Mercurial > sdl-ios-xcode
view src/video/SDL_draw.h @ 3092:cad1aefa2ed9
Date: Thu, 12 Mar 2009 15:14:38 +0200
From: "Mike Gorchak"
Subject: New QNX patches
In photon.tar.gz there are new files to be placed into ./src/video/photon/
directory.
qnx3.diff - new patches for QNX support. Since I've found a lot of bugs in
the new GF QNX Graphics Framework and I'm suspended development for GF
driver until already found bugs will be fixed and switched to Photon driver
implementation.
sdl.diff - I've found that renderer creation result has not been checked and
SDL shows error like: "there is no current renderer", now SDL will show
correct error which was set be renderer.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 17 Mar 2009 03:24:22 +0000 |
parents | 9f2482d6662c |
children | 0267b8b1595c |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_blit.h" /* This code assumes that r, g, b, a are the source color, * and in the blend and add case, the RGB values are premultiplied by a. */ #define DRAW_MUL(_a, _b) (((unsigned)(_a)*(_b))/255) #define DRAW_FASTSETPIXEL(x, y, type, bpp, color) \ *(type *)((Uint8 *)dst->pixels + y * dst->pitch + x * bpp) = (type) color #define DRAW_FASTSETPIXEL1(x, y) DRAW_FASTSETPIXEL(x, y, Uint8, 1, color); #define DRAW_FASTSETPIXEL2(x, y) DRAW_FASTSETPIXEL(x, y, Uint16, 2, color); #define DRAW_FASTSETPIXEL4(x, y) DRAW_FASTSETPIXEL(x, y, Uint32, 4, color); #define DRAW_SETPIXEL(setpixel) \ do { \ unsigned sr = r, sg = g, sb = b, sa = a; \ setpixel; \ } while (0) #define DRAW_SETPIXEL_BLEND(getpixel, setpixel) \ do { \ unsigned sr, sg, sb, sa; sa; \ getpixel; \ sr = DRAW_MUL(inva, sr) + r; \ sg = DRAW_MUL(inva, sg) + g; \ sb = DRAW_MUL(inva, sb) + b; \ setpixel; \ } while (0) #define DRAW_SETPIXEL_ADD(getpixel, setpixel) \ do { \ unsigned sr, sg, sb, sa; sa; \ getpixel; \ sr += r; if (sr > 0xff) sr = 0xff; \ sg += g; if (sg > 0xff) sg = 0xff; \ sb += b; if (sb > 0xff) sb = 0xff; \ setpixel; \ } while (0) #define DRAW_SETPIXEL_MOD(getpixel, setpixel) \ do { \ unsigned sr, sg, sb, sa; sa; \ getpixel; \ sr = DRAW_MUL(sr, r); \ sg = DRAW_MUL(sg, g); \ sb = DRAW_MUL(sb, b); \ setpixel; \ } while (0) #define DRAW_SETPIXELXY(x, y, type, bpp, op) \ do { \ type *pixel = (type *)((Uint8 *)dst->pixels + y * dst->pitch + x * bpp); \ op; \ } while (0) /* * Define draw operators for RGB555 */ #define DRAW_SETPIXEL_RGB555 \ DRAW_SETPIXEL(RGB555_FROM_RGB(*pixel, sr, sg, sb)) #define DRAW_SETPIXEL_BLEND_RGB555 \ DRAW_SETPIXEL_BLEND(RGB_FROM_RGB555(*pixel, sr, sg, sb), \ RGB555_FROM_RGB(*pixel, sr, sg, sb)) #define DRAW_SETPIXEL_ADD_RGB555 \ DRAW_SETPIXEL_ADD(RGB_FROM_RGB555(*pixel, sr, sg, sb), \ RGB555_FROM_RGB(*pixel, sr, sg, sb)) #define DRAW_SETPIXEL_MOD_RGB555 \ DRAW_SETPIXEL_MOD(RGB_FROM_RGB555(*pixel, sr, sg, sb), \ RGB555_FROM_RGB(*pixel, sr, sg, sb)) #define DRAW_SETPIXELXY_RGB555(x, y) \ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB555) #define DRAW_SETPIXELXY_BLEND_RGB555(x, y) \ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB555) #define DRAW_SETPIXELXY_ADD_RGB555(x, y) \ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB555) #define DRAW_SETPIXELXY_MOD_RGB555(x, y) \ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB555) /* * Define draw operators for RGB565 */ #define DRAW_SETPIXEL_RGB565 \ DRAW_SETPIXEL(RGB565_FROM_RGB(*pixel, sr, sg, sb)) #define DRAW_SETPIXEL_BLEND_RGB565 \ DRAW_SETPIXEL_BLEND(RGB_FROM_RGB565(*pixel, sr, sg, sb), \ RGB565_FROM_RGB(*pixel, sr, sg, sb)) #define DRAW_SETPIXEL_ADD_RGB565 \ DRAW_SETPIXEL_ADD(RGB_FROM_RGB565(*pixel, sr, sg, sb), \ RGB565_FROM_RGB(*pixel, sr, sg, sb)) #define DRAW_SETPIXEL_MOD_RGB565 \ DRAW_SETPIXEL_MOD(RGB_FROM_RGB565(*pixel, sr, sg, sb), \ RGB565_FROM_RGB(*pixel, sr, sg, sb)) #define DRAW_SETPIXELXY_RGB565(x, y) \ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB565) #define DRAW_SETPIXELXY_BLEND_RGB565(x, y) \ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB565) #define DRAW_SETPIXELXY_ADD_RGB565(x, y) \ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB565) #define DRAW_SETPIXELXY_MOD_RGB565(x, y) \ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB565) /* * Define draw operators for RGB888 */ #define DRAW_SETPIXEL_RGB888 \ DRAW_SETPIXEL(RGB888_FROM_RGB(*pixel, sr, sg, sb)) #define DRAW_SETPIXEL_BLEND_RGB888 \ DRAW_SETPIXEL_BLEND(RGB_FROM_RGB888(*pixel, sr, sg, sb), \ RGB888_FROM_RGB(*pixel, sr, sg, sb)) #define DRAW_SETPIXEL_ADD_RGB888 \ DRAW_SETPIXEL_ADD(RGB_FROM_RGB888(*pixel, sr, sg, sb), \ RGB888_FROM_RGB(*pixel, sr, sg, sb)) #define DRAW_SETPIXEL_MOD_RGB888 \ DRAW_SETPIXEL_MOD(RGB_FROM_RGB888(*pixel, sr, sg, sb), \ RGB888_FROM_RGB(*pixel, sr, sg, sb)) #define DRAW_SETPIXELXY_RGB888(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGB888) #define DRAW_SETPIXELXY_BLEND_RGB888(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGB888) #define DRAW_SETPIXELXY_ADD_RGB888(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGB888) #define DRAW_SETPIXELXY_MOD_RGB888(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGB888) /* * Define draw operators for ARGB8888 */ #define DRAW_SETPIXEL_ARGB8888 \ DRAW_SETPIXEL(ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa)) #define DRAW_SETPIXEL_BLEND_ARGB8888 \ DRAW_SETPIXEL_BLEND(RGBA_FROM_ARGB8888(*pixel, sr, sg, sb, sa), \ ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa)) #define DRAW_SETPIXEL_ADD_ARGB8888 \ DRAW_SETPIXEL_ADD(RGBA_FROM_ARGB8888(*pixel, sr, sg, sb, sa), \ ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa)) #define DRAW_SETPIXEL_MOD_ARGB8888 \ DRAW_SETPIXEL_MOD(RGBA_FROM_ARGB8888(*pixel, sr, sg, sb, sa), \ ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa)) #define DRAW_SETPIXELXY_ARGB8888(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ARGB8888) #define DRAW_SETPIXELXY_BLEND_ARGB8888(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_ARGB8888) #define DRAW_SETPIXELXY_ADD_ARGB8888(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_ARGB8888) #define DRAW_SETPIXELXY_MOD_ARGB8888(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_ARGB8888) /* * Define draw operators for general RGB */ #define DRAW_SETPIXEL_RGB \ DRAW_SETPIXEL(PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb)) #define DRAW_SETPIXEL_BLEND_RGB \ DRAW_SETPIXEL_BLEND(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \ PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb)) #define DRAW_SETPIXEL_ADD_RGB \ DRAW_SETPIXEL_ADD(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \ PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb)) #define DRAW_SETPIXEL_MOD_RGB \ DRAW_SETPIXEL_MOD(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \ PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb)) #define DRAW_SETPIXELXY2_RGB(x, y) \ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB) #define DRAW_SETPIXELXY4_RGB(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGB) #define DRAW_SETPIXELXY2_BLEND_RGB(x, y) \ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB) #define DRAW_SETPIXELXY4_BLEND_RGB(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGB) #define DRAW_SETPIXELXY2_ADD_RGB(x, y) \ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB) #define DRAW_SETPIXELXY4_ADD_RGB(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGB) #define DRAW_SETPIXELXY2_MOD_RGB(x, y) \ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB) #define DRAW_SETPIXELXY4_MOD_RGB(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGB) /* * Define draw operators for general RGBA */ #define DRAW_SETPIXEL_RGBA \ DRAW_SETPIXEL(PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa)) #define DRAW_SETPIXEL_BLEND_RGBA \ DRAW_SETPIXEL_BLEND(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \ PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa)) #define DRAW_SETPIXEL_ADD_RGBA \ DRAW_SETPIXEL_ADD(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \ PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa)) #define DRAW_SETPIXEL_MOD_RGBA \ DRAW_SETPIXEL_MOD(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \ PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa)) #define DRAW_SETPIXELXY4_RGBA(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGBA) #define DRAW_SETPIXELXY4_BLEND_RGBA(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGBA) #define DRAW_SETPIXELXY4_ADD_RGBA(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGBA) #define DRAW_SETPIXELXY4_MOD_RGBA(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGBA) /* * Define line drawing macro */ #define ABS(_x) ((_x) < 0 ? -(_x) : (_x)) #define BRESENHAM(x1, y1, x2, y2, op) \ { \ int i, deltax, deltay, numpixels; \ int d, dinc1, dinc2; \ int x, xinc1, xinc2; \ int y, yinc1, yinc2; \ \ deltax = ABS(x2 - x1); \ deltay = ABS(y2 - y1); \ \ if (deltax >= deltay) { \ numpixels = deltax + 1; \ d = (2 * deltay) - deltax; \ dinc1 = deltay * 2; \ dinc2 = (deltay - deltax) * 2; \ xinc1 = 1; \ xinc2 = 1; \ yinc1 = 0; \ yinc2 = 1; \ } else { \ numpixels = deltay + 1; \ d = (2 * deltax) - deltay; \ dinc1 = deltax * 2; \ dinc2 = (deltax - deltay) * 2; \ xinc1 = 0; \ xinc2 = 1; \ yinc1 = 1; \ yinc2 = 1; \ } \ \ if (x1 > x2) { \ xinc1 = -xinc1; \ xinc2 = -xinc2; \ } \ if (y1 > y2) { \ yinc1 = -yinc1; \ yinc2 = -yinc2; \ } \ \ x = x1; \ y = y1; \ \ for (i = 0; i < numpixels; ++i) { \ op(x, y); \ if (d < 0) { \ d += dinc1; \ x += xinc1; \ y += yinc1; \ } else { \ d += dinc2; \ x += xinc2; \ y += yinc2; \ } \ } \ } #define DRAWLINE(x0, y0, x1, y1, op) BRESENHAM(x0, y0, x1, y1, op) /* * Define blend fill macro */ #define FILLRECT(type, op) \ do { \ int width = dstrect->w; \ int height = dstrect->h; \ int pitch = (dst->pitch / dst->format->BytesPerPixel); \ int skip = pitch - width; \ type *pixel = (type *)dst->pixels + dstrect->y * pitch + dstrect->x; \ while (height--) { \ { int n = (width+3)/4; \ switch (width & 3) { \ case 0: do { op; pixel++; \ case 3: op; pixel++; \ case 2: op; pixel++; \ case 1: op; pixel++; \ } while ( --n > 0 ); \ } \ } \ pixel += skip; \ } \ } while (0) /* * Define blend line macro */ /* vi: set ts=4 sw=4 expandtab: */