Mercurial > sdl-ios-xcode
view src/video/photon/SDL_photon_render.c @ 3092:cad1aefa2ed9
Date: Thu, 12 Mar 2009 15:14:38 +0200
From: "Mike Gorchak"
Subject: New QNX patches
In photon.tar.gz there are new files to be placed into ./src/video/photon/
directory.
qnx3.diff - new patches for QNX support. Since I've found a lot of bugs in
the new GF QNX Graphics Framework and I'm suspended development for GF
driver until already found bugs will be fixed and switched to Photon driver
implementation.
sdl.diff - I've found that renderer creation result has not been checked and
SDL shows error like: "there is no current renderer", now SDL will show
correct error which was set be renderer.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 17 Mar 2009 03:24:22 +0000 |
parents | |
children | aa1897bee1e9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org QNX Photon GUI SDL driver Copyright (C) 2009 Mike Gorchak (mike@malva.ua, lestat@i.com.ua) */ #include "SDL_config.h" #include "../SDL_pixels_c.h" #include "../SDL_yuv_sw_c.h" #include "SDL_video.h" #include "SDL_photon_render.h" #include "SDL_photon.h" static SDL_Renderer* photon_createrenderer(SDL_Window* window, Uint32 flags); static int photon_displaymodechanged(SDL_Renderer* renderer); static int photon_activaterenderer(SDL_Renderer* renderer); static int photon_createtexture(SDL_Renderer* renderer, SDL_Texture* texture); static int photon_querytexturepixels(SDL_Renderer* renderer, SDL_Texture* texture, void** pixels, int* pitch); static int photon_settexturepalette(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Color* colors, int firstcolor, int ncolors); static int photon_gettexturepalette(SDL_Renderer* renderer, SDL_Texture* texture, SDL_Color* colors, int firstcolor, int ncolors); static int photon_settexturecolormod(SDL_Renderer* renderer, SDL_Texture* texture); static int photon_settexturealphamod(SDL_Renderer* renderer, SDL_Texture* texture); static int photon_settextureblendmode(SDL_Renderer* renderer, SDL_Texture* texture); static int photon_settexturescalemode(SDL_Renderer* renderer, SDL_Texture* texture); static int photon_updatetexture(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* rect, const void* pixels, int pitch); static int photon_locktexture(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* rect, int markDirty, void** pixels, int* pitch); static void photon_unlocktexture(SDL_Renderer* renderer, SDL_Texture* texture); static void photon_dirtytexture(SDL_Renderer* renderer, SDL_Texture* texture, int numrects, const SDL_Rect* rects); static int photon_renderpoint(SDL_Renderer* renderer, int x, int y); static int photon_renderline(SDL_Renderer* renderer, int x1, int y1, int x2, int y2); static int photon_renderfill(SDL_Renderer* renderer, const SDL_Rect* rect); static int photon_rendercopy(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* srcrect, const SDL_Rect* dstrect); static void photon_renderpresent(SDL_Renderer* renderer); static void photon_destroytexture(SDL_Renderer* renderer, SDL_Texture* texture); static void photon_destroyrenderer(SDL_Renderer* renderer); SDL_RenderDriver photon_renderdriver= { photon_createrenderer, { "photon", (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY | SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED), (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK | SDL_BLENDMODE_BLEND | SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD), (SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_SLOW), 13, { SDL_PIXELFORMAT_INDEX8, SDL_PIXELFORMAT_RGB555, SDL_PIXELFORMAT_RGB565, SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_YV12, SDL_PIXELFORMAT_YUY2, SDL_PIXELFORMAT_UYVY, SDL_PIXELFORMAT_YVYU }, 0, 0 } }; static SDL_Renderer* photon_createrenderer(SDL_Window* window, Uint32 flags) { SDL_VideoDisplay* display = SDL_GetDisplayFromWindow(window); SDL_DisplayData* didata = (SDL_DisplayData*)display->driverdata; SDL_WindowData* wdata = (SDL_WindowData*)window->driverdata; SDL_Renderer* renderer = NULL; SDL_RenderData* rdata = NULL; /* Allocate new renderer structure */ renderer=(SDL_Renderer*)SDL_calloc(1, sizeof(SDL_Renderer)); if (renderer==NULL) { SDL_OutOfMemory(); return NULL; } /* Allocate renderer data */ rdata=(SDL_RenderData*)SDL_calloc(1, sizeof(SDL_RenderData)); if (rdata==NULL) { SDL_free(renderer); SDL_OutOfMemory(); return NULL; } renderer->DisplayModeChanged=photon_displaymodechanged; renderer->ActivateRenderer=photon_activaterenderer; renderer->CreateTexture=photon_createtexture; renderer->QueryTexturePixels=photon_querytexturepixels; renderer->SetTexturePalette=photon_settexturepalette; renderer->GetTexturePalette=photon_gettexturepalette; renderer->SetTextureAlphaMod=photon_settexturealphamod; renderer->SetTextureColorMod=photon_settexturecolormod; renderer->SetTextureBlendMode=photon_settextureblendmode; renderer->SetTextureScaleMode=photon_settexturescalemode; renderer->UpdateTexture=photon_updatetexture; renderer->LockTexture=photon_locktexture; renderer->UnlockTexture=photon_unlocktexture; renderer->DirtyTexture=photon_dirtytexture; renderer->RenderPoint=photon_renderpoint; renderer->RenderLine=photon_renderline; renderer->RenderFill=photon_renderfill; renderer->RenderCopy=photon_rendercopy; renderer->RenderPresent = photon_renderpresent; renderer->DestroyTexture = photon_destroytexture; renderer->DestroyRenderer = photon_destroyrenderer; renderer->info = photon_renderdriver.info; renderer->window = window->id; renderer->driverdata = rdata; /* Set render acceleration flag in case it is accelerated */ if ((didata->caps & SDL_PHOTON_ACCELERATED)==SDL_PHOTON_ACCELERATED) { renderer->info.flags=SDL_RENDERER_ACCELERATED; } else { renderer->info.flags&=~(SDL_RENDERER_ACCELERATED); } rdata->window=window; /* Check if upper level requested synchronization on vsync signal */ if ((flags & SDL_RENDERER_PRESENTVSYNC)==SDL_RENDERER_PRESENTVSYNC) { rdata->enable_vsync=SDL_TRUE; } else { rdata->enable_vsync=SDL_FALSE; } /* Check what buffer copy/flip scheme is requested */ rdata->surfaces_count=0; if ((flags & SDL_RENDERER_SINGLEBUFFER)==SDL_RENDERER_SINGLEBUFFER) { if ((flags & SDL_RENDERER_PRESENTDISCARD)==SDL_RENDERER_PRESENTDISCARD) { renderer->info.flags|=SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD; } else { renderer->info.flags|=SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY; } rdata->surfaces_count=1; rdata->surface_visible_idx=0; rdata->surface_render_idx=0; } else { if ((flags & SDL_RENDERER_PRESENTFLIP2)==SDL_RENDERER_PRESENTFLIP2) { renderer->info.flags|=SDL_RENDERER_PRESENTFLIP2; rdata->surfaces_count=2; rdata->surface_visible_idx=0; rdata->surface_render_idx=1; } else { if ((flags & SDL_RENDERER_PRESENTFLIP3)==SDL_RENDERER_PRESENTFLIP3) { renderer->info.flags|=SDL_RENDERER_PRESENTFLIP3; rdata->surfaces_count=3; rdata->surface_visible_idx=0; rdata->surface_render_idx=1; } else { renderer->info.flags|=SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY; rdata->surfaces_count=1; rdata->surface_visible_idx=0; rdata->surface_render_idx=0; } } } return renderer; } void photon_addrenderdriver(_THIS) { uint32_t it; for (it=0; it<_this->num_displays; it++) { SDL_AddRenderDriver(it, &photon_renderdriver); } } /****************************************************************************/ /* SDL render interface */ /****************************************************************************/ static int photon_displaymodechanged(SDL_Renderer* renderer) { SDL_RenderData* rdata=(SDL_RenderData*)renderer->driverdata; /* Remove all allocated surfaces, they are no more valid */ /* TODO: Add video mode change detection and new parameters detection */ return 0; } static int photon_activaterenderer(SDL_Renderer* renderer) { SDL_RenderData* rdata=(SDL_RenderData*)renderer->driverdata; SDL_VideoDisplay* display = SDL_GetDisplayFromWindow(rdata->window); SDL_DisplayData* didata = (SDL_DisplayData*)display->driverdata; return 0; } static int photon_createtexture(SDL_Renderer* renderer, SDL_Texture* texture) { SDL_RenderData* renderdata=(SDL_RenderData*)renderer->driverdata; SDL_Window* window=SDL_GetWindowFromID(renderer->window); SDL_VideoDisplay* display=SDL_GetDisplayFromWindow(window); SDL_TextureData* tdata=NULL; /* Allocate texture driver data */ tdata=(SDL_TextureData*)SDL_calloc(1, sizeof(SDL_TextureData)); if (tdata==NULL) { SDL_OutOfMemory(); return -1; } /* Set texture driver data */ texture->driverdata=tdata; } static int photon_querytexturepixels(SDL_Renderer* renderer, SDL_Texture* texture, void** pixels, int* pitch) { } static int photon_settexturepalette(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Color* colors, int firstcolor, int ncolors) { } static int photon_gettexturepalette(SDL_Renderer* renderer, SDL_Texture* texture, SDL_Color* colors, int firstcolor, int ncolors) { } static int photon_settexturecolormod(SDL_Renderer* renderer, SDL_Texture* texture) { } static int photon_settexturealphamod(SDL_Renderer* renderer, SDL_Texture* texture) { } static int photon_settextureblendmode(SDL_Renderer* renderer, SDL_Texture* texture) { } static int photon_settexturescalemode(SDL_Renderer* renderer, SDL_Texture* texture) { } static int photon_updatetexture(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* rect, const void* pixels, int pitch) { } static int photon_locktexture(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* rect, int markDirty, void** pixels, int* pitch) { } static void photon_unlocktexture(SDL_Renderer* renderer, SDL_Texture* texture) { } static void photon_dirtytexture(SDL_Renderer* renderer, SDL_Texture* texture, int numrects, const SDL_Rect* rects) { } static int photon_renderpoint(SDL_Renderer* renderer, int x, int y) { } static int photon_renderline(SDL_Renderer* renderer, int x1, int y1, int x2, int y2) { } static int photon_renderfill(SDL_Renderer* renderer, const SDL_Rect* rect) { } static int photon_rendercopy(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* srcrect, const SDL_Rect* dstrect) { } static void photon_renderpresent(SDL_Renderer* renderer) { } static void photon_destroytexture(SDL_Renderer* renderer, SDL_Texture* texture) { } static void photon_destroyrenderer(SDL_Renderer* renderer) { SDL_RenderData* rdata=(SDL_RenderData*)renderer->driverdata; uint32_t it; } /* vi: set ts=4 sw=4 expandtab: */