Mercurial > sdl-ios-xcode
view src/video/svga/SDL_svgavideo.c @ 1242:caf0328c8058
Add XME hooks to X11 driver instead of relying on libxme...libxme hasn't
changed in five years, and it's a small .c file that just calls into the X11
dependencies we already use elsewhere. Including it directly allows us to
make use of the dynamic X11 code.
Fixes Bugzilla #41.
--ryan.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 12 Jan 2006 22:46:36 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* SVGAlib based SDL video driver implementation. */ #include <stdlib.h> #include <stdio.h> #include <unistd.h> #include <sys/stat.h> #include <sys/types.h> #include <sys/ioctl.h> #include <fcntl.h> #if defined(linux) #include <linux/vt.h> #elif defined(__FreeBSD__) #include <sys/consio.h> #else #error You must choose your operating system here #endif #include <vga.h> #include <vgamouse.h> #include <vgakeyboard.h> #include "SDL.h" #include "SDL_error.h" #include "SDL_video.h" #include "SDL_mouse.h" #include "SDL_sysvideo.h" #include "SDL_pixels_c.h" #include "SDL_events_c.h" #include "SDL_svgavideo.h" #include "SDL_svgaevents_c.h" #include "SDL_svgamouse_c.h" /* Initialization/Query functions */ static int SVGA_VideoInit(_THIS, SDL_PixelFormat *vformat); static SDL_Rect **SVGA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); static SDL_Surface *SVGA_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); static int SVGA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); static void SVGA_VideoQuit(_THIS); /* Hardware surface functions */ static int SVGA_AllocHWSurface(_THIS, SDL_Surface *surface); static int SVGA_LockHWSurface(_THIS, SDL_Surface *surface); static int SVGA_FlipHWSurface(_THIS, SDL_Surface *surface); static void SVGA_UnlockHWSurface(_THIS, SDL_Surface *surface); static void SVGA_FreeHWSurface(_THIS, SDL_Surface *surface); /* SVGAlib driver bootstrap functions */ static int SVGA_Available(void) { /* Check to see if we are root and stdin is a virtual console */ int console; /* SVGALib 1.9.x+ doesn't require root (via /dev/svga) */ int svgalib2 = -1; /* See if we are connected to a virtual terminal */ console = STDIN_FILENO; #if 0 /* This is no longer needed, SVGAlib can switch consoles for us */ if ( console >= 0 ) { struct stat sb; struct vt_mode dummy; if ( (fstat(console, &sb) < 0) || (ioctl(console, VT_GETMODE, &dummy) < 0) ) { console = -1; } } #endif /* 0 */ /* See if SVGAlib 2.0 is available */ svgalib2 = open("/dev/svga", O_RDONLY); if (svgalib2 != -1) { close(svgalib2); } return(((svgalib2 != -1) || (geteuid() == 0)) && (console >= 0)); } static void SVGA_DeleteDevice(SDL_VideoDevice *device) { free(device->hidden); free(device); } static SDL_VideoDevice *SVGA_CreateDevice(int devindex) { SDL_VideoDevice *device; /* Initialize all variables that we clean on shutdown */ device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice)); if ( device ) { memset(device, 0, (sizeof *device)); device->hidden = (struct SDL_PrivateVideoData *) malloc((sizeof *device->hidden)); } if ( (device == NULL) || (device->hidden == NULL) ) { SDL_OutOfMemory(); if ( device ) { free(device); } return(0); } memset(device->hidden, 0, (sizeof *device->hidden)); /* Set the function pointers */ device->VideoInit = SVGA_VideoInit; device->ListModes = SVGA_ListModes; device->SetVideoMode = SVGA_SetVideoMode; device->SetColors = SVGA_SetColors; device->UpdateRects = NULL; device->VideoQuit = SVGA_VideoQuit; device->AllocHWSurface = SVGA_AllocHWSurface; device->CheckHWBlit = NULL; device->FillHWRect = NULL; device->SetHWColorKey = NULL; device->SetHWAlpha = NULL; device->LockHWSurface = SVGA_LockHWSurface; device->UnlockHWSurface = SVGA_UnlockHWSurface; device->FlipHWSurface = SVGA_FlipHWSurface; device->FreeHWSurface = SVGA_FreeHWSurface; device->SetCaption = NULL; device->SetIcon = NULL; device->IconifyWindow = NULL; device->GrabInput = NULL; device->GetWMInfo = NULL; device->InitOSKeymap = SVGA_InitOSKeymap; device->PumpEvents = SVGA_PumpEvents; device->free = SVGA_DeleteDevice; return device; } VideoBootStrap SVGALIB_bootstrap = { "svgalib", "SVGAlib", SVGA_Available, SVGA_CreateDevice }; static int SVGA_AddMode(_THIS, int mode, int actually_add, int force) { vga_modeinfo *modeinfo; modeinfo = vga_getmodeinfo(mode); if ( force || ( modeinfo->flags & CAPABLE_LINEAR ) ) { int i, j; i = modeinfo->bytesperpixel-1; if ( actually_add ) { SDL_Rect saved_rect[2]; int saved_mode[2]; int b; /* Add the mode, sorted largest to smallest */ b = 0; j = 0; while ( (SDL_modelist[i][j]->w > modeinfo->width) || (SDL_modelist[i][j]->h > modeinfo->height) ) { ++j; } /* Skip modes that are already in our list */ if ( (SDL_modelist[i][j]->w == modeinfo->width) && (SDL_modelist[i][j]->h == modeinfo->height) ) { return(0); } /* Insert the new mode */ saved_rect[b] = *SDL_modelist[i][j]; saved_mode[b] = SDL_vgamode[i][j]; SDL_modelist[i][j]->w = modeinfo->width; SDL_modelist[i][j]->h = modeinfo->height; SDL_vgamode[i][j] = mode; /* Everybody scoot down! */ if ( saved_rect[b].w && saved_rect[b].h ) { for ( ++j; SDL_modelist[i][j]->w; ++j ) { saved_rect[!b] = *SDL_modelist[i][j]; saved_mode[!b] = SDL_vgamode[i][j]; *SDL_modelist[i][j] = saved_rect[b]; SDL_vgamode[i][j] = saved_mode[b]; b = !b; } *SDL_modelist[i][j] = saved_rect[b]; SDL_vgamode[i][j] = saved_mode[b]; } } else { ++SDL_nummodes[i]; } } return( force || ( modeinfo->flags & CAPABLE_LINEAR ) ); } static void SVGA_UpdateVideoInfo(_THIS) { vga_modeinfo *modeinfo; this->info.wm_available = 0; this->info.hw_available = 1; modeinfo = vga_getmodeinfo(vga_getcurrentmode()); this->info.video_mem = modeinfo->memory; /* FIXME: Add hardware accelerated blit information */ #ifdef SVGALIB_DEBUG printf("Hardware accelerated blit: %savailable\n", modeinfo->haveblit ? "" : "not "); #endif } int SVGA_VideoInit(_THIS, SDL_PixelFormat *vformat) { int keyboard; int i, j; int mode, total_modes; /* Initialize all variables that we clean on shutdown */ for ( i=0; i<NUM_MODELISTS; ++i ) { SDL_nummodes[i] = 0; SDL_modelist[i] = NULL; SDL_vgamode[i] = NULL; } /* Initialize the library */ vga_disabledriverreport(); if ( vga_init() < 0 ) { SDL_SetError("Unable to initialize SVGAlib"); return(-1); } vga_setmode(TEXT); /* Enable mouse and keyboard support */ vga_setmousesupport(1); keyboard = keyboard_init_return_fd(); if ( keyboard < 0 ) { SDL_SetError("Unable to initialize keyboard"); return(-1); } if ( SVGA_initkeymaps(keyboard) < 0 ) { return(-1); } keyboard_seteventhandler(SVGA_keyboardcallback); /* Determine the screen depth (use default 8-bit depth) */ vformat->BitsPerPixel = 8; /* Enumerate the available fullscreen modes */ total_modes = 0; for ( mode=vga_lastmodenumber(); mode; --mode ) { if ( vga_hasmode(mode) ) { if ( SVGA_AddMode(this, mode, 0, 0) ) { ++total_modes; } } } if ( SVGA_AddMode(this, G320x200x256, 0, 1) ) ++total_modes; if ( total_modes == 0 ) { SDL_SetError("No linear video modes available"); return(-1); } for ( i=0; i<NUM_MODELISTS; ++i ) { SDL_vgamode[i] = (int *)malloc(SDL_nummodes[i]*sizeof(int)); if ( SDL_vgamode[i] == NULL ) { SDL_OutOfMemory(); return(-1); } SDL_modelist[i] = (SDL_Rect **) malloc((SDL_nummodes[i]+1)*sizeof(SDL_Rect *)); if ( SDL_modelist[i] == NULL ) { SDL_OutOfMemory(); return(-1); } for ( j=0; j<SDL_nummodes[i]; ++j ) { SDL_modelist[i][j]=(SDL_Rect *)malloc(sizeof(SDL_Rect)); if ( SDL_modelist[i][j] == NULL ) { SDL_OutOfMemory(); return(-1); } memset(SDL_modelist[i][j], 0, sizeof(SDL_Rect)); } SDL_modelist[i][j] = NULL; } for ( mode=vga_lastmodenumber(); mode; --mode ) { if ( vga_hasmode(mode) ) { SVGA_AddMode(this, mode, 1, 0); } } SVGA_AddMode(this, G320x200x256, 1, 1); /* Free extra (duplicated) modes */ for ( i=0; i<NUM_MODELISTS; ++i ) { j = 0; while ( SDL_modelist[i][j] && SDL_modelist[i][j]->w ) { j++; } while ( SDL_modelist[i][j] ) { free(SDL_modelist[i][j]); SDL_modelist[i][j] = NULL; j++; } } /* Fill in our hardware acceleration capabilities */ SVGA_UpdateVideoInfo(this); /* We're done! */ return(0); } SDL_Rect **SVGA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) { return(SDL_modelist[((format->BitsPerPixel+7)/8)-1]); } /* Various screen update functions available */ static void SVGA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects); static void SVGA_BankedUpdate(_THIS, int numrects, SDL_Rect *rects); SDL_Surface *SVGA_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags) { int mode; int vgamode; vga_modeinfo *modeinfo; int screenpage_len; /* Try to set the requested linear video mode */ bpp = (bpp+7)/8-1; for ( mode=0; SDL_modelist[bpp][mode]; ++mode ) { if ( (SDL_modelist[bpp][mode]->w == width) && (SDL_modelist[bpp][mode]->h == height) ) { break; } } if ( SDL_modelist[bpp][mode] == NULL ) { SDL_SetError("Couldn't find requested mode in list"); return(NULL); } vga_setmode(SDL_vgamode[bpp][mode]); vga_setpage(0); vgamode=SDL_vgamode[bpp][mode]; if ((vga_setlinearaddressing()<0) && (vgamode!=G320x200x256)) { SDL_SetError("Unable to set linear addressing"); return(NULL); } modeinfo = vga_getmodeinfo(SDL_vgamode[bpp][mode]); /* Update hardware acceleration info */ SVGA_UpdateVideoInfo(this); /* Allocate the new pixel format for the screen */ bpp = (bpp+1)*8; if ( (bpp == 16) && (modeinfo->colors == 32768) ) { bpp = 15; } if ( ! SDL_ReallocFormat(current, bpp, 0, 0, 0, 0) ) { return(NULL); } /* Set up the new mode framebuffer */ current->flags = (SDL_FULLSCREEN|SDL_HWSURFACE); if ( bpp == 8 ) { /* FIXME: What about DirectColor? */ current->flags |= SDL_HWPALETTE; } current->w = width; current->h = height; current->pitch = modeinfo->linewidth; current->pixels = vga_getgraphmem(); /* set double-buffering */ if ( flags & SDL_DOUBLEBUF ) { /* length of one screen page in bytes */ screenpage_len=current->h*modeinfo->linewidth; /* if start address should be aligned */ if ( modeinfo->linewidth_unit ) { if ( screenpage_len % modeinfo->linewidth_unit ) { screenpage_len += modeinfo->linewidth_unit - ( screenpage_len % modeinfo->linewidth_unit ); } } /* if we heve enough videomemory = ak je dost videopamete */ if ( modeinfo->memory > ( screenpage_len * 2 / 1024 ) ) { current->flags |= SDL_DOUBLEBUF; flip_page = 0; flip_offset[0] = 0; flip_offset[1] = screenpage_len; flip_address[0] = vga_getgraphmem(); flip_address[1] = flip_address[0]+screenpage_len; SVGA_FlipHWSurface(this,current); } } /* Set the blit function */ this->UpdateRects = SVGA_DirectUpdate; /* Set up the mouse handler again (buggy SVGAlib 1.40) */ mouse_seteventhandler(SVGA_mousecallback); /* We're done */ return(current); } /* We don't actually allow hardware surfaces other than the main one */ static int SVGA_AllocHWSurface(_THIS, SDL_Surface *surface) { return(-1); } static void SVGA_FreeHWSurface(_THIS, SDL_Surface *surface) { return; } /* We need to wait for vertical retrace on page flipped displays */ static int SVGA_LockHWSurface(_THIS, SDL_Surface *surface) { /* The waiting is done in SVGA_FlipHWSurface() */ return(0); } static void SVGA_UnlockHWSurface(_THIS, SDL_Surface *surface) { return; } static int SVGA_FlipHWSurface(_THIS, SDL_Surface *surface) { vga_setdisplaystart(flip_offset[flip_page]); flip_page=!flip_page; surface->pixels=flip_address[flip_page]; vga_waitretrace(); return(0); } static void SVGA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects) { return; } /* FIXME: Can this be used under SVGAlib? */ static void SVGA_BankedUpdate(_THIS, int numrects, SDL_Rect *rects) { return; } int SVGA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) { int i; for(i = 0; i < ncolors; i++) { vga_setpalette(firstcolor + i, colors[i].r>>2, colors[i].g>>2, colors[i].b>>2); } return(1); } /* Note: If we are terminated, this could be called in the middle of another SDL video routine -- notably UpdateRects. */ void SVGA_VideoQuit(_THIS) { int i, j; /* Reset the console video mode */ if ( this->screen && (this->screen->w && this->screen->h) ) { vga_setmode(TEXT); } keyboard_close(); /* Free video mode lists */ for ( i=0; i<NUM_MODELISTS; ++i ) { if ( SDL_modelist[i] != NULL ) { for ( j=0; SDL_modelist[i][j]; ++j ) free(SDL_modelist[i][j]); free(SDL_modelist[i]); SDL_modelist[i] = NULL; } if ( SDL_vgamode[i] != NULL ) { free(SDL_vgamode[i]); SDL_vgamode[i] = NULL; } } if ( this->screen && (this->screen->flags & SDL_HWSURFACE) ) { /* Direct screen access, no memory buffer */ this->screen->pixels = NULL; } }