Mercurial > sdl-ios-xcode
view src/video/nanox/SDL_nxvideo.c @ 1242:caf0328c8058
Add XME hooks to X11 driver instead of relying on libxme...libxme hasn't
changed in five years, and it's a small .c file that just calls into the X11
dependencies we already use elsewhere. Including it directly allows us to
make use of the dynamic X11 code.
Fixes Bugzilla #41.
--ryan.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 12 Jan 2006 22:46:36 +0000 |
parents | b8d311d90021 |
children | 604d73db6802 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga Copyright (C) 2001 Hsieh-Fu Tsai Copyright (C) 2002 Greg Haerr <greg@censoft.com> This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org Hsieh-Fu Tsai clare@setabox.com */ #include <stdlib.h> #include <string.h> #include "SDL_video.h" #include "SDL_pixels_c.h" #include "SDL_events_c.h" #include "SDL_thread.h" #define MWINCLUDECOLORS #include "SDL_nxvideo.h" #include "SDL_nxmodes_c.h" #include "SDL_nxwm_c.h" #include "SDL_nxmouse_c.h" #include "SDL_nximage_c.h" #include "SDL_nxevents_c.h" // Initialization/Query functions static int NX_VideoInit (_THIS, SDL_PixelFormat * vformat) ; static SDL_Surface * NX_SetVideoMode (_THIS, SDL_Surface * current, int width, int height, int bpp, Uint32 flags) ; static int NX_SetColors (_THIS, int firstcolor, int ncolors, SDL_Color * colors) ; static void NX_VideoQuit (_THIS) ; static void NX_DestroyWindow (_THIS, SDL_Surface * screen) ; static int NX_ToggleFullScreen (_THIS, int on) ; static void NX_UpdateMouse (_THIS) ; static int NX_SetGammaRamp (_THIS, Uint16 * ramp) ; static int NX_GetGammaRamp (_THIS, Uint16 * ramp) ; // Microwin driver bootstrap functions static int NX_Available () { Dprintf ("enter NX_Available\n") ; if (GrOpen () < 0) return 0 ; GrClose () ; Dprintf ("leave NX_Available\n") ; return 1 ; } static void NX_DeleteDevice (SDL_VideoDevice * device) { Dprintf ("enter NX_DeleteDevice\n") ; if (device) { if (device -> hidden) free (device -> hidden) ; if (device -> gl_data) free (device -> gl_data) ; free (device) ; } Dprintf ("leave NX_DeleteDevice\n") ; } static SDL_VideoDevice * NX_CreateDevice (int devindex) { SDL_VideoDevice * device ; Dprintf ("enter NX_CreateDevice\n") ; // Initialize all variables that we clean on shutdown device = (SDL_VideoDevice *) malloc (sizeof (SDL_VideoDevice)) ; if (device) { memset (device, 0, (sizeof * device)) ; device -> hidden = (struct SDL_PrivateVideoData *) malloc ((sizeof * device -> hidden)) ; device -> gl_data = NULL ; } if ((device == NULL) || (device -> hidden == NULL)) { SDL_OutOfMemory () ; NX_DeleteDevice (device) ; return 0 ; } memset (device -> hidden, 0, (sizeof * device -> hidden)) ; // Set the function pointers device -> VideoInit = NX_VideoInit ; device -> ListModes = NX_ListModes ; device -> SetVideoMode = NX_SetVideoMode ; device -> ToggleFullScreen = NX_ToggleFullScreen ; device -> UpdateMouse = NX_UpdateMouse ; device -> CreateYUVOverlay = NULL ; device -> SetColors = NX_SetColors ; device -> UpdateRects = NULL ; device -> VideoQuit = NX_VideoQuit; device -> AllocHWSurface = NULL ; device -> CheckHWBlit = NULL ; device -> FillHWRect = NULL ; device -> SetHWColorKey = NULL ; device -> SetHWAlpha = NULL ; device -> LockHWSurface = NULL ; device -> UnlockHWSurface = NULL ; device -> FlipHWSurface = NULL ; device -> FreeHWSurface = NULL ; device -> SetGamma = NULL ; device -> GetGamma = NULL ; device -> SetGammaRamp = NX_SetGammaRamp ; device -> GetGammaRamp = NX_GetGammaRamp ; #ifdef HAVE_OPENGL device -> GL_LoadLibrary = NULL ; device -> GL_GetProcAddress = NULL ; device -> GL_GetAttribute = NULL ; device -> GL_MakeCurrent = NULL ; device -> GL_SwapBuffers = NULL ; #endif device -> SetIcon = NULL ; device -> SetCaption = NX_SetCaption; device -> IconifyWindow = NULL ; device -> GrabInput = NULL ; device -> GetWMInfo = NX_GetWMInfo ; device -> FreeWMCursor = NX_FreeWMCursor ; device -> CreateWMCursor = NX_CreateWMCursor ; device -> ShowWMCursor = NX_ShowWMCursor ; device -> WarpWMCursor = NX_WarpWMCursor ; device -> CheckMouseMode = NULL ; device -> InitOSKeymap = NX_InitOSKeymap ; device -> PumpEvents = NX_PumpEvents ; device -> free = NX_DeleteDevice ; Dprintf ("leave NX_CreateDevice\n") ; return device ; } VideoBootStrap NX_bootstrap = { "nanox", "nanox", NX_Available, NX_CreateDevice } ; static void create_aux_windows (_THIS) { GR_WM_PROPERTIES props ; Dprintf ("enter create_aux_windows\n") ; // Don't create any extra windows if we are being managed if (SDL_windowid) { FSwindow = 0 ; return ; } if (FSwindow && FSwindow != GR_ROOT_WINDOW_ID) { GrDestroyWindow (FSwindow) ; } FSwindow = GrNewWindow (GR_ROOT_WINDOW_ID, 0, 0, 1, 1, 0, BLACK, BLACK) ; props.flags = GR_WM_FLAGS_PROPS ; props.props = GR_WM_PROPS_NODECORATE ; GrSetWMProperties (FSwindow, & props) ; GrSelectEvents (FSwindow, (GR_EVENT_MASK_EXPOSURE | GR_EVENT_MASK_BUTTON_DOWN | GR_EVENT_MASK_BUTTON_UP | GR_EVENT_MASK_FOCUS_IN | GR_EVENT_MASK_FOCUS_OUT | GR_EVENT_MASK_KEY_DOWN | GR_EVENT_MASK_KEY_UP | GR_EVENT_MASK_MOUSE_ENTER | GR_EVENT_MASK_MOUSE_EXIT | GR_EVENT_MASK_MOUSE_MOTION | GR_EVENT_MASK_UPDATE | GR_EVENT_MASK_CLOSE_REQ)) ; Dprintf ("leave create_aux_windows\n") ; } int NX_VideoInit (_THIS, SDL_PixelFormat * vformat) { GR_SCREEN_INFO si ; Dprintf ("enter NX_VideoInit\n") ; if (GrOpen () < 0) { SDL_SetError ("GrOpen() fail") ; return -1 ; } // use share memory to speed up #ifdef NANOX_SHARE_MEMORY GrReqShmCmds (0xFFFF); #endif SDL_Window = 0 ; FSwindow = 0 ; GammaRamp_R = NULL ; GammaRamp_G = NULL ; GammaRamp_B = NULL ; GrGetScreenInfo (& si) ; SDL_Visual.bpp = si.bpp ; // GetVideoMode SDL_modelist = (SDL_Rect **) malloc (sizeof (SDL_Rect *) * 2) ; if (SDL_modelist) { SDL_modelist [0] = (SDL_Rect *) malloc (sizeof(SDL_Rect)) ; if (SDL_modelist [0]) { SDL_modelist [0] -> x = 0 ; SDL_modelist [0] -> y = 0 ; SDL_modelist [0] -> w = si.cols ; SDL_modelist [0] -> h = si.rows ; } SDL_modelist [1] = NULL ; } pixel_type = si.pixtype; SDL_Visual.red_mask = si.rmask; SDL_Visual.green_mask = si.gmask; SDL_Visual.blue_mask = si.bmask; vformat -> BitsPerPixel = SDL_Visual.bpp ; if (vformat -> BitsPerPixel > 8) { vformat -> Rmask = SDL_Visual.red_mask ; vformat -> Gmask = SDL_Visual.green_mask ; vformat -> Bmask = SDL_Visual.blue_mask ; } // See if we have been passed a window to use SDL_windowid = getenv ("SDL_WINDOWID") ; // Create the fullscreen (and managed windows : no implement) create_aux_windows (this) ; Dprintf ("leave NX_VideoInit\n") ; return 0 ; } void NX_VideoQuit (_THIS) { Dprintf ("enter NX_VideoQuit\n") ; // Start shutting down the windows NX_DestroyImage (this, this -> screen) ; NX_DestroyWindow (this, this -> screen) ; if (FSwindow && FSwindow != GR_ROOT_WINDOW_ID) { GrDestroyWindow (FSwindow) ; } NX_FreeVideoModes (this) ; free (GammaRamp_R) ; free (GammaRamp_G) ; free (GammaRamp_B) ; #ifdef ENABLE_NANOX_DIRECT_FB if (Clientfb) GrCloseClientFramebuffer(); #endif GrClose () ; Dprintf ("leave NX_VideoQuit\n") ; } static void NX_DestroyWindow (_THIS, SDL_Surface * screen) { Dprintf ("enter NX_DestroyWindow\n") ; if (! SDL_windowid) { if (screen && (screen -> flags & SDL_FULLSCREEN)) { screen -> flags &= ~ SDL_FULLSCREEN ; NX_LeaveFullScreen (this) ; } // Destroy the output window if (SDL_Window && SDL_Window != GR_ROOT_WINDOW_ID) { GrDestroyWindow (SDL_Window) ; } } // Free the graphics context if (! SDL_GC) { GrDestroyGC (SDL_GC) ; SDL_GC = 0; } Dprintf ("leave NX_DestroyWindow\n") ; } static int NX_CreateWindow (_THIS, SDL_Surface * screen, int w, int h, int bpp, Uint32 flags) { Dprintf ("enter NX_CreateWindow\n") ; // If a window is already present, destroy it and start fresh if (SDL_Window && SDL_Window != GR_ROOT_WINDOW_ID) { NX_DestroyWindow (this, screen) ; } // See if we have been given a window id if (SDL_windowid) { SDL_Window = strtol (SDL_windowid, NULL, 0) ; } else { SDL_Window = 0 ; } if ( ! SDL_ReallocFormat (screen, bpp, SDL_Visual.red_mask, SDL_Visual.green_mask, SDL_Visual.blue_mask, 0)) return -1; // Create (or use) the nanox display window if (! SDL_windowid) { SDL_Window = GrNewWindow (GR_ROOT_WINDOW_ID, 0, 0, w, h, 0, BLACK, WHITE) ; GrSelectEvents (SDL_Window, (GR_EVENT_MASK_EXPOSURE | GR_EVENT_MASK_BUTTON_DOWN | GR_EVENT_MASK_BUTTON_UP | GR_EVENT_MASK_FOCUS_IN | GR_EVENT_MASK_FOCUS_OUT | GR_EVENT_MASK_KEY_DOWN | GR_EVENT_MASK_KEY_UP | GR_EVENT_MASK_MOUSE_ENTER | GR_EVENT_MASK_MOUSE_EXIT | GR_EVENT_MASK_MOUSE_MOTION | GR_EVENT_MASK_UPDATE | GR_EVENT_MASK_CLOSE_REQ)) ; } /* Create the graphics context here, once we have a window */ SDL_GC = GrNewGC () ; if (SDL_GC == 0) { SDL_SetError("Couldn't create graphics context"); return(-1); } // Map them both and go fullscreen, if requested if (! SDL_windowid) { GrMapWindow (SDL_Window) ; if (flags & SDL_FULLSCREEN) { screen -> flags |= SDL_FULLSCREEN ; NX_EnterFullScreen (this) ; } else { screen -> flags &= ~ SDL_FULLSCREEN ; } } #ifdef ENABLE_NANOX_DIRECT_FB /* attempt allocating the client side framebuffer */ Clientfb = GrOpenClientFramebuffer(); /* NULL return will default to using GrArea()*/ #endif Dprintf ("leave NX_CreateWindow\n") ; return 0 ; } SDL_Surface * NX_SetVideoMode (_THIS, SDL_Surface * current, int width, int height, int bpp, Uint32 flags) { Dprintf ("enter NX_SetVideoMode\n") ; // Lock the event thread, in multi-threading environments SDL_Lock_EventThread () ; bpp = SDL_Visual.bpp ; if (NX_CreateWindow (this, current, width, height, bpp, flags) < 0) { current = NULL; goto done; } if (current -> w != width || current -> h != height) { current -> w = width ; current -> h = height ; current -> pitch = SDL_CalculatePitch (current) ; NX_ResizeImage (this, current, flags) ; } current -> flags |= (flags & (SDL_RESIZABLE | SDL_NOFRAME)) ; done: SDL_Unlock_EventThread () ; Dprintf ("leave NX_SetVideoMode\n") ; // We're done! return current ; } // ncolors <= 256 int NX_SetColors (_THIS, int firstcolor, int ncolors, SDL_Color * colors) { int i ; GR_PALETTE pal ; Dprintf ("enter NX_SetColors\n") ; if (ncolors > 256) return 0 ; pal.count = ncolors ; for (i = 0; i < ncolors; ++ i) { pal.palette [i].r = colors [i].r ; pal.palette [i].g = colors [i].g ; pal.palette [i].b = colors [i].b ; } GrSetSystemPalette (firstcolor, & pal) ; Dprintf ("leave NX_SetColors\n") ; return 1 ; } static int NX_ToggleFullScreen (_THIS, int on) { SDL_Rect rect ; Uint32 event_thread ; Dprintf ("enter NX_ToggleFullScreen\n") ; // Don't switch if we don't own the window if (SDL_windowid) return 0 ; // Don't lock if we are the event thread event_thread = SDL_EventThreadID () ; if (event_thread && (SDL_ThreadID () == event_thread)) { event_thread = 0 ; } if (event_thread) { SDL_Lock_EventThread() ; } if (on) { NX_EnterFullScreen (this) ; } else { this -> screen -> flags &= ~ SDL_FULLSCREEN ; NX_LeaveFullScreen (this) ; } rect.x = rect.y = 0 ; rect.w = this -> screen -> w, rect.h = this -> screen -> h ; NX_NormalUpdate (this, 1, & rect) ; if (event_thread) { SDL_Unlock_EventThread () ; } Dprintf ("leave NX_ToggleFullScreen\n") ; return 1 ; } // Update the current mouse state and position static void NX_UpdateMouse (_THIS) { int x, y ; GR_WINDOW_INFO info ; GR_SCREEN_INFO si ; Dprintf ("enter NX_UpdateMouse\n") ; // Lock the event thread, in multi-threading environments SDL_Lock_EventThread () ; GrGetScreenInfo (& si) ; GrGetWindowInfo (SDL_Window, & info) ; x = si.xpos - info.x ; y = si.ypos - info.y ; if (x >= 0 && x <= info.width && y >= 0 && y <= info.height) { SDL_PrivateAppActive (1, SDL_APPMOUSEFOCUS) ; SDL_PrivateMouseMotion (0, 0, x, y); } else { SDL_PrivateAppActive (0, SDL_APPMOUSEFOCUS) ; } SDL_Unlock_EventThread () ; Dprintf ("leave NX_UpdateMouse\n") ; } static int NX_SetGammaRamp (_THIS, Uint16 * ramp) { int i ; Uint16 * red, * green, * blue ; Dprintf ("enter NX_SetGammaRamp\n") ; if (SDL_Visual.bpp != 32 && SDL_Visual.bpp != 24) return -1 ; if (! GammaRamp_R) GammaRamp_R = (Uint16 *) malloc (sizeof (Uint16) * CI_SIZE) ; if (! GammaRamp_G) GammaRamp_G = (Uint16 *) malloc (sizeof (Uint16) * CI_SIZE) ; if (! GammaRamp_B) GammaRamp_B = (Uint16 *) malloc (sizeof (Uint16) * CI_SIZE) ; if ((! GammaRamp_R) || (! GammaRamp_G) || (! GammaRamp_B)) { SDL_OutOfMemory () ; return -1 ; } for (i = 0; i < CI_SIZE; ++ i) GammaRamp_R [i] = GammaRamp_G [i] = GammaRamp_B [i] = i ; red = ramp ; green = ramp + CI_SIZE ; blue = green + CI_SIZE ; for (i = 0; i < CI_SIZE; ++ i) { GammaRamp_R [i] = red [i] ; GammaRamp_G [i] = green [i] ; GammaRamp_B [i] = blue [i] ; } SDL_UpdateRect(this->screen, 0, 0, 0, 0); Dprintf ("leave NX_SetGammaRamp\n") ; return 0 ; } static int NX_GetGammaRamp (_THIS, Uint16 * ramp) { int i ; Uint16 * red, * green, * blue ; Dprintf ("enter NX_GetGammaRamp\n") ; if (SDL_Visual.bpp != 32 && SDL_Visual.bpp != 24) return -1 ; red = ramp ; green = ramp + CI_SIZE ; blue = green + CI_SIZE ; if (GammaRamp_R && GammaRamp_G && GammaRamp_B) { for (i = 0; i < CI_SIZE; ++ i) { red [i] = GammaRamp_R [i] ; green [i] = GammaRamp_G [i] ; blue [i] = GammaRamp_B [i] ; } } else { for (i = 0; i < CI_SIZE; ++ i) red [i] = green [i] = blue [i] = i ; } Dprintf ("leave NX_GetGammaRamp\n") ; return 0 ; }