view src/video/Xext/extensions/xf86dga.h @ 1135:cf6133247d34

Mac Classic and CodeWarrior patches. --ryan. From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se> Subject: Re: [SDL] Updated Mac patch Date: Tue, 6 Sep 2005 15:21:27 +0200 To: A list for developers using the SDL library <sdl@libsdl.org> Earlier, I wrote: > Updated the previous Mac patch to disable Carbon by default. > Also "fixed" the SDL.spec again, so that it builds on Darwin. > > http://www.algonet.se/~afb/SDL-1.2.9-mac.patch > Also applied fine to SDL12 CVS, when I tried it. > > Haven't completed any new packaging or projects for Xcode/PB, > but it seems to build and install fine here (in development). Tested the new patch to build with old CodeWarrior and MPW, and it seems it needed some hacks with those old headers... Just in case you want to support the archeological versions - here is a small add-on to the above patch, to fix those... http://www.algonet.se/~afb/SDL-1.2.9-classic.patch I couldn't get the old CW5 projects to build without a few modifications - such as deleting the stray old header in: "CWprojects/Support/Carbon/Include/ConditionalMacros.h" ? But I updated both projects to CW6 too and built for Carbon, and it ran all of the Mac test projects without any problems. The MPW file seems to have compiled, with a small order change. As long as you're still shipping the CWProjects and MPWmake with the download, they should probably be updated/fixed ? (another "solution" would of course be to just delete them) I'll post my new projects along with the new Xcode projects later on, along with XML exports of the various .mcp files. (CW5 builds for Classic / "PPC", and CW6 builds for Carbon) It'll be packaged as a part of the next SpriteWorld X release... http://spriteworldx.sourceforge.net/ [Classic/Carbon/Win/X11] --anders
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 08 Sep 2005 06:34:28 +0000
parents 585a7e1285ae
children 0c105755b110
line wrap: on
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/*
   Copyright (c) 1999  XFree86 Inc
*/
/* $XFree86: xc/include/extensions/xf86dga.h,v 3.21 2001/08/01 00:44:36 tsi Exp $ */

#ifndef _XF86DGA_H_
#define _XF86DGA_H_

#include <X11/Xfuncproto.h>
#include <XFree86/extensions/xf86dga1.h>
#include "SDL_name.h"

#define X_XDGAQueryVersion		0

/* 1 through 9 are in xf86dga1.h */

/* 10 and 11 are reserved to avoid conflicts with rogue DGA extensions */

#define X_XDGAQueryModes		12
#define X_XDGASetMode			13
#define X_XDGASetViewport		14
#define X_XDGAInstallColormap		15
#define X_XDGASelectInput		16
#define X_XDGAFillRectangle		17
#define X_XDGACopyArea			18
#define X_XDGACopyTransparentArea	19
#define X_XDGAGetViewportStatus		20
#define X_XDGASync			21
#define X_XDGAOpenFramebuffer		22
#define X_XDGACloseFramebuffer		23
#define X_XDGASetClientVersion		24
#define X_XDGAChangePixmapMode		25
#define X_XDGACreateColormap		26


#define XDGAConcurrentAccess	0x00000001
#define XDGASolidFillRect	0x00000002
#define XDGABlitRect		0x00000004
#define XDGABlitTransRect	0x00000008
#define XDGAPixmap    		0x00000010

#define XDGAInterlaced          0x00010000
#define XDGADoublescan          0x00020000

#define XDGAFlipImmediate	0x00000001
#define XDGAFlipRetrace		0x00000002

#define XDGANeedRoot		0x00000001

#define XF86DGANumberEvents		7

#define XDGAPixmapModeLarge		0
#define XDGAPixmapModeSmall		1

#define XF86DGAClientNotLocal		0
#define XF86DGANoDirectVideoMode	1
#define XF86DGAScreenNotActive		2
#define XF86DGADirectNotActivated	3
#define XF86DGAOperationNotSupported	4
#define XF86DGANumberErrors		(XF86DGAOperationNotSupported + 1)


typedef struct {
   int num;		/* A unique identifier for the mode (num > 0) */
   char *name;		/* name of mode given in the XF86Config */
   float verticalRefresh;
   int flags;		/* DGA_CONCURRENT_ACCESS, etc... */
   int imageWidth;	/* linear accessible portion (pixels) */
   int imageHeight;
   int pixmapWidth;	/* Xlib accessible portion (pixels) */
   int pixmapHeight;	/* both fields ignored if no concurrent access */
   int bytesPerScanline; 
   int byteOrder;	/* MSBFirst, LSBFirst */
   int depth;		
   int bitsPerPixel;
   unsigned long redMask;
   unsigned long greenMask;
   unsigned long blueMask;
   short visualClass;
   int viewportWidth;
   int viewportHeight;
   int xViewportStep;	/* viewport position granularity */
   int yViewportStep;
   int maxViewportX;	/* max viewport origin */
   int maxViewportY;
   int viewportFlags;	/* types of page flipping possible */
   int reserved1;
   int reserved2;
} SDL_NAME(XDGAMode);


typedef struct {
   SDL_NAME(XDGAMode) mode;
   unsigned char *data;
   Pixmap pixmap;
} SDL_NAME(XDGADevice);


#ifndef _XF86DGA_SERVER_
_XFUNCPROTOBEGIN

typedef struct {
   int type;
   unsigned long serial;
   Display *display;
   int screen;
   Time time;
   unsigned int state;
   unsigned int button;
} SDL_NAME(XDGAButtonEvent);

typedef struct {
   int type;
   unsigned long serial;
   Display *display;
   int screen;
   Time time;
   unsigned int state;
   unsigned int keycode;
} SDL_NAME(XDGAKeyEvent);

typedef struct {
   int type;
   unsigned long serial;
   Display *display;
   int screen;
   Time time;
   unsigned int state;
   int dx;
   int dy;
} SDL_NAME(XDGAMotionEvent);

typedef union {
  int type;
  SDL_NAME(XDGAButtonEvent) xbutton;
  SDL_NAME(XDGAKeyEvent)	  xkey;
  SDL_NAME(XDGAMotionEvent) xmotion;
  long		  pad[24];
} SDL_NAME(XDGAEvent);

Bool SDL_NAME(XDGAQueryExtension)(
    Display 	*dpy,
    int 	*eventBase,
    int 	*erroBase
);

Bool SDL_NAME(XDGAQueryVersion)(
    Display 	*dpy,
    int 	*majorVersion,
    int 	*minorVersion
);

SDL_NAME(XDGAMode)* SDL_NAME(XDGAQueryModes)(
    Display	*dpy,
    int 	screen,
    int		*num
);

SDL_NAME(XDGADevice)* SDL_NAME(XDGASetMode)(
    Display	*dpy,
    int		screen,
    int		mode
);

Bool SDL_NAME(XDGAOpenFramebuffer)(
    Display	*dpy,
    int 	screen
);

void SDL_NAME(XDGACloseFramebuffer)(
    Display	*dpy,
    int		screen
);

void SDL_NAME(XDGASetViewport)(
    Display	*dpy,
    int		screen,
    int		x,
    int		y,
    int		flags
);

void SDL_NAME(XDGAInstallColormap)(
    Display	*dpy,
    int		screen,
    Colormap	cmap
);

Colormap SDL_NAME(XDGACreateColormap)(
    Display	*dpy,
    int 	screen,
    SDL_NAME(XDGADevice)  *device,
    int 	alloc
);

void SDL_NAME(XDGASelectInput)(
    Display	*dpy,
    int		screen,
    long	event_mask
);

void SDL_NAME(XDGAFillRectangle)(
    Display	*dpy,
    int		screen,
    int		x,
    int		y,
    unsigned int	width,
    unsigned int	height,
    unsigned long	color
);


void SDL_NAME(XDGACopyArea)(
    Display	*dpy,
    int		screen,
    int		srcx,
    int		srcy,
    unsigned int	width,
    unsigned int	height,
    int		dstx,
    int		dsty
);


void SDL_NAME(XDGACopyTransparentArea)(
    Display	*dpy,
    int		screen,
    int		srcx,
    int		srcy,
    unsigned int	width,
    unsigned int	height,
    int		dstx,
    int		dsty,
    unsigned long key
);

int SDL_NAME(XDGAGetViewportStatus)(
    Display	*dpy,
    int		screen
);
   
void SDL_NAME(XDGASync)(
    Display	*dpy,
    int		screen
);

Bool SDL_NAME(XDGASetClientVersion)(
    Display	*dpy
);

void SDL_NAME(XDGAChangePixmapMode)(
    Display 	*dpy,
    int		screen,
    int		*x,
    int		*y,
    int		mode
);


void SDL_NAME(XDGAKeyEventToXKeyEvent)(SDL_NAME(XDGAKeyEvent)* dk, XKeyEvent* xk);


_XFUNCPROTOEND
#endif /* _XF86DGA_SERVER_ */
#endif /* _XF86DGA_H_ */