view src/video/dga/SDL_dgaevents.c @ 967:cda407d627a3

Date: Tue, 5 Oct 2004 11:04:02 -0400 From: Bob Ippolito Subject: [SDL] PATCH: Fix for release count bug in SDL_QuartzWM SDL_QuartzWM incorrectly does [window close]; [window release]; The semantics for -[NSWindow close] are as follows: Removes the receiver from the screen. If the receiver is set to be released when closed, a release message is sent to the object after the current event is completed. For an NSWindow object, the default is to be released on closing, while for an NSPanel object, the default is not to be released. You can use the setReleasedWhenClosed: method to change the default behavior. This patch simply removes the incorrect release.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 12 Nov 2004 21:29:52 +0000
parents b8d311d90021
children 045f186426e1
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* Handle the event stream, converting DGA events into SDL events */

#include <stdio.h>
#include <X11/Xlib.h>
#include <XFree86/extensions/xf86dga.h>

#include "SDL_sysvideo.h"
#include "SDL_events_c.h"
#include "SDL_dgavideo.h"
#include "SDL_dgaevents_c.h"

/* Heheh we're using X11 event code */
extern int X11_Pending(Display *display);
extern void X11_InitKeymap(void);
extern SDL_keysym *X11_TranslateKey(Display *display, XKeyEvent *xkey,
				    KeyCode kc, SDL_keysym *keysym);

static int DGA_DispatchEvent(_THIS)
{
	int posted;
	SDL_NAME(XDGAEvent) xevent;

	XNextEvent(DGA_Display, (XEvent *)&xevent);

	posted = 0;
	xevent.type -= DGA_event_base;
	switch (xevent.type) {

	    /* Mouse motion? */
	    case MotionNotify: {
		if ( SDL_VideoSurface ) {
			posted = SDL_PrivateMouseMotion(0, 1,
					xevent.xmotion.dx, xevent.xmotion.dy);
		}
	    }
	    break;

	    /* Mouse button press? */
	    case ButtonPress: {
		posted = SDL_PrivateMouseButton(SDL_PRESSED, 
					xevent.xbutton.button, 0, 0);
	    }
	    break;

	    /* Mouse button release? */
	    case ButtonRelease: {
		posted = SDL_PrivateMouseButton(SDL_RELEASED, 
					xevent.xbutton.button, 0, 0);
	    }
	    break;

	    /* Key press or release? */
	    case KeyPress:
	    case KeyRelease: {
		SDL_keysym keysym;
		XKeyEvent xkey;

		SDL_NAME(XDGAKeyEventToXKeyEvent)(&xevent.xkey, &xkey);
		posted = SDL_PrivateKeyboard((xevent.type == KeyPress), 
					X11_TranslateKey(DGA_Display,
							 &xkey, xkey.keycode,
							 &keysym));
	    }
	    break;

	}
	return(posted);
}

void DGA_PumpEvents(_THIS)
{
	/* Keep processing pending events */
	LOCK_DISPLAY();
	while ( X11_Pending(DGA_Display) ) {
		DGA_DispatchEvent(this);
	}
	UNLOCK_DISPLAY();
}

void DGA_InitOSKeymap(_THIS)
{
	X11_InitKeymap();
}