Mercurial > sdl-ios-xcode
view docs/html/sdlsurface.html @ 3092:cad1aefa2ed9
Date: Thu, 12 Mar 2009 15:14:38 +0200
From: "Mike Gorchak"
Subject: New QNX patches
In photon.tar.gz there are new files to be placed into ./src/video/photon/
directory.
qnx3.diff - new patches for QNX support. Since I've found a lot of bugs in
the new GF QNX Graphics Framework and I'm suspended development for GF
driver until already found bugs will be fixed and switched to Photon driver
implementation.
sdl.diff - I've found that renderer creation result has not been checked and
SDL shows error like: "there is no current renderer", now SDL will show
correct error which was set be renderer.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 17 Mar 2009 03:24:22 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_Surface</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_PixelFormat" HREF="sdlpixelformat.html"><LINK REL="NEXT" TITLE="SDL_VideoInfo" HREF="sdlvideoinfo.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlpixelformat.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlvideoinfo.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLSURFACE" ></A >SDL_Surface</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN3263" ></A ><H2 >Name</H2 >SDL_Surface -- Graphical Surface Structure</DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN3266" ></A ><H2 >Structure Definition</H2 ><PRE CLASS="PROGRAMLISTING" >typedef struct SDL_Surface { Uint32 flags; /* Read-only */ SDL_PixelFormat *format; /* Read-only */ int w, h; /* Read-only */ Uint16 pitch; /* Read-only */ void *pixels; /* Read-write */ /* clipping information */ SDL_Rect clip_rect; /* Read-only */ /* Reference count -- used when freeing surface */ int refcount; /* Read-mostly */ /* This structure also contains private fields not shown here */ } SDL_Surface;</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN3269" ></A ><H2 >Structure Data</H2 ><DIV CLASS="INFORMALTABLE" ><A NAME="AEN3271" ></A ><P ></P ><TABLE BORDER="0" CLASS="CALSTABLE" ><TBODY ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >flags</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Surface flags</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >format</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Pixel <A HREF="sdlpixelformat.html" >format</A ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >w, h</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Width and height of the surface</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >pitch</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Length of a surface scanline in bytes</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >pixels</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Pointer to the actual pixel data</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >clip_rect</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >surface clip <A HREF="sdlrect.html" >rectangle</A ></TD ></TR ></TBODY ></TABLE ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN3300" ></A ><H2 >Description</H2 ><P ><SPAN CLASS="STRUCTNAME" >SDL_Surface</SPAN >'s represent areas of "graphical" memory, memory that can be drawn to. The video framebuffer is returned as a <SPAN CLASS="STRUCTNAME" >SDL_Surface</SPAN > by <A HREF="sdlsetvideomode.html" ><TT CLASS="FUNCTION" >SDL_SetVideoMode</TT ></A > and <A HREF="sdlgetvideosurface.html" ><TT CLASS="FUNCTION" >SDL_GetVideoSurface</TT ></A >. Most of the fields should be pretty obvious. <TT CLASS="STRUCTFIELD" ><I >w</I ></TT > and <TT CLASS="STRUCTFIELD" ><I >h</I ></TT > are the width and height of the surface in pixels. <TT CLASS="STRUCTFIELD" ><I >pixels</I ></TT > is a pointer to the actual pixel data, the surface should be <A HREF="sdllocksurface.html" >locked</A > before accessing this field. The <TT CLASS="STRUCTFIELD" ><I >clip_rect</I ></TT > field is the clipping rectangle as set by <A HREF="sdlsetcliprect.html" ><TT CLASS="FUNCTION" >SDL_SetClipRect</TT ></A >.</P ><P >The following are supported in the <TT CLASS="STRUCTFIELD" ><I >flags</I ></TT > field.</P ><DIV CLASS="INFORMALTABLE" ><A NAME="AEN3318" ></A ><P ></P ><TABLE BORDER="1" CLASS="CALSTABLE" ><TBODY ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_SWSURFACE</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Surface is stored in system memory</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_HWSURFACE</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Surface is stored in video memory</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_ASYNCBLIT</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Surface uses asynchronous blits if possible</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_ANYFORMAT</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Allows any pixel-format (Display surface)</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_HWPALETTE</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Surface has exclusive palette</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_DOUBLEBUF</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Surface is double buffered (Display surface)</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_FULLSCREEN</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Surface is full screen (Display Surface)</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_OPENGL</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Surface has an OpenGL context (Display Surface)</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_OPENGLBLIT</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Surface supports OpenGL blitting (Display Surface)</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_RESIZABLE</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Surface is resizable (Display Surface)</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_HWACCEL</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Surface blit uses hardware acceleration</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_SRCCOLORKEY</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Surface use colorkey blitting</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_RLEACCEL</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Colorkey blitting is accelerated with RLE</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_SRCALPHA</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Surface blit uses alpha blending</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_PREALLOC</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Surface uses preallocated memory</TD ></TR ></TBODY ></TABLE ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN3381" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlpixelformat.html" ><SPAN CLASS="STRUCTNAME" >SDL_PixelFormat</SPAN ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlpixelformat.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlvideoinfo.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_PixelFormat</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_VideoInfo</TD ></TR ></TABLE ></DIV ></BODY ></HTML >