Mercurial > sdl-ios-xcode
view include/SDL_getenv.h @ 967:cda407d627a3
Date: Tue, 5 Oct 2004 11:04:02 -0400
From: Bob Ippolito
Subject: [SDL] PATCH: Fix for release count bug in SDL_QuartzWM
SDL_QuartzWM incorrectly does [window close]; [window release];
The semantics for -[NSWindow close] are as follows:
Removes the receiver from the screen. If the receiver is set to be
released when closed, a release message is sent to the object after the
current event is completed. For an NSWindow object, the default is to
be released on closing, while for an NSPanel object, the default is not
to be released. You can use the setReleasedWhenClosed: method to change
the default behavior.
This patch simply removes the incorrect release.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 12 Nov 2004 21:29:52 +0000 |
parents | 9154ec9ca3d2 |
children | f098b247299d |
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/* Not all environments have a working getenv()/putenv() */ #if defined(macintosh) || defined(_WIN32_WCE) #define NEED_SDL_GETENV #endif #ifdef NEED_SDL_GETENV #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /* Put a variable of the form "name=value" into the environment */ extern DECLSPEC int SDLCALL SDL_putenv(const char *variable); #define putenv(X) SDL_putenv(X) /* Retrieve a variable named "name" from the environment */ extern DECLSPEC char * SDLCALL SDL_getenv(const char *name); #define getenv(X) SDL_getenv(X) /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* NEED_GETENV */