Mercurial > sdl-ios-xcode
view test/testgamma.c @ 4240:cb44bf8f8a0f SDL-1.2
Fixed bug #719
Mike Blaguszewski 2009-03-23 13:32:22 PDT
Patch to 1.2 HEAD that fixes the issue
Fixes bug in SDL 1.2.13 where clicking on an app's title bar to activate the
app, when cursor capturing is enabled, will cause the window to jump. This is
because SDL's handler for activate events calls a low-level Quartz function to
move the cursor. Calling this when the mouse is down in the title bar confuses
the WindowServer into thinking the title bar has been dragged. The patch defers
processing of activate events in this case.
The bottom line is that CGWarpMouseCursorPosition() is not safe to call when
the mouse in down in a window's title bar.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 23 Sep 2009 07:18:02 +0000 |
parents | be9c9c8f6d53 |
children | 782fd950bd46 c121d94672cb |
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/* Bring up a window and manipulate the gamma on it */ #include <stdlib.h> #include <stdio.h> #include <string.h> #include <math.h> #include "SDL.h" /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void quit(int rc) { SDL_Quit(); exit(rc); } /* Turn a normal gamma value into an appropriate gamma ramp */ void CalculateGamma(double gamma, Uint16 *ramp) { int i, value; gamma = 1.0 / gamma; for ( i=0; i<256; ++i ) { value = (int)(pow((double)i/256.0, gamma)*65535.0 + 0.5); if ( value > 65535 ) { value = 65535; } ramp[i] = (Uint16)value; } } /* This can be used as a general routine for all of the test programs */ int get_video_args(char *argv[], int *w, int *h, int *bpp, Uint32 *flags) { int i; *w = 640; *h = 480; *bpp = 0; *flags = SDL_SWSURFACE; for ( i=1; argv[i]; ++i ) { if ( strcmp(argv[i], "-width") == 0 ) { if ( argv[i+1] ) { *w = atoi(argv[++i]); } } else if ( strcmp(argv[i], "-height") == 0 ) { if ( argv[i+1] ) { *h = atoi(argv[++i]); } } else if ( strcmp(argv[i], "-bpp") == 0 ) { if ( argv[i+1] ) { *bpp = atoi(argv[++i]); } } else if ( strcmp(argv[i], "-fullscreen") == 0 ) { *flags |= SDL_FULLSCREEN; } else if ( strcmp(argv[i], "-hw") == 0 ) { *flags |= SDL_HWSURFACE; } else if ( strcmp(argv[i], "-hwpalette") == 0 ) { *flags |= SDL_HWPALETTE; } else break; } return i; } int main(int argc, char *argv[]) { SDL_Surface *screen; SDL_Surface *image; float gamma; int i; int w, h, bpp; Uint32 flags; Uint16 ramp[256]; Uint16 red_ramp[256]; Uint32 then, timeout; /* Check command line arguments */ argv += get_video_args(argv, &w, &h, &bpp, &flags); /* Initialize SDL */ if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); return(1); } /* Initialize the display, always use hardware palette */ screen = SDL_SetVideoMode(w, h, bpp, flags | SDL_HWPALETTE); if ( screen == NULL ) { fprintf(stderr, "Couldn't set %dx%d video mode: %s\n", w, h, SDL_GetError()); quit(1); } /* Set the window manager title bar */ SDL_WM_SetCaption("SDL gamma test", "testgamma"); /* Set the desired gamma, if any */ gamma = 1.0f; if ( *argv ) { gamma = (float)atof(*argv); } if ( SDL_SetGamma(gamma, gamma, gamma) < 0 ) { fprintf(stderr, "Unable to set gamma: %s\n", SDL_GetError()); quit(1); } #if 0 /* This isn't supported. Integrating the gamma ramps isn't exact */ /* See what gamma was actually set */ float real[3]; if ( SDL_GetGamma(&real[0], &real[1], &real[2]) < 0 ) { printf("Couldn't get gamma: %s\n", SDL_GetError()); } else { printf("Set gamma values: R=%2.2f, G=%2.2f, B=%2.2f\n", real[0], real[1], real[2]); } #endif /* Do all the drawing work */ image = SDL_LoadBMP("sample.bmp"); if ( image ) { SDL_Rect dst; dst.x = (screen->w - image->w)/2; dst.y = (screen->h - image->h)/2; dst.w = image->w; dst.h = image->h; SDL_BlitSurface(image, NULL, screen, &dst); SDL_UpdateRects(screen, 1, &dst); } /* Wait a bit, handling events */ then = SDL_GetTicks(); timeout = (5*1000); while ( (SDL_GetTicks()-then) < timeout ) { SDL_Event event; while ( SDL_PollEvent(&event) ) { switch (event.type) { case SDL_QUIT: /* Quit now */ timeout = 0; break; case SDL_KEYDOWN: switch (event.key.keysym.sym) { case SDLK_SPACE: /* Go longer.. */ timeout += (5*1000); break; case SDLK_UP: gamma += 0.2f; SDL_SetGamma(gamma, gamma, gamma); break; case SDLK_DOWN: gamma -= 0.2f; SDL_SetGamma(gamma, gamma, gamma); break; case SDLK_ESCAPE: timeout = 0; break; default: break; } break; } } } /* Perform a gamma flash to red using color ramps */ while ( gamma < 10.0 ) { /* Increase the red gamma and decrease everything else... */ gamma += 0.1f; CalculateGamma(gamma, red_ramp); CalculateGamma(1.0/gamma, ramp); SDL_SetGammaRamp(red_ramp, ramp, ramp); } /* Finish completely red */ memset(red_ramp, 255, sizeof(red_ramp)); memset(ramp, 0, sizeof(ramp)); SDL_SetGammaRamp(red_ramp, ramp, ramp); /* Now fade out to black */ for ( i=(red_ramp[0] >> 8); i >= 0; --i ) { memset(red_ramp, i, sizeof(red_ramp)); SDL_SetGammaRamp(red_ramp, NULL, NULL); } SDL_Delay(1*1000); SDL_Quit(); return(0); }