Mercurial > sdl-ios-xcode
view docs/html/joystick.html @ 3092:cad1aefa2ed9
Date: Thu, 12 Mar 2009 15:14:38 +0200
From: "Mike Gorchak"
Subject: New QNX patches
In photon.tar.gz there are new files to be placed into ./src/video/photon/
directory.
qnx3.diff - new patches for QNX support. Since I've found a lot of bugs in
the new GF QNX Graphics Framework and I'm suspended development for GF
driver until already found bugs will be fixed and switched to Photon driver
implementation.
sdl.diff - I've found that renderer creation result has not been checked and
SDL shows error like: "there is no current renderer", now SDL will show
correct error which was set be renderer.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 17 Mar 2009 03:24:22 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >Joystick</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="SDL Reference" HREF="reference.html"><LINK REL="PREVIOUS" TITLE="SDL_JoystickEventState" HREF="sdljoystickeventstate.html"><LINK REL="NEXT" TITLE="SDL_NumJoysticks" HREF="sdlnumjoysticks.html"><META NAME="KEYWORD" CONTENT="joystick"><META NAME="KEYWORD" CONTENT="function"></HEAD ><BODY CLASS="CHAPTER" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdljoystickeventstate.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlnumjoysticks.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><DIV CLASS="CHAPTER" ><H1 ><A NAME="JOYSTICK" ></A >Chapter 9. Joystick</H1 ><DIV CLASS="TOC" ><DL ><DT ><B >Table of Contents</B ></DT ><DT ><A HREF="sdlnumjoysticks.html" >SDL_NumJoysticks</A > -- Count available joysticks.</DT ><DT ><A HREF="sdljoystickname.html" >SDL_JoystickName</A > -- Get joystick name.</DT ><DT ><A HREF="sdljoystickopen.html" >SDL_JoystickOpen</A > -- Opens a joystick for use.</DT ><DT ><A HREF="sdljoystickopened.html" >SDL_JoystickOpened</A > -- Determine if a joystick has been opened</DT ><DT ><A HREF="sdljoystickindex.html" >SDL_JoystickIndex</A > -- Get the index of an SDL_Joystick.</DT ><DT ><A HREF="sdljoysticknumaxes.html" >SDL_JoystickNumAxes</A > -- Get the number of joystick axes</DT ><DT ><A HREF="sdljoysticknumballs.html" >SDL_JoystickNumBalls</A > -- Get the number of joystick trackballs</DT ><DT ><A HREF="sdljoysticknumhats.html" >SDL_JoystickNumHats</A > -- Get the number of joystick hats</DT ><DT ><A HREF="sdljoysticknumbuttons.html" >SDL_JoystickNumButtons</A > -- Get the number of joysitck buttons</DT ><DT ><A HREF="sdljoystickupdate.html" >SDL_JoystickUpdate</A > -- Updates the state of all joysticks</DT ><DT ><A HREF="sdljoystickgetaxis.html" >SDL_JoystickGetAxis</A > -- Get the current state of an axis</DT ><DT ><A HREF="sdljoystickgethat.html" >SDL_JoystickGetHat</A > -- Get the current state of a joystick hat</DT ><DT ><A HREF="sdljoystickgetbutton.html" >SDL_JoystickGetButton</A > -- Get the current state of a given button on a given joystick</DT ><DT ><A HREF="sdljoystickgetball.html" >SDL_JoystickGetBall</A > -- Get relative trackball motion</DT ><DT ><A HREF="sdljoystickclose.html" >SDL_JoystickClose</A > -- Closes a previously opened joystick</DT ></DL ></DIV ><P >Joysticks, and other similar input devices, have a very strong role in game playing and SDL provides comprehensive support for them. Axes, Buttons, POV Hats and trackballs are all supported.</P ><P >Joystick support is initialized by passed the <TT CLASS="LITERAL" >SDL_INIT_JOYSTICK</TT > flag to <A HREF="sdlinit.html" ><TT CLASS="FUNCTION" >SDL_Init</TT ></A >. Once initilized joysticks must be opened using <A HREF="sdljoystickopen.html" ><TT CLASS="FUNCTION" >SDL_JoystickOpen</TT ></A >.</P ><P >While using the functions describe in this secton may seem like the best way to access and read from joysticks, in most cases they aren't. Ideally joysticks should be read using the <A HREF="event.html" >event</A > system. To enable this, you must set the joystick event processing state with <A HREF="sdljoystickeventstate.html" ><TT CLASS="FUNCTION" >SDL_JoystickEventState</TT ></A >. Joysticks must be <A HREF="sdljoystickopen.html" >opened</A > before they can be used of course.</P ><DIV CLASS="NOTE" ><BLOCKQUOTE CLASS="NOTE" ><P ><B >Note: </B >If you are <SPAN CLASS="emphasis" ><I CLASS="EMPHASIS" >not</I ></SPAN > handling the joystick via the event queue then you must explicitly request a joystick update by calling <A HREF="sdljoystickupdate.html" ><TT CLASS="FUNCTION" >SDL_JoystickUpdate</TT ></A >.</P ></BLOCKQUOTE ></DIV ><DIV CLASS="NOTE" ><BLOCKQUOTE CLASS="NOTE" ><P ><B >Note: </B >Force Feedback is not yet support. Sam (slouken@libsdl.org) is soliciting suggestions from people with force-feedback experience on the best wat to desgin the API.</P ></BLOCKQUOTE ></DIV ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdljoystickeventstate.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlnumjoysticks.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_JoystickEventState</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="reference.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_NumJoysticks</TD ></TR ></TABLE ></DIV ></BODY ></HTML >