view docs/man3/SDL_PauseAudio.3 @ 1242:caf0328c8058

Add XME hooks to X11 driver instead of relying on libxme...libxme hasn't changed in five years, and it's a small .c file that just calls into the X11 dependencies we already use elsewhere. Including it directly allows us to make use of the dynamic X11 code. Fixes Bugzilla #41. --ryan.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 12 Jan 2006 22:46:36 +0000
parents e5bc29de3f0a
children 546f7c1eb755
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.TH "SDL_PauseAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_PauseAudio\- Pauses and unpauses the audio callback processing
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBvoid \fBSDL_PauseAudio\fP\fR(\fBint pause_on\fR);
.SH "DESCRIPTION"
.PP
This function pauses and unpauses the audio callback processing\&. It should be called with \fBpause_on\fR=0 after opening the audio device to start playing sound\&. This is so you can safely initialize data for your callback function after opening the audio device\&. Silence will be written to the audio device during the pause\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_GetAudioStatus\fP\fR, \fI\fBSDL_OpenAudio\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58