view src/audio/SDL_sysaudio.h @ 1135:cf6133247d34

Mac Classic and CodeWarrior patches. --ryan. From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se> Subject: Re: [SDL] Updated Mac patch Date: Tue, 6 Sep 2005 15:21:27 +0200 To: A list for developers using the SDL library <sdl@libsdl.org> Earlier, I wrote: > Updated the previous Mac patch to disable Carbon by default. > Also "fixed" the SDL.spec again, so that it builds on Darwin. > > http://www.algonet.se/~afb/SDL-1.2.9-mac.patch > Also applied fine to SDL12 CVS, when I tried it. > > Haven't completed any new packaging or projects for Xcode/PB, > but it seems to build and install fine here (in development). Tested the new patch to build with old CodeWarrior and MPW, and it seems it needed some hacks with those old headers... Just in case you want to support the archeological versions - here is a small add-on to the above patch, to fix those... http://www.algonet.se/~afb/SDL-1.2.9-classic.patch I couldn't get the old CW5 projects to build without a few modifications - such as deleting the stray old header in: "CWprojects/Support/Carbon/Include/ConditionalMacros.h" ? But I updated both projects to CW6 too and built for Carbon, and it ran all of the Mac test projects without any problems. The MPW file seems to have compiled, with a small order change. As long as you're still shipping the CWProjects and MPWmake with the download, they should probably be updated/fixed ? (another "solution" would of course be to just delete them) I'll post my new projects along with the new Xcode projects later on, along with XML exports of the various .mcp files. (CW5 builds for Classic / "PPC", and CW6 builds for Carbon) It'll be packaged as a part of the next SpriteWorld X release... http://spriteworldx.sourceforge.net/ [Classic/Carbon/Win/X11] --anders
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 08 Sep 2005 06:34:28 +0000
parents 84f930aebaeb
children 173c063d4f55
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

#ifndef _SDL_sysaudio_h
#define _SDL_sysaudio_h

#include "SDL_mutex.h"
#include "SDL_thread.h"

/* The SDL audio driver */
typedef struct SDL_AudioDevice SDL_AudioDevice;

/* Define the SDL audio driver structure */
#define _THIS	SDL_AudioDevice *_this
#ifndef _STATUS
#define _STATUS	SDL_status *status
#endif
struct SDL_AudioDevice {
	/* * * */
	/* The name of this audio driver */
	const char *name;

	/* * * */
	/* The description of this audio driver */
	const char *desc;

	/* * * */
	/* Public driver functions */
	int  (*OpenAudio)(_THIS, SDL_AudioSpec *spec);
	void (*ThreadInit)(_THIS);	/* Called by audio thread at start */
	void (*WaitAudio)(_THIS);
	void (*PlayAudio)(_THIS);
	Uint8 *(*GetAudioBuf)(_THIS);
	void (*WaitDone)(_THIS);
	void (*CloseAudio)(_THIS);

	/* * * */
	/* Lock / Unlock functions added for the Mac port */
	void (*LockAudio)(_THIS);
	void (*UnlockAudio)(_THIS);

	/* * * */
	/* Data common to all devices */

	/* The current audio specification (shared with audio thread) */
	SDL_AudioSpec spec;

	/* An audio conversion block for audio format emulation */
	SDL_AudioCVT convert;

	/* Current state flags */
	int enabled;
	int paused;
	int opened;

	/* Fake audio buffer for when the audio hardware is busy */
	Uint8 *fake_stream;

	/* A semaphore for locking the mixing buffers */
	SDL_mutex *mixer_lock;

	/* A thread to feed the audio device */
	SDL_Thread *thread;
	Uint32 threadid;

	/* * * */
	/* Data private to this driver */
	struct SDL_PrivateAudioData *hidden;

	/* * * */
	/* The function used to dispose of this structure */
	void (*free)(_THIS);
};
#undef _THIS

typedef struct AudioBootStrap {
	const char *name;
	const char *desc;
	int (*available)(void);
	SDL_AudioDevice *(*create)(int devindex);
} AudioBootStrap;

#ifdef OPENBSD_AUDIO_SUPPORT
extern AudioBootStrap OPENBSD_AUDIO_bootstrap;
#endif
#ifdef OSS_SUPPORT
extern AudioBootStrap DSP_bootstrap;
extern AudioBootStrap DMA_bootstrap;
#endif
#ifdef ALSA_SUPPORT
extern AudioBootStrap ALSA_bootstrap;
#endif
#ifdef QNXNTOAUDIO_SUPPORT
extern AudioBootStrap QNXNTOAUDIO_bootstrap;
#endif
#ifdef SUNAUDIO_SUPPORT
extern AudioBootStrap SUNAUDIO_bootstrap;
#endif
#ifdef DMEDIA_SUPPORT
extern AudioBootStrap DMEDIA_bootstrap;
#endif
#ifdef ARTSC_SUPPORT
extern AudioBootStrap ARTSC_bootstrap;
#endif
#ifdef ESD_SUPPORT
extern AudioBootStrap ESD_bootstrap;
#endif
#ifdef NAS_SUPPORT
extern AudioBootStrap NAS_bootstrap;
#endif
#ifdef ENABLE_DIRECTX
extern AudioBootStrap DSOUND_bootstrap;
#endif
#ifdef ENABLE_WINDIB
extern AudioBootStrap WAVEOUT_bootstrap;
#endif
#ifdef _AIX
extern AudioBootStrap Paud_bootstrap;
#endif
#ifdef __BEOS__
extern AudioBootStrap BAUDIO_bootstrap;
#endif
#ifdef MACOSX
extern AudioBootStrap COREAUDIO_bootstrap;
#endif
#if defined(macintosh) || TARGET_API_MAC_CARBON
extern AudioBootStrap SNDMGR_bootstrap;
#endif
#ifdef ENABLE_AHI
extern AudioBootStrap AHI_bootstrap;
#endif
#ifdef MINTAUDIO_SUPPORT
extern AudioBootStrap MINTAUDIO_GSXB_bootstrap;
extern AudioBootStrap MINTAUDIO_MCSN_bootstrap;
extern AudioBootStrap MINTAUDIO_STFA_bootstrap;
extern AudioBootStrap MINTAUDIO_XBIOS_bootstrap;
extern AudioBootStrap MINTAUDIO_DMA8_bootstrap;
#endif
#ifdef DISKAUD_SUPPORT
extern AudioBootStrap DISKAUD_bootstrap;
#endif
#ifdef ENABLE_DC
extern AudioBootStrap DCAUD_bootstrap;
#endif
#ifdef DRENDERER_SUPPORT
extern AudioBootStrap DRENDERER_bootstrap;
#endif
#ifdef MMEAUDIO_SUPPORT
extern AudioBootStrap MMEAUDIO_bootstrap;
#endif

/* This is the current audio device */
extern SDL_AudioDevice *current_audio;

#endif /* _SDL_sysaudio_h */