view test/testdraw2.c @ 3092:cad1aefa2ed9

Date: Thu, 12 Mar 2009 15:14:38 +0200 From: "Mike Gorchak" Subject: New QNX patches In photon.tar.gz there are new files to be placed into ./src/video/photon/ directory. qnx3.diff - new patches for QNX support. Since I've found a lot of bugs in the new GF QNX Graphics Framework and I'm suspended development for GF driver until already found bugs will be fixed and switched to Photon driver implementation. sdl.diff - I've found that renderer creation result has not been checked and SDL shows error like: "there is no current renderer", now SDL will show correct error which was set be renderer.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 17 Mar 2009 03:24:22 +0000
parents 83c3a4b0e421
children 438ba87e9578
line wrap: on
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/* Simple program:  draw as many random objects on the screen as possible */

#include <stdlib.h>
#include <stdio.h>
#include <time.h>

#include "common.h"

#define NUM_OBJECTS	100

static CommonState *state;
static int num_objects;
static SDL_bool cycle_color;
static SDL_bool cycle_alpha;
static int cycle_direction = 1;
static int current_alpha = 255;
static int current_color = 255;
static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE;

void
DrawPoints(SDL_WindowID window)
{
    int i;
    int x, y;
    int window_w, window_h;

    /* Query the sizes */
    SDL_GetWindowSize(window, &window_w, &window_h);

    SDL_SetRenderDrawBlendMode(blendMode);
    for (i = 0; i < num_objects * 4; ++i) {
        /* Cycle the color and alpha, if desired */
        if (cycle_color) {
            current_color += cycle_direction;
            if (current_color < 0) {
                current_color = 0;
                cycle_direction = -cycle_direction;
            }
            if (current_color > 255) {
                current_color = 255;
                cycle_direction = -cycle_direction;
            }
        }
        if (cycle_alpha) {
            current_alpha += cycle_direction;
            if (current_alpha < 0) {
                current_alpha = 0;
                cycle_direction = -cycle_direction;
            }
            if (current_alpha > 255) {
                current_alpha = 255;
                cycle_direction = -cycle_direction;
            }
        }
        SDL_SetRenderDrawColor(255, (Uint8) current_color,
                               (Uint8) current_color, (Uint8) current_alpha);

        x = rand() % window_w;
        y = rand() % window_h;
        SDL_RenderPoint(x, y);
    }
    SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE);
}

void
DrawLines(SDL_WindowID window)
{
    int i;
    int x1, y1, x2, y2;
    int window_w, window_h;

    /* Query the sizes */
    SDL_GetWindowSize(window, &window_w, &window_h);

    SDL_SetRenderDrawBlendMode(blendMode);
    for (i = 0; i < num_objects; ++i) {
        /* Cycle the color and alpha, if desired */
        if (cycle_color) {
            current_color += cycle_direction;
            if (current_color < 0) {
                current_color = 0;
                cycle_direction = -cycle_direction;
            }
            if (current_color > 255) {
                current_color = 255;
                cycle_direction = -cycle_direction;
            }
        }
        if (cycle_alpha) {
            current_alpha += cycle_direction;
            if (current_alpha < 0) {
                current_alpha = 0;
                cycle_direction = -cycle_direction;
            }
            if (current_alpha > 255) {
                current_alpha = 255;
                cycle_direction = -cycle_direction;
            }
        }
        SDL_SetRenderDrawColor(255, (Uint8) current_color,
                               (Uint8) current_color, (Uint8) current_alpha);

        if (i == 0) {
            SDL_RenderLine(0, 0, window_w - 1, window_h - 1);
            SDL_RenderLine(0, window_h - 1, window_w - 1, 0);
            SDL_RenderLine(0, window_h / 2, window_w - 1, window_h / 2);
            SDL_RenderLine(window_w / 2, 0, window_w / 2, window_h - 1);
        } else {
            x1 = rand() % window_w;
            x2 = rand() % window_w;
            y1 = rand() % window_h;
            y2 = rand() % window_h;
            SDL_RenderLine(x1, y1, x2, y2);
        }
    }
    SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE);
}

void
DrawRects(SDL_WindowID window)
{
    int i;
    SDL_Rect rect;
    int window_w, window_h;

    /* Query the sizes */
    SDL_GetWindowSize(window, &window_w, &window_h);

    SDL_SetRenderDrawBlendMode(blendMode);
    for (i = 0; i < num_objects / 4; ++i) {
        /* Cycle the color and alpha, if desired */
        if (cycle_color) {
            current_color += cycle_direction;
            if (current_color < 0) {
                current_color = 0;
                cycle_direction = -cycle_direction;
            }
            if (current_color > 255) {
                current_color = 255;
                cycle_direction = -cycle_direction;
            }
        }
        if (cycle_alpha) {
            current_alpha += cycle_direction;
            if (current_alpha < 0) {
                current_alpha = 0;
                cycle_direction = -cycle_direction;
            }
            if (current_alpha > 255) {
                current_alpha = 255;
                cycle_direction = -cycle_direction;
            }
        }
        SDL_SetRenderDrawColor(255, (Uint8) current_color,
                               (Uint8) current_color, (Uint8) current_alpha);

        rect.w = rand() % (window_h / 2);
        rect.h = rand() % (window_h / 2);
        rect.x = (rand() % window_w) - (rect.w / 2);
        rect.y = (rand() % window_w) - (rect.h / 2);
        SDL_RenderFill(&rect);
    }
    SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE);
}

int
main(int argc, char *argv[])
{
    int i, done;
    SDL_Event event;
    Uint32 then, now, frames;

    /* Initialize parameters */
    num_objects = NUM_OBJECTS;

    /* Initialize test framework */
    state = CommonCreateState(argv, SDL_INIT_VIDEO);
    if (!state) {
        return 1;
    }
    for (i = 1; i < argc;) {
        int consumed;

        consumed = CommonArg(state, i);
        if (consumed == 0) {
            consumed = -1;
            if (SDL_strcasecmp(argv[i], "--blend") == 0) {
                if (argv[i + 1]) {
                    if (SDL_strcasecmp(argv[i + 1], "none") == 0) {
                        blendMode = SDL_BLENDMODE_NONE;
                        consumed = 2;
                    } else if (SDL_strcasecmp(argv[i + 1], "mask") == 0) {
                        blendMode = SDL_BLENDMODE_MASK;
                        consumed = 2;
                    } else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) {
                        blendMode = SDL_BLENDMODE_BLEND;
                        consumed = 2;
                    } else if (SDL_strcasecmp(argv[i + 1], "add") == 0) {
                        blendMode = SDL_BLENDMODE_ADD;
                        consumed = 2;
                    } else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) {
                        blendMode = SDL_BLENDMODE_MOD;
                        consumed = 2;
                    }
                }
            } else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) {
                cycle_color = SDL_TRUE;
                consumed = 1;
            } else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) {
                cycle_alpha = SDL_TRUE;
                consumed = 1;
            } else if (SDL_isdigit(*argv[i])) {
                num_objects = SDL_atoi(argv[i]);
                consumed = 1;
            }
        }
        if (consumed < 0) {
            fprintf(stderr,
                    "Usage: %s %s [--blend none|mask|blend|add|mod] [--cyclecolor] [--cyclealpha]\n",
                    argv[0], CommonUsage(state));
            return 1;
        }
        i += consumed;
    }
    if (!CommonInit(state)) {
        return 2;
    }

    /* Create the windows and initialize the renderers */
    for (i = 0; i < state->num_windows; ++i) {
        SDL_SelectRenderer(state->windows[i]);
        SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF);
        SDL_RenderFill(NULL);
    }

    srand(time(NULL));

    /* Main render loop */
    frames = 0;
    then = SDL_GetTicks();
    done = 0;
    while (!done) {
        /* Check for events */
        ++frames;
        while (SDL_PollEvent(&event)) {
            CommonEvent(state, &event, &done);
            switch (event.type) {
            case SDL_WINDOWEVENT:
                switch (event.window.event) {
                case SDL_WINDOWEVENT_EXPOSED:
                    SDL_SelectRenderer(event.window.windowID);
                    SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF);
                    SDL_RenderFill(NULL);
                    break;
                }
                break;
            default:
                break;
            }
        }
        for (i = 0; i < state->num_windows; ++i) {
            SDL_SelectRenderer(state->windows[i]);
            SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF);
            SDL_RenderFill(NULL);

            DrawRects(state->windows[i]);
            DrawLines(state->windows[i]);
            DrawPoints(state->windows[i]);

            SDL_RenderPresent();
        }
    }

    /* Print out some timing information */
    now = SDL_GetTicks();
    if (now > then) {
        double fps = ((double) frames * 1000) / (now - then);
        printf("%2.2f frames per second\n", fps);
    }
    return 0;
}

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