Mercurial > sdl-ios-xcode
view src/video/photon/SDL_ph_gl.c @ 967:cda407d627a3
Date: Tue, 5 Oct 2004 11:04:02 -0400
From: Bob Ippolito
Subject: [SDL] PATCH: Fix for release count bug in SDL_QuartzWM
SDL_QuartzWM incorrectly does [window close]; [window release];
The semantics for -[NSWindow close] are as follows:
Removes the receiver from the screen. If the receiver is set to be
released when closed, a release message is sent to the object after the
current event is completed. For an NSWindow object, the default is to
be released on closing, while for an NSPanel object, the default is not
to be released. You can use the setReleasedWhenClosed: method to change
the default behavior.
This patch simply removes the incorrect release.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 12 Nov 2004 21:29:52 +0000 |
parents | 4ab6d1fd028f |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID char rcsid = "@(#) $Id$"; #endif #include <dlfcn.h> #include "SDL.h" #include "SDL_ph_gl.h" #ifdef HAVE_OPENGL #if (_NTO_VERSION >= 630) /* PhotonGL functions */ GLPH_DECLARE_FUNCS; #endif /* 6.3.0 */ #if (_NTO_VERSION < 630) void ph_GL_SwapBuffers(_THIS) { PgSetRegion(PtWidgetRid(window)); PdOpenGLContextSwapBuffers(oglctx); } #else void ph_GL_SwapBuffers(_THIS) { qnxgl_swap_buffers(oglbuffers); } #endif /* 6.3.0 */ int ph_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value) { switch (attrib) { case SDL_GL_DOUBLEBUFFER: *value=this->gl_config.double_buffer; break; case SDL_GL_STENCIL_SIZE: *value=this->gl_config.stencil_size; break; case SDL_GL_DEPTH_SIZE: *value=this->gl_config.depth_size; break; #if (_NTO_VERSION >= 630) case SDL_GL_RED_SIZE: *value=this->gl_config.red_size; break; case SDL_GL_GREEN_SIZE: *value=this->gl_config.green_size; break; case SDL_GL_BLUE_SIZE: *value=this->gl_config.blue_size; break; case SDL_GL_ALPHA_SIZE: *value=this->gl_config.alpha_size; break; case SDL_GL_ACCUM_RED_SIZE: *value=this->gl_config.accum_red_size; break; case SDL_GL_ACCUM_GREEN_SIZE: *value=this->gl_config.accum_green_size; break; case SDL_GL_ACCUM_BLUE_SIZE: *value=this->gl_config.accum_blue_size; break; case SDL_GL_ACCUM_ALPHA_SIZE: *value=this->gl_config.accum_alpha_size; break; case SDL_GL_STEREO: *value=this->gl_config.stereo; break; #endif /* 6.3.0 */ default: *value=0; return(-1); } return 0; } #if (_NTO_VERSION < 630) int ph_GL_LoadLibrary(_THIS, const char* path) { /* if code compiled with HAVE_OPENGL, that mean that library already linked */ this->gl_config.driver_loaded = 1; return 0; } #else int ph_GL_LoadLibrary(_THIS, const char* path) { void* handle; int dlopen_flags=RTLD_WORLD | RTLD_GROUP; if (this->gl_config.dll_handle!=NULL) { return 0; } handle = dlopen(path, dlopen_flags); if (handle==NULL) { SDL_SetError("ph_GL_LoadLibrary(): Could not load OpenGL library"); return -1; } this->gl_config.dll_handle = handle; this->gl_config.driver_loaded = 1; strncpy(this->gl_config.driver_path, path, sizeof(this->gl_config.driver_path)-1); return 0; } #endif /* 6.3.0 */ #if (_NTO_VERSION < 630) void* ph_GL_GetProcAddress(_THIS, const char* proc) { return NULL; } #else void* ph_GL_GetProcAddress(_THIS, const char* proc) { void* function; if (this->gl_config.dll_handle==NULL) { ph_GL_LoadLibrary(this, DEFAULT_OPENGL); if (this->gl_config.dll_handle==NULL) { return NULL; } } function=qnxgl_get_func(proc, oglctx, 0); if (function==NULL) { function=dlsym(this->gl_config.dll_handle, proc); } return function; } #endif /* 6.3.0 */ #if (_NTO_VERSION < 630) int ph_GL_MakeCurrent(_THIS) { PgSetRegion(PtWidgetRid(window)); if (oglctx!=NULL) { PhDCSetCurrent(oglctx); } return 0; } #else int ph_GL_MakeCurrent(_THIS) { PgSetRegion(PtWidgetRid(window)); if (oglctx!=NULL) { if (qnxgl_set_current(oglctx) == -1) { return -1; } } return 0; } #endif /* 6.3.0 */ #if (_NTO_VERSION < 630) /* This code is actual for the Photon3D Runtime which was available prior to 6.3 only */ int ph_SetupOpenGLContext(_THIS, int width, int height, int bpp, Uint32 flags) { PhDim_t dim; uint64_t OGLAttrib[PH_OGL_MAX_ATTRIBS]; int exposepost=0; int OGLargc; dim.w=width; dim.h=height; if ((oglctx!=NULL) && (oglflags==flags) && (oglbpp==bpp)) { PdOpenGLContextResize(oglctx, &dim); PhDCSetCurrent(oglctx); return 0; } else { if (oglctx!=NULL) { PhDCSetCurrent(NULL); PhDCRelease(oglctx); oglctx=NULL; exposepost=1; } } OGLargc=0; if (this->gl_config.depth_size) { OGLAttrib[OGLargc++]=PHOGL_ATTRIB_DEPTH_BITS; OGLAttrib[OGLargc++]=this->gl_config.depth_size; } if (this->gl_config.stencil_size) { OGLAttrib[OGLargc++]=PHOGL_ATTRIB_STENCIL_BITS; OGLAttrib[OGLargc++]=this->gl_config.stencil_size; } OGLAttrib[OGLargc++]=PHOGL_ATTRIB_FORCE_SW; if (flags & SDL_FULLSCREEN) { OGLAttrib[OGLargc++]=PHOGL_ATTRIB_FULLSCREEN; OGLAttrib[OGLargc++]=PHOGL_ATTRIB_DIRECT; OGLAttrib[OGLargc++]=PHOGL_ATTRIB_FULLSCREEN_BEST; OGLAttrib[OGLargc++]=PHOGL_ATTRIB_FULLSCREEN_CENTER; } OGLAttrib[OGLargc++]=PHOGL_ATTRIB_NONE; if (this->gl_config.double_buffer) { oglctx=PdCreateOpenGLContext(2, &dim, 0, OGLAttrib); } else { oglctx=PdCreateOpenGLContext(1, &dim, 0, OGLAttrib); } if (oglctx==NULL) { SDL_SetError("ph_SetupOpenGLContext(): cannot create OpenGL context !\n"); return -1; } PhDCSetCurrent(oglctx); PtFlush(); oglflags=flags; oglbpp=bpp; if (exposepost!=0) { /* OpenGL context has been recreated, so report about this fact */ SDL_PrivateExpose(); } return 0; } #else /* _NTO_VERSION */ /* This code is actual for the built-in PhGL support, which became available since 6.3 */ int ph_SetupOpenGLContext(_THIS, int width, int height, int bpp, Uint32 flags) { qnxgl_buf_attrib_t qnxgl_attribs[PH_OGL_MAX_ATTRIBS]; qnxgl_buf_attrib_t* qnxgl_attribs_slide; int num_interfaces = 0; int num_buffers = 0; /* Initialize the OpenGL subsystem */ num_interfaces = qnxgl_init(NULL, NULL, 0); if (num_interfaces < 0) { SDL_SetError("ph_SetupOpenGLContext(): cannot initialize OpenGL subsystem !\n"); return -1; } if (num_interfaces == 0) { SDL_SetError("ph_SetupOpenGLContext(): there are no available OpenGL renderers was found !\n"); return -1; } /* Driver is linked */ this->gl_config.driver_loaded=1; /* Initialize the OpenGL context attributes */ qnxgl_attribs_slide=qnxgl_attribs; /* Depth size */ if (this->gl_config.depth_size) { fprintf(stderr, "setted depth size %d\n", this->gl_config.depth_size); qnxgl_attribs_slide = qnxgl_attrib_set_depth(qnxgl_attribs_slide, this->gl_config.depth_size); } /* Stencil size */ if (this->gl_config.stencil_size) { qnxgl_attribs_slide = qnxgl_attrib_set_stencil(qnxgl_attribs_slide, this->gl_config.stencil_size); } /* The sum of the accum bits of each channel */ if ((this->gl_config.accum_red_size != 0) && (this->gl_config.accum_blue_size != 0) && (this->gl_config.accum_green_size != 0)) { qnxgl_attribs_slide = qnxgl_attrib_set_accum(qnxgl_attribs_slide, this->gl_config.accum_red_size + this->gl_config.accum_blue_size + this->gl_config.accum_green_size + this->gl_config.accum_alpha_size); } /* Stereo mode */ if (this->gl_config.stereo) { qnxgl_attribs_slide = qnxgl_attrib_set_stereo(qnxgl_attribs_slide); } /* Fullscreen mode */ if ((flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) { qnxgl_attribs_slide = qnxgl_attrib_set_hint_fullscreen(qnxgl_attribs_slide); } /* Double buffering mode */ if (this->gl_config.double_buffer) { num_buffers=2; } else { num_buffers=1; } /* Loading the function pointers so we can use the extensions */ GLPH_LOAD_FUNCS_GC(oglctx); /* Set the buffers region to be that of our window's region */ qnxgl_attribs_slide = glph_attrib_set_region(qnxgl_attribs_slide, PtWidgetRid(window)); /* End of the attributes array */ qnxgl_attribs_slide = qnxgl_attrib_set_end(qnxgl_attribs_slide); /* Create the buffers with the specified color model */ fprintf(stderr, "ARGB: %d, %d, %d, %d\n", this->gl_config.alpha_size, this->gl_config.red_size, this->gl_config.green_size, this->gl_config.blue_size); oglbuffers = qnxgl_buffers_create( QNXGL_FORMAT_BEST_RGB, /* __QNXGL_BUILD_FORMAT(0, __QNXGL_COLOR_MODEL_RGB, this->gl_config.alpha_size, this->gl_config.red_size, this->gl_config.green_size, this->gl_config.blue_size), */ num_buffers, width, height, qnxgl_attribs, -1); if (oglbuffers == NULL) { SDL_SetError("ph_SetupOpenGLContext(): failed to create OpenGL buffers !\n"); qnxgl_finish(); return -1; } /* Create a QNXGL context for the previously created buffer */ oglctx = qnxgl_context_create(oglbuffers, NULL); if (oglctx == NULL) { SDL_SetError("ph_SetupOpenGLContext(): failed to create OpenGL context !\n"); qnxgl_buffers_destroy(oglbuffers); qnxgl_finish(); return -1; } /* Attempt to make the context current so we can use OpenGL commands */ if (qnxgl_set_current(oglctx) == -1) { SDL_SetError("ph_SetupOpenGLContext(): failed to make the OpenGL context current !\n"); qnxgl_context_destroy(oglctx); qnxgl_buffers_destroy(oglbuffers); qnxgl_finish(); return -1; } PtFlush(); oglflags=flags; oglbpp=bpp; return 0; } #endif /* _NTO_VERSION */ #endif /* HAVE_OPENGL */