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view src/main/Makefile.am @ 1135:cf6133247d34
Mac Classic and CodeWarrior patches.
--ryan.
From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se>
Subject: Re: [SDL] Updated Mac patch
Date: Tue, 6 Sep 2005 15:21:27 +0200
To: A list for developers using the SDL library <sdl@libsdl.org>
Earlier, I wrote:
> Updated the previous Mac patch to disable Carbon by default.
> Also "fixed" the SDL.spec again, so that it builds on Darwin.
>
> http://www.algonet.se/~afb/SDL-1.2.9-mac.patch
> Also applied fine to SDL12 CVS, when I tried it.
>
> Haven't completed any new packaging or projects for Xcode/PB,
> but it seems to build and install fine here (in development).
Tested the new patch to build with old CodeWarrior and MPW,
and it seems it needed some hacks with those old headers...
Just in case you want to support the archeological versions -
here is a small add-on to the above patch, to fix those...
http://www.algonet.se/~afb/SDL-1.2.9-classic.patch
I couldn't get the old CW5 projects to build without a few
modifications - such as deleting the stray old header in:
"CWprojects/Support/Carbon/Include/ConditionalMacros.h" ?
But I updated both projects to CW6 too and built for Carbon,
and it ran all of the Mac test projects without any problems.
The MPW file seems to have compiled, with a small order change.
As long as you're still shipping the CWProjects and MPWmake
with the download, they should probably be updated/fixed ?
(another "solution" would of course be to just delete them)
I'll post my new projects along with the new Xcode projects
later on, along with XML exports of the various .mcp files.
(CW5 builds for Classic / "PPC", and CW6 builds for Carbon)
It'll be packaged as a part of the next SpriteWorld X release...
http://spriteworldx.sourceforge.net/ [Classic/Carbon/Win/X11]
--anders
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 08 Sep 2005 06:34:28 +0000 |
parents | 609c060fd2a2 |
children | 19418e4422cb |
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## Makefile.am for the main() function in the SDL library # # This is necessary because some platforms have special program # entry points, which require special application initialization. ARCH_SUBDIRS = $(srcdir)/beos \ $(srcdir)/epoc \ $(srcdir)/dummy \ $(srcdir)/macos \ $(srcdir)/macosx \ $(srcdir)/qtopia \ $(srcdir)/win32 # Build a separate library containing the main() entry point. lib_LIBRARIES = libSDLmain.a if TARGET_WIN32 MAINLIB_ARCH_SRCS = win32/SDL_win32_main.c else if TARGET_MACOSX if USE_COCOA MAINLIB_ARCH_SRCS = macosx/SDLMain.m macosx/SDLMain.h else if USE_CARBON MAINLIB_ARCH_SRCS = macos/SDL_main.c endif # USE_CARBON endif # USE_COCOA else if TARGET_QTOPIA MAINLIB_ARCH_SRCS = qtopia/SDL_qtopia_main.cc else MAINLIB_ARCH_SRCS = dummy/SDL_dummy_main.c endif # !TARGET_QTOPIA endif # !TARGET_MACOSX endif # !TARGET_WIN32 libSDLmain_a_SOURCES = $(MAINLIB_ARCH_SRCS) # Build an internal library of any special app setup functions noinst_LTLIBRARIES = libarch.la if TARGET_BEOS ARCH_SRCS = beos/SDL_BeApp.cc beos/SDL_BeApp.h else ARCH_SRCS = arch.c endif libarch_la_SOURCES = $(ARCH_SRCS) exports: for i in $(ARCH_SUBDIRS); do if [ -d $$i/exports ]; then (cd $$i/exports; make); fi; done # The architecture specific directories need to be copied into place # when building a distribution. dist-hook: (cd $(distdir) && rm -f $(BUILT_SOURCES)) cp -rp $(ARCH_SUBDIRS) $(distdir) (cd $(distdir) && rm -rf `find . -name CVS`)