view docs/man3/SDL_LoadWAV.3 @ 4240:cb44bf8f8a0f SDL-1.2

Fixed bug #719 Mike Blaguszewski 2009-03-23 13:32:22 PDT Patch to 1.2 HEAD that fixes the issue Fixes bug in SDL 1.2.13 where clicking on an app's title bar to activate the app, when cursor capturing is enabled, will cause the window to jump. This is because SDL's handler for activate events calls a low-level Quartz function to move the cursor. Calling this when the mouse is down in the title bar confuses the WindowServer into thinking the title bar has been dragged. The patch defers processing of activate events in this case. The bottom line is that CGWarpMouseCursorPosition() is not safe to call when the mouse in down in a window's title bar.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 23 Sep 2009 07:18:02 +0000
parents 4e3b250c950e
children 1238da4a7112
line wrap: on
line source

.TH "SDL_LoadWAV" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_LoadWAV \- Load a WAVE file
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBSDL_AudioSpec *\fBSDL_LoadWAV\fP\fR(\fBconst char *file, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len\fR);
.SH "DESCRIPTION"
.PP
\fBSDL_LoadWAV\fP This function loads a WAVE \fBfile\fR into memory\&.
.PP
If this function succeeds, it returns the given \fI\fBSDL_AudioSpec\fP\fR, filled with the audio data format of the wave data, and sets \fBaudio_buf\fR to a \fBmalloc\fP\&'d buffer containing the audio data, and sets \fBaudio_len\fR to the length of that audio buffer, in bytes\&. You need to free the audio buffer with \fI\fBSDL_FreeWAV\fP\fR when you are done with it\&.
.PP
This function returns \fBNULL\fP and sets the SDL error message if the wave file cannot be opened, uses an unknown data format, or is corrupt\&. Currently raw, MS-ADPCM and IMA-ADPCM WAVE files are supported\&.
.SH "EXAMPLE"
.PP
.nf
\f(CWSDL_AudioSpec wav_spec;
Uint32 wav_length;
Uint8 *wav_buffer;

/* Load the WAV */
if( SDL_LoadWAV("test\&.wav", &wav_spec, &wav_buffer, &wav_length) == NULL ){
  fprintf(stderr, "Could not open test\&.wav: %s
", SDL_GetError());
  exit(-1);
}
\&.
\&.
\&.
/* Do stuff with the WAV */
\&.
\&.
/* Free It */
SDL_FreeWAV(wav_buffer);\fR
.fi
.PP
.SH "SEE ALSO"
.PP
\fI\fBSDL_AudioSpec\fR\fR, \fI\fBSDL_OpenAudio\fP\fR, \fI\fBSDL_FreeWAV\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58