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Date: Tue, 5 Oct 2004 11:04:02 -0400 From: Bob Ippolito Subject: [SDL] PATCH: Fix for release count bug in SDL_QuartzWM SDL_QuartzWM incorrectly does [window close]; [window release]; The semantics for -[NSWindow close] are as follows: Removes the receiver from the screen. If the receiver is set to be released when closed, a release message is sent to the object after the current event is completed. For an NSWindow object, the default is to be released on closing, while for an NSPanel object, the default is not to be released. You can use the setReleasedWhenClosed: method to change the default behavior. This patch simply removes the incorrect release.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 12 Nov 2004 21:29:52 +0000
parents 355632dca928
children
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>Chapter 5. General</H1
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>SDL_Init</A
>&nbsp;--&nbsp;Initializes SDL</DT
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>SDL_InitSubSystem</A
>&nbsp;--&nbsp;Initialize subsystems</DT
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>SDL_QuitSubSystem</A
>&nbsp;--&nbsp;Shut down a subsystem</DT
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>SDL_Quit</A
>&nbsp;--&nbsp;Shut down SDL</DT
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>&nbsp;--&nbsp;Check which subsystems are initialized</DT
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>SDL_GetError</A
>&nbsp;--&nbsp;Get SDL error string</DT
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>&nbsp;--&nbsp;SDL environment variables</DT
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>Before SDL can be used in a program it must be initialized with <A
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>. <TT
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> initializes all the subsystems that the user requests (video, audio, joystick, timers and/or cdrom). Once SDL is initialized with <TT
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>.</P
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>SDL must also be shut down before the program exits to make sure it cleans up correctly. Calling <A
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