Mercurial > sdl-ios-xcode
view docs/html/sdlgetrelativemousestate.html @ 3092:cad1aefa2ed9
Date: Thu, 12 Mar 2009 15:14:38 +0200
From: "Mike Gorchak"
Subject: New QNX patches
In photon.tar.gz there are new files to be placed into ./src/video/photon/
directory.
qnx3.diff - new patches for QNX support. Since I've found a lot of bugs in
the new GF QNX Graphics Framework and I'm suspended development for GF
driver until already found bugs will be fixed and switched to Photon driver
implementation.
sdl.diff - I've found that renderer creation result has not been checked and
SDL shows error like: "there is no current renderer", now SDL will show
correct error which was set be renderer.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 17 Mar 2009 03:24:22 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_GetRelativeMouseState</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Event Functions." HREF="eventfunctions.html"><LINK REL="PREVIOUS" TITLE="SDL_GetMouseState" HREF="sdlgetmousestate.html"><LINK REL="NEXT" TITLE="SDL_GetAppState" HREF="sdlgetappstate.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlgetmousestate.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlgetappstate.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLGETRELATIVEMOUSESTATE" ></A >SDL_GetRelativeMouseState</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN5902" ></A ><H2 >Name</H2 >SDL_GetRelativeMouseState -- Retrieve the current state of the mouse</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN5905" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN5906" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >Uint8 <B CLASS="FSFUNC" >SDL_GetRelativeMouseState</B ></CODE >(int *x, int *y);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN5912" ></A ><H2 >Description</H2 ><P >The current button state is returned as a button bitmask, which can be tested using the <TT CLASS="LITERAL" >SDL_BUTTON(X)</TT > macros, and <TT CLASS="PARAMETER" ><I >x</I ></TT > and <TT CLASS="PARAMETER" ><I >y</I ></TT > are set to the change in the mouse position since the last call to <TT CLASS="FUNCTION" >SDL_GetRelativeMouseState</TT > or since event initialization. You can pass <TT CLASS="LITERAL" >NULL</TT > for either <TT CLASS="PARAMETER" ><I >x</I ></TT > or <TT CLASS="PARAMETER" ><I >y</I ></TT >.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN5922" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlgetmousestate.html" ><TT CLASS="FUNCTION" >SDL_GetMouseState</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlgetmousestate.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlgetappstate.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_GetMouseState</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="eventfunctions.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_GetAppState</TD ></TR ></TABLE ></DIV ></BODY ></HTML >