view docs/html/sdlpalette.html @ 1527:ce84e28c2c07

Fixed bug #67 Re-enable OpenGL window resetting code for the windib driver
author Sam Lantinga <slouken@libsdl.org>
date Tue, 14 Mar 2006 07:40:33 +0000
parents 355632dca928
children
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<HTML
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>SDL_Palette</TITLE
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><H1
><A
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>SDL_Palette</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN3129"
></A
><H2
>Name</H2
>SDL_Palette&nbsp;--&nbsp;Color palette for 8-bit pixel formats</DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN3132"
></A
><H2
>Structure Definition</H2
><PRE
CLASS="PROGRAMLISTING"
>typedef struct{
  int ncolors;
  SDL_Color *colors;
} SDL_Palette;</PRE
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><H2
>Structure Data</H2
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><TT
CLASS="STRUCTFIELD"
><I
>ncolors</I
></TT
></TD
><TD
ALIGN="LEFT"
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>Number of colors used in this palette</TD
></TR
><TR
><TD
ALIGN="LEFT"
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><TT
CLASS="STRUCTFIELD"
><I
>colors</I
></TT
></TD
><TD
ALIGN="LEFT"
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>Pointer to <A
HREF="sdlcolor.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Color</SPAN
></A
> structures that make up the palette.</TD
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><H2
>Description</H2
><P
>Each pixel in an 8-bit surface is an index into the <TT
CLASS="STRUCTFIELD"
><I
>colors</I
></TT
> field of the <SPAN
CLASS="STRUCTNAME"
>SDL_Palette</SPAN
> structure store in <A
HREF="sdlpixelformat.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_PixelFormat</SPAN
></A
>. A <SPAN
CLASS="STRUCTNAME"
>SDL_Palette</SPAN
> should never need to be created manually. It is automatically created when SDL allocates a <SPAN
CLASS="STRUCTNAME"
>SDL_PixelFormat</SPAN
> for a surface. The colors values of a <A
HREF="sdlsurface.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Surface</SPAN
></A
>s palette can be set with the <A
HREF="sdlsetcolors.html"
><TT
CLASS="FUNCTION"
>SDL_SetColors</TT
></A
>.</P
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><A
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><H2
>See Also</H2
><P
><A
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><SPAN
CLASS="STRUCTNAME"
>SDL_Color</SPAN
></A
>,
<A
HREF="sdlsurface.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Surface</SPAN
></A
>,
<A
HREF="sdlsetcolors.html"
><TT
CLASS="FUNCTION"
>SDL_SetColors</TT
></A
>
<A
HREF="sdlsetpalette.html"
><TT
CLASS="FUNCTION"
>SDL_SetPalette</TT
></A
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