Mercurial > sdl-ios-xcode
view docs/man3/SDL_GL_LoadLibrary.3 @ 1879:cb232e63552c
Default the X11 dynamically loading on if the OS loader loads libraries
with their private symbols hidden. If that isn't the case, and someone
tries to enable it anyway, spit out a warning and don't let them do it.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 23 Jun 2006 08:39:05 +0000 (2006-06-23) |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_GL_LoadLibrary" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_GL_LoadLibrary\- Specify an OpenGL library .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_GL_LoadLibrary\fP\fR(\fBconst char *path\fR); .SH "DESCRIPTION" .PP If you wish, you may load the OpenGL library at runtime, this must be done before \fI\fBSDL_SetVideoMode\fP\fR is called\&. The \fBpath\fR of the GL library is passed to \fBSDL_GL_LoadLibrary\fP and it returns \fB0\fR on success, or \fB-1\fR on an error\&. You must then use \fI\fBSDL_GL_GetProcAddress\fP\fR to retrieve function pointers to GL functions\&. .SH "SEE ALSO" .PP \fI\fBSDL_GL_GetProcAddress\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01