view src/video/photon/SDL_photon.h @ 3105:cdeee9f9b14b

Fixed bug #721 From michalziulek@gmail.com 2009-03-28 07:43:34 (-) [reply] There is a bug in OpenGL 3.x context creation code. Function glXGetProcAddress is used directly where it should be: _this->gl_data->glXGetProcAddress. I have attached patch which fixes this on x11 and win32. Thanks.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 03 Apr 2009 17:19:05 +0000
parents cad1aefa2ed9
children aa1897bee1e9
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org

    QNX Photon GUI SDL driver
    Copyright (C) 2009 Mike Gorchak
    (mike@malva.ua, lestat@i.com.ua)
*/

#ifndef __SDL_PHOTON_H__
#define __SDL_PHOTON_H__

#include "../SDL_sysvideo.h"

#include <Ph.h>

typedef struct SDL_VideoData
{
} SDL_VideoData;

#define SDL_VIDEO_PHOTON_DEVICENAME_MAX 257

typedef struct SDL_DisplayData
{
   uint32_t          custom_refresh;   /* Custom refresh rate for all modes  */
   SDL_DisplayMode   current_mode;     /* Current video mode                 */
   uint8_t           description[SDL_VIDEO_PHOTON_DEVICENAME_MAX];
                                       /* Device description                 */
   uint32_t          caps;             /* Device capabilities                */
} SDL_DisplayData;

typedef struct SDL_WindowData
{
   SDL_bool     uses_gles;           /* if true window must support OpenGL ES*/
} SDL_WindowData;

/****************************************************************************/
/* Low level Photon graphics driver capabilities                            */
/****************************************************************************/
typedef struct Photon_DeviceCaps
{
   uint8_t* name;
   uint32_t caps;
} Photon_DeviceCaps;

#define SDL_PHOTON_UNACCELERATED         0x00000000
#define SDL_PHOTON_ACCELERATED           0x00000001

/****************************************************************************/
/* SDL_VideoDevice functions declaration                                    */
/****************************************************************************/

/* Display and window functions */
int photon_videoinit(_THIS);
void photon_videoquit(_THIS);
void photon_getdisplaymodes(_THIS);
int photon_setdisplaymode(_THIS, SDL_DisplayMode* mode);
int photon_setdisplaypalette(_THIS, SDL_Palette* palette);
int photon_getdisplaypalette(_THIS, SDL_Palette* palette);
int photon_setdisplaygammaramp(_THIS, Uint16* ramp);
int photon_getdisplaygammaramp(_THIS, Uint16* ramp);
int photon_createwindow(_THIS, SDL_Window* window);
int photon_createwindowfrom(_THIS, SDL_Window* window, const void* data);
void photon_setwindowtitle(_THIS, SDL_Window* window);
void photon_setwindowicon(_THIS, SDL_Window* window, SDL_Surface* icon);
void photon_setwindowposition(_THIS, SDL_Window* window);
void photon_setwindowsize(_THIS, SDL_Window* window);
void photon_showwindow(_THIS, SDL_Window* window);
void photon_hidewindow(_THIS, SDL_Window* window);
void photon_raisewindow(_THIS, SDL_Window* window);
void photon_maximizewindow(_THIS, SDL_Window* window);
void photon_minimizewindow(_THIS, SDL_Window* window);
void photon_restorewindow(_THIS, SDL_Window* window);
void photon_setwindowgrab(_THIS, SDL_Window* window);
void photon_destroywindow(_THIS, SDL_Window* window);

/* Window manager function */
SDL_bool photon_getwindowwminfo(_THIS, SDL_Window* window, struct SDL_SysWMinfo* info);

/* OpenGL/OpenGL ES functions */
int photon_gl_loadlibrary(_THIS, const char* path);
void* photon_gl_getprocaddres(_THIS, const char* proc);
void photon_gl_unloadlibrary(_THIS);
SDL_GLContext photon_gl_createcontext(_THIS, SDL_Window* window);
int photon_gl_makecurrent(_THIS, SDL_Window* window, SDL_GLContext context);
int photon_gl_setswapinterval(_THIS, int interval);
int photon_gl_getswapinterval(_THIS);
void photon_gl_swapwindow(_THIS, SDL_Window* window);
void photon_gl_deletecontext(_THIS, SDL_GLContext context);

/* Event handling function */
void photon_pumpevents(_THIS);

/* Screen saver related function */
void photon_suspendscreensaver(_THIS);

#endif /* __SDL_PHOTON_H__ */

/* vi: set ts=4 sw=4 expandtab: */