Mercurial > sdl-ios-xcode
view docs/man3/SDL_JoystickOpen.3 @ 167:cb384ef627f6
Added support for DirectFB video on Linux (thanks Denis!)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 04 Sep 2001 22:53:46 +0000 |
parents | 55f1f1b3e27d |
children | e5bc29de3f0a |
line wrap: on
line source
.TH "SDL_JoystickOpen" "3" "Sun 10 Jun 2001, 19:41" "SDL" "SDL API Reference" .SH "NAME" SDL_JoystickOpen\- Opens a joystick for use\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBSDL_Joystick *\fBSDL_JoystickOpen\fP\fR(\fBint index\fR); .SH "DESCRIPTION" .PP Opens a joystick for use within SDL\&. The \fBindex\fR refers to the N\&'th joystick in the system\&. A joystick must be opened before it game be used\&. .SH "RETURN VALUE" .PP Returns a \fBSDL_Joystick\fR structure on success\&. \fBNULL\fR on failure\&. .SH "EXAMPLES" .PP .PP .nf \f(CWSDL_Joystick *joy; // Check for joystick if(SDL_NumJoysticks()>0){ // Open joystick joy=SDL_JoystickOpen(0); if(joy) { printf("Opened Joystick 0 "); printf("Name: %s ", SDL_JoystickName(0)); printf("Number of Axes: %s ", SDL_JoystickNumAxes(joy)); printf("Number of Buttons: %s ", SDL_JoystickNumButtons(joy)); printf("Number of Balls: %s ", SDL_JoystickNumBalls(joy)); } else printf("Couldn\&'t open Joystick 0 "); // Close if opened if(SDL_JoystickOpened(0)) SDL_JoystickClose(joy); }\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_JoystickClose\fP\fR ...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:41