Mercurial > sdl-ios-xcode
view test/configure.in @ 1135:cf6133247d34
Mac Classic and CodeWarrior patches.
--ryan.
From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se>
Subject: Re: [SDL] Updated Mac patch
Date: Tue, 6 Sep 2005 15:21:27 +0200
To: A list for developers using the SDL library <sdl@libsdl.org>
Earlier, I wrote:
> Updated the previous Mac patch to disable Carbon by default.
> Also "fixed" the SDL.spec again, so that it builds on Darwin.
>
> http://www.algonet.se/~afb/SDL-1.2.9-mac.patch
> Also applied fine to SDL12 CVS, when I tried it.
>
> Haven't completed any new packaging or projects for Xcode/PB,
> but it seems to build and install fine here (in development).
Tested the new patch to build with old CodeWarrior and MPW,
and it seems it needed some hacks with those old headers...
Just in case you want to support the archeological versions -
here is a small add-on to the above patch, to fix those...
http://www.algonet.se/~afb/SDL-1.2.9-classic.patch
I couldn't get the old CW5 projects to build without a few
modifications - such as deleting the stray old header in:
"CWprojects/Support/Carbon/Include/ConditionalMacros.h" ?
But I updated both projects to CW6 too and built for Carbon,
and it ran all of the Mac test projects without any problems.
The MPW file seems to have compiled, with a small order change.
As long as you're still shipping the CWProjects and MPWmake
with the download, they should probably be updated/fixed ?
(another "solution" would of course be to just delete them)
I'll post my new projects along with the new Xcode projects
later on, along with XML exports of the various .mcp files.
(CW5 builds for Classic / "PPC", and CW6 builds for Carbon)
It'll be packaged as a part of the next SpriteWorld X release...
http://spriteworldx.sourceforge.net/ [Classic/Carbon/Win/X11]
--anders
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 08 Sep 2005 06:34:28 +0000 |
parents | 12b13601a544 |
children | e440d5c488c1 |
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dnl Process this file with autoconf to produce a configure script. AC_INIT(README) dnl Setup for automake SDL_VERSION=1.2.7 dnl Detect the canonical host and target build environment AC_CANONICAL_SYSTEM dnl Setup for automake AM_INIT_AUTOMAKE(SDL_tests, $SDL_VERSION) dnl Check for tools AC_PROG_CC dnl Check for compiler environment AC_C_CONST dnl Figure out which math library to use case "$target" in *-*-cygwin* | *-*-mingw32*) MATHLIB="" SYS_GL_LIBS="-lopengl32" ;; *-*-beos*) MATHLIB="" SYS_GL_LIBS="-lGL" ;; *-*-darwin* ) MATHLIB="" SYS_GL_LIBS="" ;; *-*-aix*) if test x$ac_cv_prog_gcc = xyes; then CFLAGS="-mthreads" fi SYS_GL_LIBS="" ;; *-*-mint*) MATHLIB="" AC_PATH_PROG(OSMESA_CONFIG, osmesa-config, no) if test "x$OSMESA_CONFIG" = "xyes"; then OSMESA_CFLAGS=`$OSMESA_CONFIG --cflags` OSMESA_LIBS=`$OSMESA_CONFIG --libs` CFLAGS="$CFLAGS $OSMESA_CFLAGS" SYS_GL_LIBS="$OSMESA_LIBS" else SYS_GL_LIBS="-lOSMesa" fi ;; *) MATHLIB="-lm" AC_PATH_X AC_PATH_XTRA if test x$have_x = xyes; then CFLAGS="$CFLAGS $X_CFLAGS" SYS_GL_LIBS="$X_LIBS -lGL" else SYS_GL_LIBS="-lGL" fi ;; esac AC_SUBST(MATHLIB) dnl Check for SDL AM_PATH_SDL($SDL_VERSION, :, AC_MSG_ERROR([*** SDL version $SDL_VERSION not found!]) ) CFLAGS="$CFLAGS $SDL_CFLAGS" LIBS="$LIBS $SDL_LIBS" dnl Check for OpenGL AC_MSG_CHECKING(for OpenGL support) have_opengl=no AC_TRY_COMPILE([ #include "SDL_opengl.h" ],[ ],[ have_opengl=yes ]) AC_MSG_RESULT($have_opengl) if test x$have_opengl = xyes; then CFLAGS="$CFLAGS -DHAVE_OPENGL" GL_LIBS="$SYS_GL_LIBS" else GL_LIBS="" fi AC_SUBST(GL_LIBS) # Finally create all the generated files AC_OUTPUT([Makefile])