view src/cdrom/macosx/AudioFileReaderThread.cpp @ 1135:cf6133247d34

Mac Classic and CodeWarrior patches. --ryan. From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se> Subject: Re: [SDL] Updated Mac patch Date: Tue, 6 Sep 2005 15:21:27 +0200 To: A list for developers using the SDL library <sdl@libsdl.org> Earlier, I wrote: > Updated the previous Mac patch to disable Carbon by default. > Also "fixed" the SDL.spec again, so that it builds on Darwin. > > http://www.algonet.se/~afb/SDL-1.2.9-mac.patch > Also applied fine to SDL12 CVS, when I tried it. > > Haven't completed any new packaging or projects for Xcode/PB, > but it seems to build and install fine here (in development). Tested the new patch to build with old CodeWarrior and MPW, and it seems it needed some hacks with those old headers... Just in case you want to support the archeological versions - here is a small add-on to the above patch, to fix those... http://www.algonet.se/~afb/SDL-1.2.9-classic.patch I couldn't get the old CW5 projects to build without a few modifications - such as deleting the stray old header in: "CWprojects/Support/Carbon/Include/ConditionalMacros.h" ? But I updated both projects to CW6 too and built for Carbon, and it ran all of the Mac test projects without any problems. The MPW file seems to have compiled, with a small order change. As long as you're still shipping the CWProjects and MPWmake with the download, they should probably be updated/fixed ? (another "solution" would of course be to just delete them) I'll post my new projects along with the new Xcode projects later on, along with XML exports of the various .mcp files. (CW5 builds for Classic / "PPC", and CW6 builds for Carbon) It'll be packaged as a part of the next SpriteWorld X release... http://spriteworldx.sourceforge.net/ [Classic/Carbon/Win/X11] --anders
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 08 Sep 2005 06:34:28 +0000
parents f8d5ddc7aef1
children
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org

    This file based on Apple sample code. We haven't changed the file name, 
    so if you want to see the original search for it on apple.com/developer
*/

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// AudioFileManager.cpp
//
#include "AudioFilePlayer.h"
#include <mach/mach.h> //used for setting policy of thread
#include "CAGuard.h"
#include <pthread.h>

#include <list>

class FileReaderThread {
public:
    FileReaderThread ();

    CAGuard&                    GetGuard() { return mGuard; }
    
    void                        AddReader();
    
    void                        RemoveReader (AudioFileManager* inItem);
        
        // returns true if succeeded
    bool                        TryNextRead (AudioFileManager* inItem)
    {
        bool didLock = false;
        bool succeeded = false;
        if (mGuard.Try (didLock))
        {
            mFileData.push_back (inItem);
            mGuard.Notify();
            succeeded = true;

            if (didLock)
                mGuard.Unlock();
        }
                
        return succeeded;
    }   
    
    int     mThreadShouldDie;
    
private:
    typedef std::list<AudioFileManager*> FileData;

    CAGuard             mGuard;
    UInt32              mThreadPriority;
    
    int                 mNumReaders;    
    FileData            mFileData;


    void                        ReadNextChunk ();
    
    void                        StartFixedPriorityThread ();
    static UInt32               GetThreadBasePriority (pthread_t inThread);
    
    static void*                DiskReaderEntry (void *inRefCon);
};

FileReaderThread::FileReaderThread ()
      : mThreadPriority (62),
        mNumReaders (0)
{
}

void    FileReaderThread::AddReader()
{
    if (mNumReaders == 0)
    {
        mThreadShouldDie = false;
    
        StartFixedPriorityThread ();
    }
    mNumReaders++;
}

void    FileReaderThread::RemoveReader (AudioFileManager* inItem)
{
    if (mNumReaders > 0)
    {
        CAGuard::Locker fileReadLock (mGuard);
        
        mFileData.remove (inItem);
        
        if (--mNumReaders == 0) {
            mThreadShouldDie = true;
            mGuard.Notify(); // wake up thread so it will quit
            mGuard.Wait();   // wait for thread to die
        }
    }   
}

void    FileReaderThread::StartFixedPriorityThread ()
{
    pthread_attr_t      theThreadAttrs;
    pthread_t           pThread;
    
    OSStatus result = pthread_attr_init(&theThreadAttrs);
        THROW_RESULT("pthread_attr_init - Thread attributes could not be created.")
    
    result = pthread_attr_setdetachstate(&theThreadAttrs, PTHREAD_CREATE_DETACHED);
        THROW_RESULT("pthread_attr_setdetachstate - Thread attributes could not be detached.")
    
    result = pthread_create (&pThread, &theThreadAttrs, DiskReaderEntry, this);
        THROW_RESULT("pthread_create - Create and start the thread.")
    
    pthread_attr_destroy(&theThreadAttrs);
    
    // we've now created the thread and started it
    // we'll now set the priority of the thread to the nominated priority
    // and we'll also make the thread fixed
    thread_extended_policy_data_t       theFixedPolicy;
    thread_precedence_policy_data_t     thePrecedencePolicy;
    SInt32                              relativePriority;
    
    // make thread fixed
    theFixedPolicy.timeshare = false;   // set to true for a non-fixed thread
    result = thread_policy_set (pthread_mach_thread_np(pThread), THREAD_EXTENDED_POLICY, (thread_policy_t)&theFixedPolicy, THREAD_EXTENDED_POLICY_COUNT);
        THROW_RESULT("thread_policy - Couldn't set thread as fixed priority.")
    // set priority
    // precedency policy's "importance" value is relative to spawning thread's priority
    relativePriority = mThreadPriority - FileReaderThread::GetThreadBasePriority (pthread_self());
        
    thePrecedencePolicy.importance = relativePriority;
    result = thread_policy_set (pthread_mach_thread_np(pThread), THREAD_PRECEDENCE_POLICY, (thread_policy_t)&thePrecedencePolicy, THREAD_PRECEDENCE_POLICY_COUNT);
        THROW_RESULT("thread_policy - Couldn't set thread priority.")
}

UInt32  FileReaderThread::GetThreadBasePriority (pthread_t inThread)
{
    thread_basic_info_data_t            threadInfo;
    policy_info_data_t                  thePolicyInfo;
    unsigned int                        count;
    
    // get basic info
    count = THREAD_BASIC_INFO_COUNT;
    thread_info (pthread_mach_thread_np (inThread), THREAD_BASIC_INFO, (integer_t*)&threadInfo, &count);
    
    switch (threadInfo.policy) {
        case POLICY_TIMESHARE:
            count = POLICY_TIMESHARE_INFO_COUNT;
            thread_info(pthread_mach_thread_np (inThread), THREAD_SCHED_TIMESHARE_INFO, (integer_t*)&(thePolicyInfo.ts), &count);
            return thePolicyInfo.ts.base_priority;
            break;
            
        case POLICY_FIFO:
            count = POLICY_FIFO_INFO_COUNT;
            thread_info(pthread_mach_thread_np (inThread), THREAD_SCHED_FIFO_INFO, (integer_t*)&(thePolicyInfo.fifo), &count);
            if (thePolicyInfo.fifo.depressed) {
                return thePolicyInfo.fifo.depress_priority;
            } else {
                return thePolicyInfo.fifo.base_priority;
            }
            break;
            
        case POLICY_RR:
            count = POLICY_RR_INFO_COUNT;
            thread_info(pthread_mach_thread_np (inThread), THREAD_SCHED_RR_INFO, (integer_t*)&(thePolicyInfo.rr), &count);
            if (thePolicyInfo.rr.depressed) {
                return thePolicyInfo.rr.depress_priority;
            } else {
                return thePolicyInfo.rr.base_priority;
            }
            break;
    }
    
    return 0;
}

void    *FileReaderThread::DiskReaderEntry (void *inRefCon)
{
    FileReaderThread *This = (FileReaderThread *)inRefCon;
    This->ReadNextChunk();
    #if DEBUG
    printf ("finished with reading file\n");
    #endif
    
    return 0;
}

void    FileReaderThread::ReadNextChunk ()
{
    OSStatus result;
    UInt32  dataChunkSize;
    AudioFileManager* theItem = 0;

    for (;;) 
    {
        { // this is a scoped based lock
            CAGuard::Locker fileReadLock (mGuard);
            
            if (this->mThreadShouldDie) {
            
                mGuard.Notify();
                return;
            }
            
            if (mFileData.empty())
            {
                mGuard.Wait();
            }
                        
            // kill thread
            if (this->mThreadShouldDie) {
            
                mGuard.Notify();
                return;
            }

            theItem = mFileData.front();
            mFileData.pop_front();
        }
    
        if ((theItem->mFileLength - theItem->mReadFilePosition) < theItem->mChunkSize)
            dataChunkSize = theItem->mFileLength - theItem->mReadFilePosition;
        else
            dataChunkSize = theItem->mChunkSize;
        
            // this is the exit condition for the thread
        if (dataChunkSize <= 0) {
            theItem->mFinishedReadingData = true;
            continue;
        }
            // construct pointer
        char* writePtr = const_cast<char*>(theItem->GetFileBuffer() + 
                                (theItem->mWriteToFirstBuffer ? 0 : theItem->mChunkSize));
    
            // read data
        result = theItem->Read(writePtr, &dataChunkSize);
        if (result != noErr && result != eofErr) {
            theItem->GetParent().DoNotification(result);
            continue;
        }
        
        if (dataChunkSize != theItem->mChunkSize)
        {
            writePtr += dataChunkSize;

            // can't exit yet.. we still have to pass the partial buffer back
            memset (writePtr, 0, (theItem->mChunkSize - dataChunkSize));
        }
        
        theItem->mWriteToFirstBuffer = !theItem->mWriteToFirstBuffer;   // switch buffers
        
        if (result == eofErr)
            theItem->mReadFilePosition = theItem->mFileLength;
        else
            theItem->mReadFilePosition += dataChunkSize;        // increment count
    }
}


static FileReaderThread sReaderThread;

AudioFileManager::AudioFileManager (AudioFilePlayer &inParent, 
                                    SInt16          inForkRefNum, 
                                    SInt64          inFileLength,
                                    UInt32          inChunkSize)
    : mParent (inParent),
      mForkRefNum (inForkRefNum),
      mFileBuffer (0),
      mByteCounter (0),
      mLockUnsuccessful (false),
      mIsEngaged (false),

      mBufferSize (inChunkSize),
      mBufferOffset (inChunkSize),
      mChunkSize (inChunkSize),
      mFileLength (inFileLength),
      mReadFilePosition (0),
      mWriteToFirstBuffer (false),
      mFinishedReadingData (false)

{
    mFileBuffer = (char*) malloc (mChunkSize * 2);
    FSGetForkPosition(mForkRefNum, &mAudioDataOffset);
    assert (mFileBuffer != NULL);
}

void    AudioFileManager::DoConnect ()
{
    if (!mIsEngaged)
    {
        //mReadFilePosition = 0;
        mFinishedReadingData = false;

        mNumTimesAskedSinceFinished = 0;
        mLockUnsuccessful = false;
        
        OSStatus result;
        UInt32 dataChunkSize;
        
        if ((mFileLength - mReadFilePosition) < mChunkSize)
            dataChunkSize = mFileLength - mReadFilePosition;
        else
            dataChunkSize = mChunkSize;
        
        result = Read(mFileBuffer, &dataChunkSize);
           THROW_RESULT("AudioFileManager::DoConnect(): Read")

        mReadFilePosition += dataChunkSize;
                
        mWriteToFirstBuffer = false;
        mReadFromFirstBuffer = true;

        sReaderThread.AddReader();
        
        mIsEngaged = true;
    }
    else
        throw static_cast<OSStatus>(-1); //thread has already been started
}

void    AudioFileManager::Disconnect ()
{
    if (mIsEngaged) 
    {
        sReaderThread.RemoveReader (this);
        mIsEngaged = false;
    }
}

OSStatus AudioFileManager::Read(char *buffer, UInt32 *len)
{
    return FSReadFork (mForkRefNum,
                       fsFromStart,
                       mReadFilePosition + mAudioDataOffset,
                       *len,
                       buffer,
                       len);
}

OSStatus AudioFileManager::GetFileData (void** inOutData, UInt32 *inOutDataSize)
{
    if (mFinishedReadingData) 
    {
        ++mNumTimesAskedSinceFinished;
        *inOutDataSize = 0;
        *inOutData = 0;
        return noErr;
    }
    
    if (mReadFromFirstBuffer == mWriteToFirstBuffer) {
        #if DEBUG
        printf ("* * * * * * * Can't keep up with reading file\n");
        #endif
        
        mParent.DoNotification (kAudioFilePlayErr_FilePlayUnderrun);
        *inOutDataSize = 0;
        *inOutData = 0;
    } else {
        *inOutDataSize = mChunkSize;
        *inOutData = mReadFromFirstBuffer ? mFileBuffer : (mFileBuffer + mChunkSize);
    }

    mLockUnsuccessful = !sReaderThread.TryNextRead (this);
    
    mReadFromFirstBuffer = !mReadFromFirstBuffer;

    return noErr;
}

void    AudioFileManager::AfterRender ()
{
    if (mNumTimesAskedSinceFinished > 0)
    {
        bool didLock = false;
        if (sReaderThread.GetGuard().Try (didLock)) {
            mParent.DoNotification (kAudioFilePlay_FileIsFinished);
            if (didLock)
                sReaderThread.GetGuard().Unlock();
        }
    }

    if (mLockUnsuccessful)
        mLockUnsuccessful = !sReaderThread.TryNextRead (this);
}

void    AudioFileManager::SetPosition (SInt64 pos)
{
    if (pos < 0 || pos >= mFileLength) {
        SDL_SetError ("AudioFileManager::SetPosition - position invalid: %d filelen=%d\n", 
            (unsigned int)pos, (unsigned int)mFileLength);
        pos = 0;
    }
        
    mReadFilePosition = pos;
}
    
void    AudioFileManager::SetEndOfFile (SInt64 pos)
{
    if (pos <= 0 || pos > mFileLength) {
        SDL_SetError ("AudioFileManager::SetEndOfFile - position beyond actual eof\n");
        pos = mFileLength;
    }
    
    mFileLength = pos;
}