view src/video/cybergfx/SDL_cgxmodes.c @ 967:cda407d627a3

Date: Tue, 5 Oct 2004 11:04:02 -0400 From: Bob Ippolito Subject: [SDL] PATCH: Fix for release count bug in SDL_QuartzWM SDL_QuartzWM incorrectly does [window close]; [window release]; The semantics for -[NSWindow close] are as follows: Removes the receiver from the screen. If the receiver is set to be released when closed, a release message is sent to the object after the current event is completed. For an NSWindow object, the default is to be released on closing, while for an NSPanel object, the default is not to be released. You can use the setReleasedWhenClosed: method to change the default behavior. This patch simply removes the incorrect release.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 12 Nov 2004 21:29:52 +0000
parents dcb5e869f8b5
children c9b51268668f
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* Utilities for getting and setting the X display mode */

/*
#include <stdlib.h>
#include <string.h>
*/

#include "SDL_timer.h"
#include "SDL_error.h"
#include "SDL_events.h"
#include "SDL_events_c.h"
#include "SDL_cgxvideo.h"
#include "SDL_cgxwm_c.h"
#include "SDL_cgxmodes_c.h"

#define CGX_DEBUG

static void set_best_resolution(_THIS, int width, int height)
{
	Uint32 idok;
	int depth=8;

	if(SDL_Display)
		depth=GetCyberMapAttr(SDL_Display->RastPort.BitMap,CYBRMATTR_DEPTH);

	idok=BestCModeIDTags(CYBRBIDTG_NominalWidth,width,
				CYBRBIDTG_NominalHeight,height,
				CYBRBIDTG_Depth,depth,
				TAG_DONE);

	if(idok!=INVALID_ID)
	{
		if(SDL_Display)
		{
			if(currently_fullscreen)
				CloseScreen(SDL_Display);
			else
				UnlockPubScreen(NULL,SDL_Display);
		}
		SDL_Display=GFX_Display=OpenScreenTags(NULL,SA_Width,width,SA_Height,height,
											SA_Depth,depth,SA_DisplayID,idok,
											SA_ShowTitle,FALSE,
											TAG_DONE);
	}
}

static void get_real_resolution(_THIS, int* w, int* h)
{
    *w = /*SDL_Display->Width*/ SDL_Window->Width-SDL_Window->BorderLeft-SDL_Window->BorderRight;
    *h = /*SDL_Display->Height*/ SDL_Window->Height-SDL_Window->BorderBottom-SDL_Window->BorderTop;
}

static void move_cursor_to(_THIS, int x, int y)
{
/*    XWarpPointer(SDL_Display, None, SDL_Root, 0, 0, 0, 0, x, y); */

/* DA FARE! */
}

static void add_visual(_THIS, int depth, int class)
{
	Uint32 tID;

	tID=BestCModeIDTags(CYBRBIDTG_Depth,depth,
						CYBRBIDTG_NominalWidth,640,
						CYBRBIDTG_NominalHeight,480,
						TAG_DONE);

	if(tID!=INVALID_ID)
	{
		int n = this->hidden->nvisuals;

		this->hidden->visuals[n].depth = depth;
		this->hidden->visuals[n].visual = tID;
		this->hidden->visuals[n].bpp = GetCyberIDAttr(CYBRIDATTR_BPPIX,tID);
		this->hidden->nvisuals++;
	}
}

#define TrueColor 1
#define PseudoColor 2

int CGX_GetVideoModes(_THIS)
{
    int i;
	ULONG nextid;
	int nmodes=0;

	SDL_modelist=NULL;

	nextid=NextDisplayInfo(INVALID_ID);

	while(nextid!=INVALID_ID)
	{
		if(IsCyberModeID(nextid))
		{
			DisplayInfoHandle h;

			if(h=FindDisplayInfo(nextid))
			{
				struct DimensionInfo info;

				if(GetDisplayInfoData(h,(char *)&info,sizeof(struct DimensionInfo),DTAG_DIMS,NULL))
				{
					int ok=0;

					for(i=0;i<nmodes;i++)
					{
						if(	SDL_modelist[i]->w == (info.Nominal.MaxX+1) &&
							SDL_modelist[i]->h == (info.Nominal.MaxY+1) )
							ok=1;
					}

					if(!ok)
					{
						nmodes++;

						SDL_modelist = (SDL_Rect **)realloc(SDL_modelist,(nmodes+1)*sizeof(SDL_Rect *));
						SDL_modelist[nmodes]=NULL;

						if ( SDL_modelist )
						{
							SDL_modelist[nmodes-1] = (SDL_Rect *)malloc(sizeof(SDL_Rect));

							if ( SDL_modelist[nmodes-1] == NULL )
								break;

							SDL_modelist[nmodes-1]->x = 0;
							SDL_modelist[nmodes-1]->y = 0;
							SDL_modelist[nmodes-1]->w = info.Nominal.MaxX+1;
							SDL_modelist[nmodes-1]->h = info.Nominal.MaxY+1;
						}
					}
				}
			}
		}
		nextid=NextDisplayInfo(nextid);
	}


	this->hidden->nvisuals = 0;
	/* Search for the visuals in deepest-first order, so that the first
	   will be the richest one */
	add_visual(this, 32, TrueColor);
	add_visual(this, 24, TrueColor);
	add_visual(this, 16, TrueColor);
	add_visual(this, 15, TrueColor);
	add_visual(this, 8, PseudoColor);

	if(this->hidden->nvisuals == 0) {
	    SDL_SetError("Found no sufficiently capable CGX visuals");
		    return -1;
	}

    if ( SDL_modelist == NULL ) {
        SDL_modelist = (SDL_Rect **)malloc((1+1)*sizeof(SDL_Rect *));
        i = 0;
        if ( SDL_modelist ) {
            SDL_modelist[i] = (SDL_Rect *)malloc(sizeof(SDL_Rect));
            if ( SDL_modelist[i] ) {
                SDL_modelist[i]->x = 0;
                SDL_modelist[i]->y = 0;
                SDL_modelist[i]->w = SDL_Display->Width;
                SDL_modelist[i]->h = SDL_Display->Height;
                ++i;
            }
            SDL_modelist[i] = NULL;
        }
    }

    D( if ( SDL_modelist ) {
        bug("CGX video mode list: (%ld)\n",nmodes);
        for ( i=0; SDL_modelist[i]; ++i ) {
            bug( "\t%ld x %ld\n",
                SDL_modelist[i]->w, SDL_modelist[i]->h);
        }
    	}
    );

    D(  { bug("CGX visuals list: (%ld)\n",this->hidden->nvisuals);

	for(i=0;i<this->hidden->nvisuals;i++)
		bug("\t%lx - depth: %ld bpp: %ld\n",this->hidden->visuals[i].visual,this->hidden->visuals[i].depth,this->hidden->visuals[i].bpp);
	}
    );
    return 0;
}

int CGX_SupportedVisual(_THIS, SDL_PixelFormat *format)
{
    int i;
    for(i = 0; i < this->hidden->nvisuals; i++)
	{
		if(this->hidden->visuals[i].depth == format->BitsPerPixel) // Era bpp
		    return 1;
	}
    return 0;
}

SDL_Rect **CGX_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
{
    if ( CGX_SupportedVisual(this, format) ) {
        if ( flags & SDL_FULLSCREEN ) {
            return(SDL_modelist);
        } else {
            return((SDL_Rect **)-1);
        }
    } else {
        return((SDL_Rect **)0);
    }
}

void CGX_FreeVideoModes(_THIS)
{
    int i;

    if ( SDL_modelist ) {
        for ( i=0; SDL_modelist[i]; ++i ) {
            free(SDL_modelist[i]);
        }
        free(SDL_modelist);
        SDL_modelist = NULL;
    }
}

int CGX_ResizeFullScreen(_THIS)
{
    int x, y;
    int real_w, real_h;

    if ( currently_fullscreen ) {
/* Per ora non faccio nulla qui */
    }
    return(1);
}

void _QueueEnterFullScreen(_THIS)
{
}

int CGX_EnterFullScreen(_THIS)
{
    int okay;
	 Uint32 saved_flags;

    okay = 1;
    saved_flags = this->screen->flags;

    if ( ! currently_fullscreen )
	{
        int real_w, real_h;

        /* Map the fullscreen window to blank the screen */
        get_real_resolution(this, &real_w, &real_h);

		CGX_DestroyWindow(this,this->screen);
		set_best_resolution(this, real_w,real_h);

        /* Grab the mouse on the fullscreen window
           The event handling will know when we become active, and then
           enter fullscreen mode if we can't grab the mouse this time.
         */
#if 0
        if ( (XGrabPointer(SDL_Display, FSwindow, True, 0,
                          GrabModeAsync, GrabModeAsync,
                          FSwindow, None, CurrentTime) != GrabSuccess) ||
             (XGrabKeyboard(SDL_Display, WMwindow, True,
                          GrabModeAsync, GrabModeAsync, CurrentTime) != 0) ) {
            XUnmapWindow(SDL_Display, FSwindow);
            X11_WaitUnmapped(this, FSwindow);
            X11_QueueEnterFullScreen(this);
            return(0);
        }
#endif

        currently_fullscreen = 1;
		  this->screen->flags = saved_flags;

		  CGX_CreateWindow(this,this->screen,real_w,real_h,GetCyberMapAttr(SDL_Display->RastPort.BitMap,CYBRMATTR_DEPTH),this->screen->flags);

        /* Set the new resolution */
        okay = CGX_ResizeFullScreen(this);
        if ( ! okay ) {
            CGX_LeaveFullScreen(this);
        }
	/* Set the colormap */
/*
		if ( SDL_XColorMap ) {
			XInstallColormap(SDL_Display, SDL_XColorMap);
		}
*/
    }
//    CGX_GrabInputNoLock(this, this->input_grab | SDL_GRAB_FULLSCREEN);
    return(okay);
}

int CGX_LeaveFullScreen(_THIS)
{
    if ( currently_fullscreen ) {
		int width,height;
		if ( SDL_Window ) {
			CloseWindow(SDL_Window);
			SDL_Window=NULL;
		}
		CloseScreen(SDL_Display);

		GFX_Display=SDL_Display=LockPubScreen(NULL);

	        currently_fullscreen = 0;

		CGX_CreateWindow(this,this->screen,this->screen->w,this->screen->h,GetCyberMapAttr(SDL_Display->RastPort.BitMap,CYBRMATTR_DEPTH),this->screen->flags);
		CGX_ResizeImage(this,this->screen,0L);
    }

    return(0);
}