Mercurial > sdl-ios-xcode
view src/loadso/macos/SDL_sysloadso.c @ 1879:cb232e63552c
Default the X11 dynamically loading on if the OS loader loads libraries
with their private symbols hidden. If that isn't the case, and someone
tries to enable it anyway, spit out a warning and don't let them do it.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 23 Jun 2006 08:39:05 +0000 |
parents | 92947e3a18db |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifdef SDL_LOADSO_MACOS /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /* System dependent library loading routines */ #include <stdio.h> #include <string.h> #define OLDP2C 1 #include <Strings.h> #include <CodeFragments.h> #include <Errors.h> #include "SDL_loadso.h" void *SDL_LoadObject(const char *sofile) { void *handle = NULL; const char *loaderror = NULL; CFragConnectionID library_id; Ptr mainAddr; Str255 errName; OSErr error; char psofile[512]; SDL_strlcpy(psofile, sofile, SDL_arraysize(psofile)); error = GetSharedLibrary(C2PStr(psofile), kCompiledCFragArch, kLoadCFrag, &library_id, &mainAddr, errName); switch (error) { case noErr: loaderror = NULL; break; case cfragNoLibraryErr: loaderror = "Library not found"; break; case cfragUnresolvedErr: loaderror = "Unabled to resolve symbols"; break; case cfragNoPrivateMemErr: case cfragNoClientMemErr: loaderror = "Out of memory"; break; default: loaderror = "Unknown Code Fragment Manager error"; break; } if ( loaderror == NULL ) { handle = (void *)(library_id); } else { SDL_SetError("Failed loading %s: %s", sofile, loaderror); } return(handle); } void *SDL_LoadFunction(void *handle, const char *name) { void *symbol = NULL; const char *loaderror = NULL; CFragSymbolClass class; CFragConnectionID library_id = (CFragConnectionID)handle; char pname[512]; SDL_strlcpy(pname, name, SDL_arraysize(pname)); if ( FindSymbol(library_id, C2PStr(pname), (char **)&symbol, &class) != noErr ) { loaderror = "Symbol not found"; } if ( symbol == NULL ) { SDL_SetError("Failed loading %s: %s", name, loaderror); } return(symbol); } void SDL_UnloadObject(void *handle) { CFragConnectionID library_id; if ( handle != NULL ) { library_id = (CFragConnectionID)handle; CloseConnection(&library_id); } } #endif /* SDL_LOADSO_MACOS */