Mercurial > sdl-ios-xcode
view Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/MyCustomView.m @ 3105:cdeee9f9b14b
Fixed bug #721
From michalziulek@gmail.com 2009-03-28 07:43:34 (-) [reply]
There is a bug in OpenGL 3.x context creation code.
Function glXGetProcAddress is used directly where it should be:
_this->gl_data->glXGetProcAddress. I have attached patch which fixes this on
x11 and win32. Thanks.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 03 Apr 2009 17:19:05 +0000 |
parents | d63e9f5944ae |
children |
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// // MyCustomView.m // SDL Custom View App // // Created by Darrell Walisser on Fri Jul 18 2003. // Copyright (c) 2003 __MyCompanyName__. All rights reserved. // #import "MyCustomView.h" @implementation MyCustomView - (id)initWithFrame:(NSRect)frame { self = [ super initWithFrame:frame ]; if (self) { // Initialization code here. } return self; } - (void)drawRect:(NSRect)rect { // Drawing code here. } - (BOOL)mouseDownCanMoveWindow { // If you use textured windows, this disables // moving the window by dragging in the view return NO; } @end