Mercurial > sdl-ios-xcode
view include/begin_code.h @ 967:cda407d627a3
Date: Tue, 5 Oct 2004 11:04:02 -0400
From: Bob Ippolito
Subject: [SDL] PATCH: Fix for release count bug in SDL_QuartzWM
SDL_QuartzWM incorrectly does [window close]; [window release];
The semantics for -[NSWindow close] are as follows:
Removes the receiver from the screen. If the receiver is set to be
released when closed, a release message is sent to the object after the
current event is completed. For an NSWindow object, the default is to
be released on closing, while for an NSPanel object, the default is not
to be released. You can use the setReleasedWhenClosed: method to change
the default behavior.
This patch simply removes the incorrect release.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 12 Nov 2004 21:29:52 +0000 |
parents | b8d311d90021 |
children | e3b3130f3af8 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ /* This file sets things up for C dynamic library function definitions, static inlined functions, and structures aligned at 4-byte alignment. If you don't like ugly C preprocessor code, don't look at this file. :) */ /* This shouldn't be nested -- included it around code only. */ #ifdef _begin_code_h #error Nested inclusion of begin_code.h #endif #define _begin_code_h /* Make sure the correct platform symbols are defined */ #if !defined(WIN32) && defined(_WIN32) #define WIN32 #endif /* Windows */ /* Some compilers use a special export keyword */ #ifndef DECLSPEC # ifdef __BEOS__ # if defined(__GNUC__) # define DECLSPEC __declspec(dllexport) # else # define DECLSPEC __declspec(export) # endif # else # ifdef WIN32 # ifdef __BORLANDC__ # ifdef BUILD_SDL # define DECLSPEC # else # define DECLSPEC __declspec(dllimport) # endif # else # define DECLSPEC __declspec(dllexport) # endif # else # define DECLSPEC # endif # endif #endif /* By default SDL uses the C calling convention */ #ifndef SDLCALL #ifdef WIN32 #define SDLCALL __cdecl #else #define SDLCALL #endif #endif /* SDLCALL */ /* Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC */ #ifdef __SYMBIAN32__ #undef DECLSPEC #define DECLSPEC #endif /* __SYMBIAN32__ */ /* Force structure packing at 4 byte alignment. This is necessary if the header is included in code which has structure packing set to an alternate value, say for loading structures from disk. The packing is reset to the previous value in close_code.h */ #if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__) #ifdef _MSC_VER #pragma warning(disable: 4103) #endif #ifdef __BORLANDC__ #pragma nopackwarning #endif #pragma pack(push,4) #elif (defined(__MWERKS__) && defined(macintosh)) #pragma options align=mac68k4byte #pragma enumsalwaysint on #endif /* Compiler needs structure packing set */ /* Set up compiler-specific options for inlining functions */ #ifndef SDL_INLINE_OKAY #ifdef __GNUC__ #define SDL_INLINE_OKAY #else /* Add any special compiler-specific cases here */ #if defined(_MSC_VER) || defined(__BORLANDC__) || \ defined(__DMC__) || defined(__SC__) || \ defined(__WATCOMC__) || defined(__LCC__) #ifndef __inline__ #define __inline__ __inline #endif #define SDL_INLINE_OKAY #else #if !defined(__MRC__) && !defined(_SGI_SOURCE) #define __inline__ inline #define SDL_INLINE_OKAY #endif /* Not a funky compiler */ #endif /* Visual C++ */ #endif /* GNU C */ #endif /* SDL_INLINE_OKAY */ /* If inlining isn't supported, remove "__inline__", turning static inlined functions into static functions (resulting in code bloat in all files which include the offending header files) */ #ifndef SDL_INLINE_OKAY #define __inline__ #endif /* Apparently this is needed by several Windows compilers */ #if !defined(__MACH__) #ifndef NULL #ifdef __cplusplus #define NULL 0 #else #define NULL ((void *)0) #endif #endif /* NULL */ #endif /* ! MacOS X - breaks precompiled headers */