view docs/man3/SDL_keysym.3 @ 4240:cb44bf8f8a0f SDL-1.2

Fixed bug #719 Mike Blaguszewski 2009-03-23 13:32:22 PDT Patch to 1.2 HEAD that fixes the issue Fixes bug in SDL 1.2.13 where clicking on an app's title bar to activate the app, when cursor capturing is enabled, will cause the window to jump. This is because SDL's handler for activate events calls a low-level Quartz function to move the cursor. Calling this when the mouse is down in the title bar confuses the WindowServer into thinking the title bar has been dragged. The patch defers processing of activate events in this case. The bottom line is that CGWarpMouseCursorPosition() is not safe to call when the mouse in down in a window's title bar.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 23 Sep 2009 07:18:02 +0000
parents 4e3b250c950e
children 1238da4a7112
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.TH "SDL_keysym" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_keysym \- Keysym structure
.SH "STRUCTURE DEFINITION"
.PP
.nf
\f(CWtypedef struct{
  Uint8 scancode;
  SDLKey sym;
  SDLMod mod;
  Uint16 unicode;
} SDL_keysym;\fR
.fi
.PP
.SH "STRUCTURE DATA"
.TP 20
\fBscancode\fR
Hardware specific scancode
.TP 20
\fBsym\fR
SDL virtual keysym
.TP 20
\fBmod\fR
Current key modifiers
.TP 20
\fBunicode\fR
Translated character
.SH "DESCRIPTION"
.PP
The \fBSDL_keysym\fR structure is used by reporting key presses and releases since it is a part of the \fI\fBSDL_KeyboardEvent\fR\fR\&.
.PP
The \fBscancode\fR field should generally be left alone, it is the hardware dependent scancode returned by the keyboard\&. The \fBsym\fR field is extremely useful\&. It is the SDL-defined value of the key (see \fISDL Key Syms\fR\&. This field is very useful when you are checking for certain key presses, like so: 
.PP
.nf
\f(CW\&.
\&.
while(SDL_PollEvent(&event)){
  switch(event\&.type){
    case SDL_KEYDOWN:
      if(event\&.key\&.keysym\&.sym==SDLK_LEFT)
        move_left();
      break;
    \&.
    \&.
    \&.
  }
}
\&.
\&.\fR
.fi
.PP
 \fBmod\fR stores the current state of the keyboard modifiers as explained in \fI\fBSDL_GetModState\fP\fR\&. The \fBunicode\fR is only used when UNICODE translation is enabled with \fI\fBSDL_EnableUNICODE\fP\fR\&. If \fBunicode\fR is non-zero then this a the UNICODE character corresponding to the keypress\&. If the high 9 bits of the character are 0, then this maps to the equivalent ASCII character: 
.PP
.nf
\f(CWchar ch;
if ( (keysym\&.unicode & 0xFF80) == 0 ) {
  ch = keysym\&.unicode & 0x7F;
}
else {
  printf("An International Character\&.
");
}\fR
.fi
.PP
 UNICODE translation does have a slight overhead so don\&'t enable it unless its needed\&.
.SH "SEE ALSO"
.PP
\fI\fBSDLKey\fR\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00