Mercurial > sdl-ios-xcode
view src/audio/baudio/SDL_beaudio.cc @ 1998:cbac0f77a799
Fixed silly logic thing.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 31 Aug 2006 22:22:34 +0000 |
parents | 46319c67b3d7 |
children | 02108bfd6550 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Allow access to the audio stream on BeOS */ #include <SoundPlayer.h> #include "../../main/beos/SDL_BeApp.h" extern "C" { #include "SDL_audio.h" #include "../SDL_audio_c.h" #include "../SDL_sysaudio.h" #include "../../thread/beos/SDL_systhread_c.h" #include "SDL_beaudio.h" /* Audio driver functions */ static int BE_OpenAudio(_THIS, SDL_AudioSpec * spec); static void BE_WaitAudio(_THIS); static void BE_PlayAudio(_THIS); static Uint8 *BE_GetAudioBuf(_THIS); static void BE_CloseAudio(_THIS); /* Audio driver bootstrap functions */ static int Audio_Available(void) { return (1); } static void Audio_DeleteDevice(SDL_AudioDevice * device) { SDL_free(device->hidden); SDL_free(device); } static SDL_AudioDevice *Audio_CreateDevice(int devindex) { SDL_AudioDevice *device; /* Initialize all variables that we clean on shutdown */ device = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice)); if (device) { SDL_memset(device, 0, (sizeof *device)); device->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *device->hidden)); } if ((device == NULL) || (device->hidden == NULL)) { SDL_OutOfMemory(); if (device) { SDL_free(device); } return (0); } SDL_memset(device->hidden, 0, (sizeof *device->hidden)); /* Set the function pointers */ device->OpenAudio = BE_OpenAudio; device->WaitAudio = BE_WaitAudio; device->PlayAudio = BE_PlayAudio; device->GetAudioBuf = BE_GetAudioBuf; device->CloseAudio = BE_CloseAudio; device->free = Audio_DeleteDevice; return device; } AudioBootStrap BAUDIO_bootstrap = { "baudio", "BeOS BSoundPlayer", Audio_Available, Audio_CreateDevice }; /* The BeOS callback for handling the audio buffer */ static void FillSound(void *device, void *stream, size_t len, const media_raw_audio_format & format) { SDL_AudioDevice *audio = (SDL_AudioDevice *) device; /* Silence the buffer, since it's ours */ SDL_memset(stream, audio->spec.silence, len); /* Only do soemthing if audio is enabled */ if (!audio->enabled) return; if (!audio->paused) { if (audio->convert.needed) { SDL_mutexP(audio->mixer_lock); (*audio->spec.callback) (audio->spec.userdata, (Uint8 *) audio->convert.buf, audio->convert.len); SDL_mutexV(audio->mixer_lock); SDL_ConvertAudio(&audio->convert); SDL_memcpy(stream, audio->convert.buf, audio->convert.len_cvt); } else { SDL_mutexP(audio->mixer_lock); (*audio->spec.callback) (audio->spec.userdata, (Uint8 *) stream, len); SDL_mutexV(audio->mixer_lock); } } return; } /* Dummy functions -- we don't use thread-based audio */ void BE_WaitAudio(_THIS) { return; } void BE_PlayAudio(_THIS) { return; } Uint8 *BE_GetAudioBuf(_THIS) { return (NULL); } void BE_CloseAudio(_THIS) { if (audio_obj) { audio_obj->Stop(); delete audio_obj; audio_obj = NULL; } /* Quit the Be Application, if there's nothing left to do */ SDL_QuitBeApp(); } int BE_OpenAudio(_THIS, SDL_AudioSpec * spec) { media_raw_audio_format format; SDL_AudioFormat test_format = SDL_FirstAudioFormat(spec->format); /* Parse the audio format and fill the Be raw audio format */ memset(&format, '\0', sizeof (media_raw_audio_format)); format.byte_order = B_MEDIA_LITTLE_ENDIAN; format.frame_rate = (float) spec->freq; format.channel_count = spec->channels; /* !!! FIXME: support > 2? */ while (test_format) { spec->format = test_format; switch (test_format) { case AUDIO_S8: format.format = media_raw_audio_format::B_AUDIO_CHAR; break; case AUDIO_U8: format.format = media_raw_audio_format::B_AUDIO_UCHAR; break; case AUDIO_S16LSB: format.format = media_raw_audio_format::B_AUDIO_SHORT; break; case AUDIO_S16MSB: format.format = media_raw_audio_format::B_AUDIO_SHORT; format.byte_order = B_MEDIA_BIG_ENDIAN; break; case AUDIO_S32LSB: format.format = media_raw_audio_format::B_AUDIO_INT; break; case AUDIO_S32MSB: format.format = media_raw_audio_format::B_AUDIO_INT; format.byte_order = B_MEDIA_BIG_ENDIAN; break; case AUDIO_F32LSB: format.format = media_raw_audio_format::B_AUDIO_FLOAT; break; case AUDIO_F32MSB: format.format = media_raw_audio_format::B_AUDIO_FLOAT; format.byte_order = B_MEDIA_BIG_ENDIAN; break; default: test_format = SDL_NextAudioFormat(); break; } } format.buffer_size = spec->samples; if (!test_format) { /* shouldn't happen, but just in case... */ SDL_SetError("Unsupported audio format"); return (-1); } /* Initialize the Be Application, if it's not already started */ if (SDL_InitBeApp() < 0) { return (-1); } /* Calculate the final parameters for this audio specification */ SDL_CalculateAudioSpec(spec); /* Subscribe to the audio stream (creates a new thread) */ { sigset_t omask; SDL_MaskSignals(&omask); audio_obj = new BSoundPlayer(&format, "SDL Audio", FillSound, NULL, _this); SDL_UnmaskSignals(&omask); } if (audio_obj->Start() == B_NO_ERROR) { audio_obj->SetHasData(true); } else { SDL_SetError("Unable to start Be audio"); return (-1); } /* We're running! */ return (1); } }; /* Extern C */ /* vi: set ts=4 sw=4 expandtab: */