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view docs/html/sdlmaprgb.html @ 967:cda407d627a3
Date: Tue, 5 Oct 2004 11:04:02 -0400
From: Bob Ippolito
Subject: [SDL] PATCH: Fix for release count bug in SDL_QuartzWM
SDL_QuartzWM incorrectly does [window close]; [window release];
The semantics for -[NSWindow close] are as follows:
Removes the receiver from the screen. If the receiver is set to be
released when closed, a release message is sent to the object after the
current event is completed. For an NSWindow object, the default is to
be released on closing, while for an NSPanel object, the default is not
to be released. You can use the setReleasedWhenClosed: method to change
the default behavior.
This patch simply removes the incorrect release.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 12 Nov 2004 21:29:52 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_MapRGB</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_SetGammaRamp" HREF="sdlsetgammaramp.html"><LINK REL="NEXT" TITLE="SDL_MapRGBA" HREF="sdlmaprgba.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlsetgammaramp.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlmaprgba.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLMAPRGB" ></A >SDL_MapRGB</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN1652" ></A ><H2 >Name</H2 >SDL_MapRGB -- Map a RGB color value to a pixel format.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN1655" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN1656" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >Uint32 <B CLASS="FSFUNC" >SDL_MapRGB</B ></CODE >(SDL_PixelFormat *fmt, Uint8 r, Uint8 g, Uint8 b);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1662" ></A ><H2 >Description</H2 ><P >Maps the RGB color value to the specified pixel format and returns the pixel value as a 32-bit int.</P ><P >If the format has a palette (8-bit) the index of the closest matching color in the palette will be returned.</P ><P >If the specified pixel format has an alpha component it will be returned as all 1 bits (fully opaque).</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1667" ></A ><H2 >Return Value</H2 ><P >A pixel value best approximating the given RGB color value for a given pixel format. If the pixel format bpp (color depth) is less than 32-bpp then the unused upper bits of the return value can safely be ignored (e.g., with a 16-bpp format the return value can be assigned to a <SPAN CLASS="TYPE" >Uint16</SPAN >, and similarly a <SPAN CLASS="TYPE" >Uint8</SPAN > for an 8-bpp format).</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1672" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlgetrgb.html" ><TT CLASS="FUNCTION" >SDL_GetRGB</TT ></A >, <A HREF="sdlgetrgba.html" ><TT CLASS="FUNCTION" >SDL_GetRGBA</TT ></A >, <A HREF="sdlmaprgba.html" ><TT CLASS="FUNCTION" >SDL_MapRGBA</TT ></A >, <A HREF="sdlpixelformat.html" ><SPAN CLASS="STRUCTNAME" >SDL_PixelFormat</SPAN ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlsetgammaramp.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlmaprgba.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_SetGammaRamp</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_MapRGBA</TD ></TR ></TABLE ></DIV ></BODY ></HTML >