Mercurial > sdl-ios-xcode
view test/testnative.h @ 3105:cdeee9f9b14b
Fixed bug #721
From michalziulek@gmail.com 2009-03-28 07:43:34 (-) [reply]
There is a bug in OpenGL 3.x context creation code.
Function glXGetProcAddress is used directly where it should be:
_this->gl_data->glXGetProcAddress. I have attached patch which fixes this on
x11 and win32. Thanks.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 03 Apr 2009 17:19:05 +0000 |
parents | 94dd49f6b005 |
children | e8916fe9cfc8 |
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/* Definitions for platform dependent windowing functions to test SDL integration with native windows */ #include "SDL.h" /* This header includes all the necessary system headers for native windows */ #include "SDL_syswm.h" typedef struct { const char *tag; void *(*CreateNativeWindow) (int w, int h); void (*DestroyNativeWindow) (void *window); } NativeWindowFactory; #ifdef SDL_VIDEO_DRIVER_WIN32 #define TEST_NATIVE_WIN32 extern NativeWindowFactory Win32WindowFactory; #endif #ifdef SDL_VIDEO_DRIVER_X11 #define TEST_NATIVE_X11 extern NativeWindowFactory X11WindowFactory; #endif #ifdef SDL_VIDEO_DRIVER_COCOA /* Actually, we don't really do this, since it involves adding Objective C support to the build system, which is a little tricky. You can uncomment it manually though and link testnativecocoa.m into the test application. */ #if 1 #define TEST_NATIVE_COCOA extern NativeWindowFactory CocoaWindowFactory; #endif #endif