mask == NULL ) {
		fprintf(stderr, "Out of memory!\n");
		SDL_FreeSurface(icon);
		return(NULL);
	}
	memset(mask, 0, mlen);
	for ( i=0; i < icon->h; i++)
        for (j=0; j < icon->w; j++) {
            int pindex = i * icon->pitch + j;
            int mindex = i * icon->w + j;
            if ( pixels[pindex] != *pixels )
                mask[mindex>>3] |= 1 << (7 - (mindex & 7));
        }
	*maskp = mask;
	return(icon);
}

void HotKey_ToggleFullScreen(void)
{
	SDL_Surface *screen;

	screen = SDL_GetVideoSurface();
	if ( SDL_WM_ToggleFullScreen(screen) ) {
		printf("Toggled fullscreen mode - now %s\n",
		    (screen->flags&SDL_FULLSCREEN) ? "fullscreen" : "windowed");
	} else {
		printf("Unable to toggle fullscreen mode\n");
		video_flags ^= SDL_FULLSCREEN;
		SetVideoMode(screen->w, screen->h);
	}
}

void HotKey_ToggleGrab(void)
{
	SDL_GrabMode mode;

	printf("Ctrl-G: toggling input grab!\n");
	mode = SDL_WM_GrabInput(SDL_GRAB_QUERY);
	if ( mode == SDL_GRAB_ON ) {
		printf("Grab was on\n");
	} else {
		printf("Grab was off\n");
	}
	mode = SDL_WM_GrabInput(mode ? SDL_GRAB_OFF : SDL_GRAB_ON);
	if ( mode == SDL_GRAB_ON ) {
		printf("Grab is now on\n");
	} else {
		printf("Grab is now off\n");
	}
}

void HotKey_Iconify(void)
{
	printf("Ctrl-Z: iconifying window!\n");
	SDL_WM_IconifyWindow();
}

void HotKey_Quit(void)
{
	SDL_Event event;

	printf("Posting internal quit request\n");
	event.type = SDL_USEREVENT;
	SDL_PushEvent(&event);
}

int FilterEvents(const SDL_Event *event)
{
	static int reallyquit = 0;

	switch (event->type) {

		case SDL_ACTIVEEVENT:
			/* See what happened */
			printf("App %s ",
				event->active.gain ? "gained" : "lost");
			if ( event->active.state & SDL_APPACTIVE )
				printf("active ");
			if ( event->active.state & SDL_APPMOUSEFOCUS )
				printf("mouse ");
			if ( event->active.state & SDL_APPINPUTFOCUS )
				printf("input ");
			printf("focus\n");

			/* See if we are iconified or restored */
			if ( event->active.state & SDL_APPACTIVE ) {
				printf("App has been %s\n",
					event->active.gain ?
						 "restored" : "iconified");
			}
			return(0);

		/* We want to toggle visibility on buttonpress */
		case SDL_MOUSEBUTTONDOWN:
		case SDL_MOUSEBUTTONUP:
			if ( event->button.state == SDL_PRESSED ) {
				visible = !visible;
				SDL_ShowCursor(visible);
			}
			printf("Mouse button %d has been %s\n",
				event->button.button,
				(event->button.state == SDL_PRESSED) ?
						"pressed" : "released");
			return(0);

		/* Show relative mouse motion */
		case SDL_MOUSEMOTION:
#if 0
			printf("Mouse relative motion: {%d,%d}\n",
				event->motion.xrel, event->motion.yrel);
#endif
			return(0);

		case SDL_KEYDOWN:
			if ( event->key.keysym.sym == SDLK_ESCAPE ) {
				HotKey_Quit();
			}
			if ( (event->key.keysym.sym == SDLK_g) &&
			     (event->key.keysym.mod & KMOD_CTRL) ) {
				HotKey_ToggleGrab();
			}
			if ( (event->key.keysym.sym == SDLK_z) &&
			     (event->key.keysym.mod & KMOD_CTRL) ) {
				HotKey_Iconify();
			}
			if ( (event->key.keysym.sym == SDLK_RETURN) &&
			     (event->key.keysym.mod & KMOD_ALT) ) {
				HotKey_ToggleFullScreen();
			}
			return(0);

		/* Pass the video resize event through .. */
		case SDL_VIDEORESIZE:
			return(1);

		/* This is important!  Queue it if we want to quit. */
		case SDL_QUIT:
			if ( ! reallyquit ) {
				reallyquit = 1;
				printf("Quit requested\n");
				return(0);
			}
			printf("Quit demanded\n");
			return(1);

		/* This will never happen because events queued directly
		   to the event queue are not filtered.
		 */
		case SDL_USEREVENT:
			return(1);

		/* Drop all other events */
		default:
			return(0);
	}
}

int main(int argc, char *argv[])
{
	SDL_Event event;
	char *title;
	SDL_Surface *icon;
	Uint8 *icon_mask;
	int parsed;
	int w, h;

	if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
		fprintf(stderr,
			"Couldn't initialize SDL: %s\n", SDL_GetError());
		exit(1);
	}
	atexit(SDL_Quit);

	/* Check command line arguments */
	w = 640;
	h = 480;
	video_bpp = 8;
	video_flags = SDL_SWSURFACE;
	parsed = 1;
	while ( parsed ) {
		if ( (argc >= 2) && (strcmp(argv[1], "-fullscreen") == 0) ) {
			video_flags |= SDL_FULLSCREEN;
			argc -= 1;
			argv += 1;
		} else
		if ( (argc >= 2) && (strcmp(argv[1], "-resize") == 0) ) {
			video_flags |= SDL_RESIZABLE;
			argc -= 1;
			argv += 1;
		} else
		if ( (argc >= 2) && (strcmp(argv[1], "-noframe") == 0) ) {
			video_flags |= SDL_NOFRAME;
			argc -= 1;
			argv += 1;
		} else
		if ( (argc >= 3) && (strcmp(argv[1], "-width") == 0) ) {
			w = atoi(argv[2]);
			argc -= 2;
			argv += 2;
		} else
		if ( (argc >= 3) && (strcmp(argv[1], "-height") == 0) ) {
			h = atoi(argv[2]);
			argc -= 2;
			argv += 2;
		} else
		if ( (argc >= 3) && (strcmp(argv[1], "-bpp") == 0) ) {
			video_bpp = atoi(argv[2]);
			argc -= 2;
			argv += 2;
		} else {
			parsed = 0;
		}
	}

	/* Set the icon -- this must be done before the first mode set */
	icon = LoadIconSurface("icon.bmp", &icon_mask);
	if ( icon != NULL ) {
		SDL_WM_SetIcon(icon, icon_mask);
	}
	if ( icon_mask != NULL )
		free(icon_mask);

	/* Set the title bar */
	if ( argv[1] == NULL )
		title = "Testing  1.. 2.. 3...";
	else
		title = argv[1];
	SDL_WM_SetCaption(title, "testwm");

	/* See if it's really set */
	SDL_WM_GetCaption(&title, NULL);
	if ( title )
		printf("Title was set to: %s\n", title);
	else
		printf("No window title was set!\n");

	/* Initialize the display */
	if ( SetVideoMode(w, h) < 0 ) {
		return(1);
	}

	/* Set an event filter that discards everything but QUIT */
	SDL_SetEventFilter(FilterEvents);

	/* Ignore key up events, they don't even get filtered */
	SDL_EventState(SDL_KEYUP, SDL_IGNORE);

	/* Loop, waiting for QUIT */
	while ( SDL_WaitEvent(&event) ) {
		switch (event.type) {
			case SDL_VIDEORESIZE:
				printf("Got a resize event: %dx%d\n",
				       event.resize.w, event.resize.h);
				SetVideoMode(event.resize.w, event.resize.h);
				break;
			case SDL_USEREVENT:
				printf("Handling internal quit request\n");
				/* Fall through to the quit handler */
			case SDL_QUIT:
				printf("Bye bye..\n");
				return(0);
			default:
				/* This should never happen */
				printf("Warning: Event %d wasn't filtered\n",
								event.type);
				break;
		}
	}
	printf("SDL_WaitEvent() error: %s\n", SDL_GetError());
	return(255);
}