view include/SDL.h @ 4240:cb44bf8f8a0f SDL-1.2

Fixed bug #719 Mike Blaguszewski 2009-03-23 13:32:22 PDT Patch to 1.2 HEAD that fixes the issue Fixes bug in SDL 1.2.13 where clicking on an app's title bar to activate the app, when cursor capturing is enabled, will cause the window to jump. This is because SDL's handler for activate events calls a low-level Quartz function to move the cursor. Calling this when the mouse is down in the title bar confuses the WindowServer into thinking the title bar has been dragged. The patch defers processing of activate events in this case. The bottom line is that CGWarpMouseCursorPosition() is not safe to call when the mouse in down in a window's title bar.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 23 Sep 2009 07:18:02 +0000
parents 4c4113c2162c
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

/** @file SDL.h
 *  Main include header for the SDL library
 */

#ifndef _SDL_H
#define _SDL_H

#include "SDL_main.h"
#include "SDL_stdinc.h"
#include "SDL_audio.h"
#include "SDL_cdrom.h"
#include "SDL_cpuinfo.h"
#include "SDL_endian.h"
#include "SDL_error.h"
#include "SDL_events.h"
#include "SDL_loadso.h"
#include "SDL_mutex.h"
#include "SDL_rwops.h"
#include "SDL_thread.h"
#include "SDL_timer.h"
#include "SDL_video.h"
#include "SDL_version.h"

#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif

/** @file SDL.h
 *  @note As of version 0.5, SDL is loaded dynamically into the application
 */

/** @name SDL_INIT Flags
 *  These are the flags which may be passed to SDL_Init() -- you should
 *  specify the subsystems which you will be using in your application.
 */
/*@{*/
#define	SDL_INIT_TIMER		0x00000001
#define SDL_INIT_AUDIO		0x00000010
#define SDL_INIT_VIDEO		0x00000020
#define SDL_INIT_CDROM		0x00000100
#define SDL_INIT_JOYSTICK	0x00000200
#define SDL_INIT_NOPARACHUTE	0x00100000	/**< Don't catch fatal signals */
#define SDL_INIT_EVENTTHREAD	0x01000000	/**< Not supported on all OS's */
#define SDL_INIT_EVERYTHING	0x0000FFFF
/*@}*/

/** This function loads the SDL dynamically linked library and initializes 
 *  the subsystems specified by 'flags' (and those satisfying dependencies)
 *  Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
 *  signal handlers for some commonly ignored fatal signals (like SIGSEGV)
 */
extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);

/** This function initializes specific SDL subsystems */
extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);

/** This function cleans up specific SDL subsystems */
extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);

/** This function returns mask of the specified subsystems which have
 *  been initialized.
 *  If 'flags' is 0, it returns a mask of all initialized subsystems.
 */
extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);

/** This function cleans up all initialized subsystems and unloads the
 *  dynamically linked library.  You should call it upon all exit conditions.
 */
extern DECLSPEC void SDLCALL SDL_Quit(void);

/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"

#endif /* _SDL_H */