view docs/html/sdlgetmodstate.html @ 1:cf2af46e9e2a

Changes since SDL 1.2.0 release
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:50:19 +0000
parents 74212992fb08
children 55f1f1b3e27d
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>SDL_GetModState</TITLE
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><H1
><A
NAME="SDLGETMODSTATE"
>SDL_GetModState</A
></H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN5103"
></A
><H2
>Name</H2
>SDL_GetModState&nbsp;--&nbsp;Get the state of modifier keys.</DIV
><DIV
CLASS="REFSYNOPSISDIV"
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NAME="AEN5106"
></A
><H2
>Synopsis</H2
><DIV
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><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>SDLMod <B
CLASS="FSFUNC"
>SDL_GetModState</B
></CODE
>(void);</CODE
></P
><P
></P
></DIV
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><DIV
CLASS="REFSECT1"
><A
NAME="AEN5113"
></A
><H2
>Description</H2
><P
>Returns the current of the modifier keys (CTRL, ALT, etc.).</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN5116"
></A
><H2
>Return Value</H2
><P
>The return value can be an OR'd combination of the SDLMod enum.</P
><P
><A
NAME="AEN5120"
></A
><BLOCKQUOTE
CLASS="BLOCKQUOTE"
><P
><B
>SDLMod</B
></P
><PRE
CLASS="PROGRAMLISTING"
>typedef enum {
  KMOD_NONE  = 0x0000,
  KMOD_LSHIFT= 0x0001,
  KMOD_RSHIFT= 0x0002,
  KMOD_LCTRL = 0x0040,
  KMOD_RCTRL = 0x0080,
  KMOD_LALT  = 0x0100,
  KMOD_RALT  = 0x0200,
  KMOD_LMETA = 0x0400,
  KMOD_RMETA = 0x0800,
  KMOD_NUM   = 0x1000,
  KMOD_CAPS  = 0x2000,
  KMOD_MODE  = 0x4000,
} SDLMod;</PRE
></BLOCKQUOTE
>
SDL also defines the following symbols for convenience:
<A
NAME="AEN5123"
></A
><BLOCKQUOTE
CLASS="BLOCKQUOTE"
><PRE
CLASS="PROGRAMLISTING"
>#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL)
#define KMOD_SHIFT  (KMOD_LSHIFT|KMOD_RSHIFT)
#define KMOD_ALT  (KMOD_LALT|KMOD_RALT)
#define KMOD_META (KMOD_LMETA|KMOD_RMETA)</PRE
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><H2
>See Also</H2
><P
><A
HREF="sdlgetkeystate.html"
><TT
CLASS="FUNCTION"
>SDL_GetKeyState</TT
></A
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