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view include/SDL_cdrom.h @ 1135:cf6133247d34
Mac Classic and CodeWarrior patches.
--ryan.
From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se>
Subject: Re: [SDL] Updated Mac patch
Date: Tue, 6 Sep 2005 15:21:27 +0200
To: A list for developers using the SDL library <sdl@libsdl.org>
Earlier, I wrote:
> Updated the previous Mac patch to disable Carbon by default.
> Also "fixed" the SDL.spec again, so that it builds on Darwin.
>
> http://www.algonet.se/~afb/SDL-1.2.9-mac.patch
> Also applied fine to SDL12 CVS, when I tried it.
>
> Haven't completed any new packaging or projects for Xcode/PB,
> but it seems to build and install fine here (in development).
Tested the new patch to build with old CodeWarrior and MPW,
and it seems it needed some hacks with those old headers...
Just in case you want to support the archeological versions -
here is a small add-on to the above patch, to fix those...
http://www.algonet.se/~afb/SDL-1.2.9-classic.patch
I couldn't get the old CW5 projects to build without a few
modifications - such as deleting the stray old header in:
"CWprojects/Support/Carbon/Include/ConditionalMacros.h" ?
But I updated both projects to CW6 too and built for Carbon,
and it ran all of the Mac test projects without any problems.
The MPW file seems to have compiled, with a small order change.
As long as you're still shipping the CWProjects and MPWmake
with the download, they should probably be updated/fixed ?
(another "solution" would of course be to just delete them)
I'll post my new projects along with the new Xcode projects
later on, along with XML exports of the various .mcp files.
(CW5 builds for Classic / "PPC", and CW6 builds for Carbon)
It'll be packaged as a part of the next SpriteWorld X release...
http://spriteworldx.sourceforge.net/ [Classic/Carbon/Win/X11]
--anders
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 08 Sep 2005 06:34:28 +0000 |
parents | f09d5edfc7a3 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* This is the CD-audio control API for Simple DirectMedia Layer */ #ifndef _SDL_cdrom_h #define _SDL_cdrom_h #include "SDL_types.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /* In order to use these functions, SDL_Init() must have been called with the SDL_INIT_CDROM flag. This causes SDL to scan the system for CD-ROM drives, and load appropriate drivers. */ /* The maximum number of CD-ROM tracks on a disk */ #define SDL_MAX_TRACKS 99 /* The types of CD-ROM track possible */ #define SDL_AUDIO_TRACK 0x00 #define SDL_DATA_TRACK 0x04 /* The possible states which a CD-ROM drive can be in. */ typedef enum { CD_TRAYEMPTY, CD_STOPPED, CD_PLAYING, CD_PAUSED, CD_ERROR = -1 } CDstatus; /* Given a status, returns true if there's a disk in the drive */ #define CD_INDRIVE(status) ((int)(status) > 0) typedef struct SDL_CDtrack { Uint8 id; /* Track number */ Uint8 type; /* Data or audio track */ Uint16 unused; Uint32 length; /* Length, in frames, of this track */ Uint32 offset; /* Offset, in frames, from start of disk */ } SDL_CDtrack; /* This structure is only current as of the last call to SDL_CDStatus() */ typedef struct SDL_CD { int id; /* Private drive identifier */ CDstatus status; /* Current drive status */ /* The rest of this structure is only valid if there's a CD in drive */ int numtracks; /* Number of tracks on disk */ int cur_track; /* Current track position */ int cur_frame; /* Current frame offset within current track */ SDL_CDtrack track[SDL_MAX_TRACKS+1]; } SDL_CD; /* Conversion functions from frames to Minute/Second/Frames and vice versa */ #define CD_FPS 75 #define FRAMES_TO_MSF(f, M,S,F) { \ int value = f; \ *(F) = value%CD_FPS; \ value /= CD_FPS; \ *(S) = value%60; \ value /= 60; \ *(M) = value; \ } #define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F)) /* CD-audio API functions: */ /* Returns the number of CD-ROM drives on the system, or -1 if SDL_Init() has not been called with the SDL_INIT_CDROM flag. */ extern DECLSPEC int SDLCALL SDL_CDNumDrives(void); /* Returns a human-readable, system-dependent identifier for the CD-ROM. Example: "/dev/cdrom" "E:" "/dev/disk/ide/1/master" */ extern DECLSPEC const char * SDLCALL SDL_CDName(int drive); /* Opens a CD-ROM drive for access. It returns a drive handle on success, or NULL if the drive was invalid or busy. This newly opened CD-ROM becomes the default CD used when other CD functions are passed a NULL CD-ROM handle. Drives are numbered starting with 0. Drive 0 is the system default CD-ROM. */ extern DECLSPEC SDL_CD * SDLCALL SDL_CDOpen(int drive); /* This function returns the current status of the given drive. If the drive has a CD in it, the table of contents of the CD and current play position of the CD will be stored in the SDL_CD structure. */ extern DECLSPEC CDstatus SDLCALL SDL_CDStatus(SDL_CD *cdrom); /* Play the given CD starting at 'start_track' and 'start_frame' for 'ntracks' tracks and 'nframes' frames. If both 'ntrack' and 'nframe' are 0, play until the end of the CD. This function will skip data tracks. This function should only be called after calling SDL_CDStatus() to get track information about the CD. For example: // Play entire CD: if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) SDL_CDPlayTracks(cdrom, 0, 0, 0, 0); // Play last track: if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) { SDL_CDPlayTracks(cdrom, cdrom->numtracks-1, 0, 0, 0); } // Play first and second track and 10 seconds of third track: if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) SDL_CDPlayTracks(cdrom, 0, 0, 2, 10); This function returns 0, or -1 if there was an error. */ extern DECLSPEC int SDLCALL SDL_CDPlayTracks(SDL_CD *cdrom, int start_track, int start_frame, int ntracks, int nframes); /* Play the given CD starting at 'start' frame for 'length' frames. It returns 0, or -1 if there was an error. */ extern DECLSPEC int SDLCALL SDL_CDPlay(SDL_CD *cdrom, int start, int length); /* Pause play -- returns 0, or -1 on error */ extern DECLSPEC int SDLCALL SDL_CDPause(SDL_CD *cdrom); /* Resume play -- returns 0, or -1 on error */ extern DECLSPEC int SDLCALL SDL_CDResume(SDL_CD *cdrom); /* Stop play -- returns 0, or -1 on error */ extern DECLSPEC int SDLCALL SDL_CDStop(SDL_CD *cdrom); /* Eject CD-ROM -- returns 0, or -1 on error */ extern DECLSPEC int SDLCALL SDL_CDEject(SDL_CD *cdrom); /* Closes the handle for the CD-ROM drive */ extern DECLSPEC void SDLCALL SDL_CDClose(SDL_CD *cdrom); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* _SDL_video_h */