Mercurial > sdl-ios-xcode
view Xcode/TemplatesForProjectBuilder/Application.trgttmpl @ 3105:cdeee9f9b14b
Fixed bug #721
From michalziulek@gmail.com 2009-03-28 07:43:34 (-) [reply]
There is a bug in OpenGL 3.x context creation code.
Function glXGetProcAddress is used directly where it should be:
_this->gl_data->glXGetProcAddress. I have attached patch which fixes this on
x11 and win32. Thanks.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 03 Apr 2009 17:19:05 +0000 |
parents | d63e9f5944ae |
children |
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{ Class = Application; Description = "Target for building a SDL application."; CustomBuildSettings = { WRAPPER_EXTENSION = "app"; FRAMEWORK_SEARCH_PATHS = "\"/Library/Frameworks\""; HEADER_SEARCH_PATHS = "\"/Library/Frameworks/SDL.framework/Headers\""; OTHER_LDFLAGS = "-framework Cocoa -framework SDL"; }; CustomProductSettings = { NSPrincipalClass = "NSApplication"; NSMainNibFile = "SDLMain.nib"; }; InstallationPath = "$(SYSTEM_APPS_DIR)"; WrapperExtension = "app"; }