view src/audio/openbsd/SDL_openbsdaudio.c @ 1135:cf6133247d34

Mac Classic and CodeWarrior patches. --ryan. From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se> Subject: Re: [SDL] Updated Mac patch Date: Tue, 6 Sep 2005 15:21:27 +0200 To: A list for developers using the SDL library <sdl@libsdl.org> Earlier, I wrote: > Updated the previous Mac patch to disable Carbon by default. > Also "fixed" the SDL.spec again, so that it builds on Darwin. > > http://www.algonet.se/~afb/SDL-1.2.9-mac.patch > Also applied fine to SDL12 CVS, when I tried it. > > Haven't completed any new packaging or projects for Xcode/PB, > but it seems to build and install fine here (in development). Tested the new patch to build with old CodeWarrior and MPW, and it seems it needed some hacks with those old headers... Just in case you want to support the archeological versions - here is a small add-on to the above patch, to fix those... http://www.algonet.se/~afb/SDL-1.2.9-classic.patch I couldn't get the old CW5 projects to build without a few modifications - such as deleting the stray old header in: "CWprojects/Support/Carbon/Include/ConditionalMacros.h" ? But I updated both projects to CW6 too and built for Carbon, and it ran all of the Mac test projects without any problems. The MPW file seems to have compiled, with a small order change. As long as you're still shipping the CWProjects and MPWmake with the download, they should probably be updated/fixed ? (another "solution" would of course be to just delete them) I'll post my new projects along with the new Xcode projects later on, along with XML exports of the various .mcp files. (CW5 builds for Classic / "PPC", and CW6 builds for Carbon) It'll be packaged as a part of the next SpriteWorld X release... http://spriteworldx.sourceforge.net/ [Classic/Carbon/Win/X11] --anders
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 08 Sep 2005 06:34:28 +0000
parents b8d311d90021
children 0276947bee66
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

/*
 * Driver for native OpenBSD audio(4).
 * vedge@vedge.com.ar.
 */

#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <errno.h>
#include <unistd.h>
#include <fcntl.h>
#include <signal.h>
#include <sys/time.h>
#include <sys/ioctl.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <sys/audioio.h>

#include "SDL_audio.h"
#include "SDL_error.h"
#include "SDL_audiomem.h"
#include "SDL_audio_c.h"
#include "SDL_timer.h"
#include "SDL_audiodev_c.h"
#include "SDL_openbsdaudio.h"

/* The tag name used by OpenBSD audio */
#define OBSD_DRIVER_NAME         "openbsd"

/* Open the audio device for playback, and don't block if busy */
/* #define USE_BLOCKING_WRITES */

/* Use timer for synchronization */
/* #define USE_TIMER_SYNC */

/* #define DEBUG_AUDIO */
/* #define DEBUG_AUDIO_STREAM */

#ifdef USE_BLOCKING_WRITES
#define OPEN_FLAGS	O_WRONLY
#else
#define OPEN_FLAGS	(O_WRONLY|O_NONBLOCK)
#endif

/* Audio driver functions */
static void OBSD_WaitAudio(_THIS);
static int OBSD_OpenAudio(_THIS, SDL_AudioSpec *spec);
static void OBSD_PlayAudio(_THIS);
static Uint8 *OBSD_GetAudioBuf(_THIS);
static void OBSD_CloseAudio(_THIS);

#ifdef DEBUG_AUDIO
static void OBSD_Status(_THIS);
#endif

/* Audio driver bootstrap functions */

static int
Audio_Available(void)
{
    int fd;
    int available;

    available = 0;
    fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0);
    if(fd >= 0) {
	available = 1;
	close(fd);
    }
    return(available);
}

static void
Audio_DeleteDevice(SDL_AudioDevice *device)
{
    free(device->hidden);
    free(device);
}

static SDL_AudioDevice
*Audio_CreateDevice(int devindex)
{
    SDL_AudioDevice *this;

    /* Initialize all variables that we clean on shutdown */
    this = (SDL_AudioDevice*)malloc(sizeof(SDL_AudioDevice));
    if(this) {
	memset(this, 0, (sizeof *this));
	this->hidden =
	    (struct SDL_PrivateAudioData*)malloc((sizeof *this->hidden));
    }
    if((this == NULL) || (this->hidden == NULL)) {
	SDL_OutOfMemory();
	if(this) free(this);
	return(0);
    }
    memset(this->hidden, 0, (sizeof *this->hidden));
    audio_fd = -1;

    /* Set the function pointers */
    this->OpenAudio = OBSD_OpenAudio;
    this->WaitAudio = OBSD_WaitAudio;
    this->PlayAudio = OBSD_PlayAudio;
    this->GetAudioBuf = OBSD_GetAudioBuf;
    this->CloseAudio = OBSD_CloseAudio;

    this->free = Audio_DeleteDevice;
    
    return this;
}

AudioBootStrap OPENBSD_AUDIO_bootstrap = {
	OBSD_DRIVER_NAME, "Native OpenBSD audio",
	Audio_Available, Audio_CreateDevice
};

/* This function waits until it is possible to write a full sound buffer */
static void
OBSD_WaitAudio(_THIS)
{
	/* Check to see if the thread-parent process is still alive */
	{ static int cnt = 0;
		/* Note that this only works with thread implementations 
		   that use a different process id for each thread.
		*/
		if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */
			if ( kill(parent, 0) < 0 ) {
				this->enabled = 0;
			}
		}
	}

#ifndef USE_BLOCKING_WRITES /* Not necessary when using blocking writes */
	/* See if we need to use timed audio synchronization */
	if ( frame_ticks ) {
		/* Use timer for general audio synchronization */
		Sint32 ticks;

		ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS;
		if ( ticks > 0 ) {
			SDL_Delay(ticks);
		}
	} else {
		/* Use select() for audio synchronization */
		fd_set fdset;
		struct timeval timeout;

		FD_ZERO(&fdset);
		FD_SET(audio_fd, &fdset);
		timeout.tv_sec = 10;
		timeout.tv_usec = 0;
#ifdef DEBUG_AUDIO
		fprintf(stderr, "Waiting for audio to get ready\n");
#endif
		if ( select(audio_fd+1, NULL, &fdset, NULL, &timeout) <= 0 ) {
			const char *message =
			"Audio timeout - buggy audio driver? (disabled)";
			/* In general we should never print to the screen,
			   but in this case we have no other way of letting
			   the user know what happened.
			*/
			fprintf(stderr, "SDL: %s\n", message);
			this->enabled = 0;
			/* Don't try to close - may hang */
			audio_fd = -1;
#ifdef DEBUG_AUDIO
			fprintf(stderr, "Done disabling audio\n");
#endif
		}
#ifdef DEBUG_AUDIO
		fprintf(stderr, "Ready!\n");
#endif
	}
#endif /* !USE_BLOCKING_WRITES */
}

static void
OBSD_PlayAudio(_THIS)
{
	int written, p=0;

	/* Write the audio data, checking for EAGAIN on broken audio drivers */
	do {
		written = write(audio_fd, &mixbuf[p], mixlen-p);
		if (written>0)
		   p += written;
		if (written == -1 && errno != 0 && errno != EAGAIN && errno != EINTR)
		{
		   /* Non recoverable error has occurred. It should be reported!!! */
		   perror("audio");
		   break;
		}

		if ( p < written || ((written < 0) && ((errno == 0) || (errno == EAGAIN))) ) {
			SDL_Delay(1);	/* Let a little CPU time go by */
		}
	} while ( p < written );

	/* If timer synchronization is enabled, set the next write frame */
	if ( frame_ticks ) {
		next_frame += frame_ticks;
	}

	/* If we couldn't write, assume fatal error for now */
	if ( written < 0 ) {
		this->enabled = 0;
	}
#ifdef DEBUG_AUDIO
	fprintf(stderr, "Wrote %d bytes of audio data\n", written);
#endif
}

static Uint8
*OBSD_GetAudioBuf(_THIS)
{
    return(mixbuf);
}

static void
OBSD_CloseAudio(_THIS)
{
    if(mixbuf != NULL) {
	SDL_FreeAudioMem(mixbuf);
	mixbuf = NULL;
    }
    if(audio_fd >= 0) {
	close(audio_fd);
	audio_fd = -1;
    }
}

#ifdef DEBUG_AUDIO
void
OBSD_Status(_THIS)
{
    audio_info_t info;

    if(ioctl(audio_fd, AUDIO_GETINFO, &info) < 0) {
	fprintf(stderr,"AUDIO_GETINFO failed.\n");
	return;
    }

    fprintf(stderr,"
[play/record info]
buffer size	:   %d bytes
sample rate	:   %i Hz
channels	:   %i
precision	:   %i-bit
encoding	:   0x%x
seek		:   %i
sample count	:   %i
EOF count	:   %i
paused		:   %s
error occured	:   %s
waiting		:   %s
active		:   %s
",
    info.play.buffer_size,
    info.play.sample_rate,
    info.play.channels,
    info.play.precision,
    info.play.encoding,
    info.play.seek,
    info.play.samples,
    info.play.eof,
    info.play.pause ? "yes" : "no",
    info.play.error ? "yes" : "no",
    info.play.waiting ? "yes" : "no",
    info.play.active ? "yes": "no");

    fprintf(stderr,"
[audio info]
monitor_gain	:   %i
hw block size	:   %d bytes
hi watermark	:   %i
lo watermark	:   %i
audio mode	:   %s
",  
    info.monitor_gain,
    info.blocksize,
    info.hiwat, info.lowat,
    (info.mode == AUMODE_PLAY) ? "PLAY"
    : (info.mode = AUMODE_RECORD) ? "RECORD"
    : (info.mode == AUMODE_PLAY_ALL ? "PLAY_ALL"
    : "?"));
}
#endif /* DEBUG_AUDIO */

static int
OBSD_OpenAudio(_THIS, SDL_AudioSpec *spec)
{
    char audiodev[64];
    Uint16 format;
    audio_info_t info;

    AUDIO_INITINFO(&info);
    
    /* Calculate the final parameters for this audio specification */
    SDL_CalculateAudioSpec(spec);

#ifdef USE_TIMER_SYNC
    frame_ticks = 0.0;
#endif

    /* Open the audio device */
    audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0);
    if(audio_fd < 0) {
	SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno));
	return(-1);
    }
    
    /* Set to play mode */
    info.mode = AUMODE_PLAY;
    if(ioctl(audio_fd, AUDIO_SETINFO, &info) < 0) {
	SDL_SetError("Couldn't put device into play mode");
	return(-1);
    }
    
    mixbuf = NULL;
    AUDIO_INITINFO(&info);
    for (format = SDL_FirstAudioFormat(spec->format); 
    	format; format = SDL_NextAudioFormat())
    {
	switch(format) {
	case AUDIO_U8:
	    info.play.encoding = AUDIO_ENCODING_ULINEAR;
	    info.play.precision = 8;
	    break;
	case AUDIO_S8:
	    info.play.encoding = AUDIO_ENCODING_SLINEAR;
	    info.play.precision = 8;
	    break;
	case AUDIO_S16LSB:
	    info.play.encoding = AUDIO_ENCODING_SLINEAR_LE;
	    info.play.precision = 16;
	    break;
	case AUDIO_S16MSB:
	    info.play.encoding = AUDIO_ENCODING_SLINEAR_BE;
	    info.play.precision = 16;
	    break;
	case AUDIO_U16LSB:
	    info.play.encoding = AUDIO_ENCODING_ULINEAR_LE;
	    info.play.precision = 16;
	    break;
	case AUDIO_U16MSB:
	    info.play.encoding = AUDIO_ENCODING_ULINEAR_BE;
	    info.play.precision = 16;
	    break;
	default:
	    continue;
	}
	if (ioctl(audio_fd, AUDIO_SETINFO, &info) == 0)
	    break;
    }

    if(!format) {
	SDL_SetError("No supported encoding for 0x%x", spec->format);
	return(-1);
    }

    spec->format = format;

    AUDIO_INITINFO(&info);
    info.play.channels = spec->channels;
    if (ioctl(audio_fd, AUDIO_SETINFO, &info) == -1)
    	spec->channels = 1;
    AUDIO_INITINFO(&info);
    info.play.sample_rate = spec->freq;
    (void)ioctl(audio_fd, AUDIO_SETINFO, &info);
    (void)ioctl(audio_fd, AUDIO_GETINFO, &info);
    spec->freq  = info.play.sample_rate;
    /* Allocate mixing buffer */
    mixlen = spec->size;
    mixbuf = (Uint8*)SDL_AllocAudioMem(mixlen);
    if(mixbuf == NULL) {
	return(-1);
    }
    memset(mixbuf, spec->silence, spec->size);
    
    /* Get the parent process id (we're the parent of the audio thread) */
    parent = getpid();

#ifdef DEBUG_AUDIO
    OBSD_Status(this);
#endif

    /* We're ready to rock and roll. :-) */
    return(0);
}