view test/checkkeys.c @ 4240:cb44bf8f8a0f SDL-1.2

Fixed bug #719 Mike Blaguszewski 2009-03-23 13:32:22 PDT Patch to 1.2 HEAD that fixes the issue Fixes bug in SDL 1.2.13 where clicking on an app's title bar to activate the app, when cursor capturing is enabled, will cause the window to jump. This is because SDL's handler for activate events calls a low-level Quartz function to move the cursor. Calling this when the mouse is down in the title bar confuses the WindowServer into thinking the title bar has been dragged. The patch defers processing of activate events in this case. The bottom line is that CGWarpMouseCursorPosition() is not safe to call when the mouse in down in a window's title bar.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 23 Sep 2009 07:18:02 +0000
parents 7c7ddaf195bf
children 782fd950bd46 c121d94672cb
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/* Simple program:  Loop, watching keystrokes
   Note that you need to call SDL_PollEvent() or SDL_WaitEvent() to 
   pump the event loop and catch keystrokes.
*/

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "SDL.h"

/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void quit(int rc)
{
	SDL_Quit();
	exit(rc);
}

static void print_modifiers(void)
{
	int mod;
	printf(" modifiers:");
	mod = SDL_GetModState();
	if(!mod) {
		printf(" (none)");
		return;
	}
	if(mod & KMOD_LSHIFT)
		printf(" LSHIFT");
	if(mod & KMOD_RSHIFT)
		printf(" RSHIFT");
	if(mod & KMOD_LCTRL)
		printf(" LCTRL");
	if(mod & KMOD_RCTRL)
		printf(" RCTRL");
	if(mod & KMOD_LALT)
		printf(" LALT");
	if(mod & KMOD_RALT)
		printf(" RALT");
	if(mod & KMOD_LMETA)
		printf(" LMETA");
	if(mod & KMOD_RMETA)
		printf(" RMETA");
	if(mod & KMOD_NUM)
		printf(" NUM");
	if(mod & KMOD_CAPS)
		printf(" CAPS");
	if(mod & KMOD_MODE)
		printf(" MODE");
}

static void PrintKey(SDL_keysym *sym, int pressed)
{
	/* Print the keycode, name and state */
	if ( sym->sym ) {
		printf("Key %s:  %d-%s ", pressed ?  "pressed" : "released",
					sym->sym, SDL_GetKeyName(sym->sym));
	} else {
		printf("Unknown Key (scancode = %d) %s ", sym->scancode,
					pressed ?  "pressed" : "released");
	}

	/* Print the translated character, if one exists */
	if ( sym->unicode ) {
		/* Is it a control-character? */
		if ( sym->unicode < ' ' ) {
			printf(" (^%c)", sym->unicode+'@');
		} else {
#ifdef UNICODE
			printf(" (%c)", sym->unicode);
#else
			/* This is a Latin-1 program, so only show 8-bits */
			if ( !(sym->unicode & 0xFF00) )
				printf(" (%c)", sym->unicode);
			else
				printf(" (0x%X)", sym->unicode);
#endif
		}
	}
	print_modifiers();
	printf("\n");
}

int main(int argc, char *argv[])
{
	SDL_Event event;
	int done;
	Uint32 videoflags;

	/* Initialize SDL */
	if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
		fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
		return(1);
	}

	videoflags = SDL_SWSURFACE;
	while( argc > 1 ) {
		--argc;
		if ( argv[argc] && !strcmp(argv[argc], "-fullscreen") ) {
			videoflags |= SDL_FULLSCREEN;
		} else {
			fprintf(stderr, "Usage: %s [-fullscreen]\n", argv[0]);
			quit(1);
		}
	}

	/* Set 640x480 video mode */
	if ( SDL_SetVideoMode(640, 480, 0, videoflags) == NULL ) {
		fprintf(stderr, "Couldn't set 640x480 video mode: %s\n",
							SDL_GetError());
		quit(2);
	}

	/* Enable UNICODE translation for keyboard input */
	SDL_EnableUNICODE(1);

	/* Enable auto repeat for keyboard input */
	SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY,
	                    SDL_DEFAULT_REPEAT_INTERVAL);

	/* Watch keystrokes */
	done = 0;
	while ( !done ) {
		/* Check for events */
		SDL_WaitEvent(&event);
		switch (event.type) {
			case SDL_KEYDOWN:
				PrintKey(&event.key.keysym, 1);
				break;
			case SDL_KEYUP:
				PrintKey(&event.key.keysym, 0);
				break;
			case SDL_MOUSEBUTTONDOWN:
				/* Any button press quits the app... */
			case SDL_QUIT:
				done = 1;
				break;
			default:
				break;
		}
	}

	SDL_Quit();
	return(0);
}