Mercurial > sdl-ios-xcode
view src/video/directfb/SDL_DirectFB_yuv.h @ 4135:cd98d1dc385c SDL-1.2
Damien Carbery fixed bug #542
In SDL 1.2.13 sdl.m4 the AM_PATH_SDL function looks for sdl-config.
It sets the PATH:
PATH="$prefix/bin:$prefix/usr/bin:$PATH"
but does not save the current PATH or restore the current PATH at the end.
This breaks the build on Solaris because we have GNU tools in another dir
(listed at the top of PATH) but non-GNU tools with the same names in
$prefix/bin. Later configure tests finds the non-GNU tools and quits in error
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 24 Jan 2008 15:50:20 +0000 |
parents | 51038e80ae59 |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* This is the DirectFB implementation of YUV video overlays */ #include "SDL_video.h" #include "SDL_DirectFB_video.h" extern SDL_Overlay *DirectFB_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display); extern int DirectFB_LockYUVOverlay(_THIS, SDL_Overlay *overlay); extern void DirectFB_UnlockYUVOverlay(_THIS, SDL_Overlay *overlay); extern int DirectFB_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *src, SDL_Rect *dst); extern void DirectFB_FreeYUVOverlay(_THIS, SDL_Overlay *overlay);