view src/audio/nas/SDL_nasaudio.c @ 1135:cf6133247d34

Mac Classic and CodeWarrior patches. --ryan. From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se> Subject: Re: [SDL] Updated Mac patch Date: Tue, 6 Sep 2005 15:21:27 +0200 To: A list for developers using the SDL library <sdl@libsdl.org> Earlier, I wrote: > Updated the previous Mac patch to disable Carbon by default. > Also "fixed" the SDL.spec again, so that it builds on Darwin. > > http://www.algonet.se/~afb/SDL-1.2.9-mac.patch > Also applied fine to SDL12 CVS, when I tried it. > > Haven't completed any new packaging or projects for Xcode/PB, > but it seems to build and install fine here (in development). Tested the new patch to build with old CodeWarrior and MPW, and it seems it needed some hacks with those old headers... Just in case you want to support the archeological versions - here is a small add-on to the above patch, to fix those... http://www.algonet.se/~afb/SDL-1.2.9-classic.patch I couldn't get the old CW5 projects to build without a few modifications - such as deleting the stray old header in: "CWprojects/Support/Carbon/Include/ConditionalMacros.h" ? But I updated both projects to CW6 too and built for Carbon, and it ran all of the Mac test projects without any problems. The MPW file seems to have compiled, with a small order change. As long as you're still shipping the CWProjects and MPWmake with the download, they should probably be updated/fixed ? (another "solution" would of course be to just delete them) I'll post my new projects along with the new Xcode projects later on, along with XML exports of the various .mcp files. (CW5 builds for Classic / "PPC", and CW6 builds for Carbon) It'll be packaged as a part of the next SpriteWorld X release... http://spriteworldx.sourceforge.net/ [Classic/Carbon/Win/X11] --anders
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 08 Sep 2005 06:34:28 +0000
parents b8d311d90021
children c9b51268668f
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org

    This driver was written by:
    Erik Inge Bolsų
    knan@mo.himolde.no
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* Allow access to a raw mixing buffer */

#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <errno.h>
#include <signal.h>
#include <unistd.h>

#include "SDL_audio.h"
#include "SDL_error.h"
#include "SDL_audiomem.h"
#include "SDL_audio_c.h"
#include "SDL_timer.h"
#include "SDL_audiodev_c.h"
#include "SDL_nasaudio.h"

/* The tag name used by artsc audio */
#define NAS_DRIVER_NAME         "nas"

static struct SDL_PrivateAudioData *this2 = NULL;

/* Audio driver functions */
static int NAS_OpenAudio(_THIS, SDL_AudioSpec *spec);
static void NAS_WaitAudio(_THIS);
static void NAS_PlayAudio(_THIS);
static Uint8 *NAS_GetAudioBuf(_THIS);
static void NAS_CloseAudio(_THIS);

/* Audio driver bootstrap functions */

static int Audio_Available(void)
{
	AuServer *aud = AuOpenServer("", 0, NULL, 0, NULL, NULL);
	if (!aud) return 0;

	AuCloseServer(aud);
	return 1;
}

static void Audio_DeleteDevice(SDL_AudioDevice *device)
{
	free(device->hidden);
	free(device);
}

static SDL_AudioDevice *Audio_CreateDevice(int devindex)
{
	SDL_AudioDevice *this;

	/* Initialize all variables that we clean on shutdown */
	this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));
	if ( this ) {
		memset(this, 0, (sizeof *this));
		this->hidden = (struct SDL_PrivateAudioData *)
				malloc((sizeof *this->hidden));
	}
	if ( (this == NULL) || (this->hidden == NULL) ) {
		SDL_OutOfMemory();
		if ( this ) {
			free(this);
		}
		return(0);
	}
	memset(this->hidden, 0, (sizeof *this->hidden));

	/* Set the function pointers */
	this->OpenAudio = NAS_OpenAudio;
	this->WaitAudio = NAS_WaitAudio;
	this->PlayAudio = NAS_PlayAudio;
	this->GetAudioBuf = NAS_GetAudioBuf;
	this->CloseAudio = NAS_CloseAudio;

	this->free = Audio_DeleteDevice;

	return this;
}

AudioBootStrap NAS_bootstrap = {
	NAS_DRIVER_NAME, "Network Audio System",
	Audio_Available, Audio_CreateDevice
};

/* This function waits until it is possible to write a full sound buffer */
static void NAS_WaitAudio(_THIS)
{
	while ( this->hidden->buf_free < this->hidden->mixlen ) {
		AuEvent ev;
		AuNextEvent(this->hidden->aud, AuTrue, &ev);
		AuDispatchEvent(this->hidden->aud, &ev);
	}
}

static void NAS_PlayAudio(_THIS)
{
	while (this->hidden->mixlen > this->hidden->buf_free) { /* We think the buffer is full? Yikes! Ask the server for events,
				    in the hope that some of them is LowWater events telling us more
				    of the buffer is free now than what we think. */
		AuEvent ev;
		AuNextEvent(this->hidden->aud, AuTrue, &ev);
		AuDispatchEvent(this->hidden->aud, &ev);
	}
	this->hidden->buf_free -= this->hidden->mixlen;

	/* Write the audio data */
	AuWriteElement(this->hidden->aud, this->hidden->flow, 0, this->hidden->mixlen, this->hidden->mixbuf, AuFalse, NULL);

	this->hidden->written += this->hidden->mixlen;
	
#ifdef DEBUG_AUDIO
	fprintf(stderr, "Wrote %d bytes of audio data\n", this->hidden->mixlen);
#endif
}

static Uint8 *NAS_GetAudioBuf(_THIS)
{
	return(this->hidden->mixbuf);
}

static void NAS_CloseAudio(_THIS)
{
	if ( this->hidden->mixbuf != NULL ) {
		SDL_FreeAudioMem(this->hidden->mixbuf);
		this->hidden->mixbuf = NULL;
	}
	if ( this->hidden->aud ) {
		AuCloseServer(this->hidden->aud);
		this->hidden->aud = 0;
	}
}

static unsigned char sdlformat_to_auformat(unsigned int fmt)
{
  switch (fmt)
    {
    case AUDIO_U8:
      return AuFormatLinearUnsigned8;
    case AUDIO_S8:
      return AuFormatLinearSigned8;
    case AUDIO_U16LSB:
      return AuFormatLinearUnsigned16LSB;
    case AUDIO_U16MSB:
      return AuFormatLinearUnsigned16MSB;
    case AUDIO_S16LSB:
      return AuFormatLinearSigned16LSB;
    case AUDIO_S16MSB:
      return AuFormatLinearSigned16MSB;
    }
  return AuNone;
}

static AuBool
event_handler(AuServer* aud, AuEvent* ev, AuEventHandlerRec* hnd)
{
	switch (ev->type) {
	case AuEventTypeElementNotify: {
		AuElementNotifyEvent* event = (AuElementNotifyEvent *)ev;

		switch (event->kind) {
		case AuElementNotifyKindLowWater:
			if (this2->buf_free >= 0) {
				this2->really += event->num_bytes;
				gettimeofday(&this2->last_tv, 0);
				this2->buf_free += event->num_bytes;
			} else {
				this2->buf_free = event->num_bytes;
			}
			break;
		case AuElementNotifyKindState:
			switch (event->cur_state) {
			case AuStatePause:
				if (event->reason != AuReasonUser) {
					if (this2->buf_free >= 0) {
						this2->really += event->num_bytes;
						gettimeofday(&this2->last_tv, 0);
						this2->buf_free += event->num_bytes;
					} else {
						this2->buf_free = event->num_bytes;
					}
				}
				break;
			}
		}
	}
	}
	return AuTrue;
}

static AuDeviceID
find_device(_THIS, int nch)
{
	int i;
	for (i = 0; i < AuServerNumDevices(this->hidden->aud); i++) {
		if ((AuDeviceKind(AuServerDevice(this->hidden->aud, i)) ==
				AuComponentKindPhysicalOutput) &&
			AuDeviceNumTracks(AuServerDevice(this->hidden->aud, i)) == nch) {
			return AuDeviceIdentifier(AuServerDevice(this->hidden->aud, i));
		}
	}
	return AuNone;
}

static int NAS_OpenAudio(_THIS, SDL_AudioSpec *spec)
{
	AuElement elms[3];
	int buffer_size;
	Uint16 test_format, format;

	this->hidden->mixbuf = NULL;

	/* Try for a closest match on audio format */
	format = 0;
	for ( test_format = SDL_FirstAudioFormat(spec->format);
						! format && test_format; ) {
		format = sdlformat_to_auformat(test_format);

		if (format == AuNone) {
			test_format = SDL_NextAudioFormat();
		}
	}
	if ( format == 0 ) {
		SDL_SetError("Couldn't find any hardware audio formats");
		return(-1);
	}
	spec->format = test_format;

	this->hidden->aud = AuOpenServer("", 0, NULL, 0, NULL, NULL);
	if (this->hidden->aud == 0)
	{
		SDL_SetError("Couldn't open connection to NAS server");
		return (-1);
	}
	
	this->hidden->dev = find_device(this, spec->channels);
	if ((this->hidden->dev == AuNone) || (!(this->hidden->flow = AuCreateFlow(this->hidden->aud, NULL)))) {
		AuCloseServer(this->hidden->aud);
		this->hidden->aud = 0;
		SDL_SetError("Couldn't find a fitting playback device on NAS server");
		return (-1);
	}
	
	buffer_size = spec->freq;
	if (buffer_size < 4096)
		buffer_size = 4096; 

	if (buffer_size > 32768)
		buffer_size = 32768; /* So that the buffer won't get unmanageably big. */

	/* Calculate the final parameters for this audio specification */
	SDL_CalculateAudioSpec(spec);

	this2 = this->hidden;

	AuMakeElementImportClient(elms, spec->freq, format, spec->channels, AuTrue,
				buffer_size, buffer_size / 4, 0, NULL);
	AuMakeElementExportDevice(elms+1, 0, this->hidden->dev, spec->freq,
				AuUnlimitedSamples, 0, NULL);
	AuSetElements(this->hidden->aud, this->hidden->flow, AuTrue, 2, elms, NULL);
	AuRegisterEventHandler(this->hidden->aud, AuEventHandlerIDMask, 0, this->hidden->flow,
				event_handler, (AuPointer) NULL);

	AuStartFlow(this->hidden->aud, this->hidden->flow, NULL);

	/* Allocate mixing buffer */
	this->hidden->mixlen = spec->size;
	this->hidden->mixbuf = (Uint8 *)SDL_AllocAudioMem(this->hidden->mixlen);
	if ( this->hidden->mixbuf == NULL ) {
		return(-1);
	}
	memset(this->hidden->mixbuf, spec->silence, spec->size);

	/* Get the parent process id (we're the parent of the audio thread) */
	this->hidden->parent = getpid();

	/* We're ready to rock and roll. :-) */
	return(0);
}