Mercurial > sdl-ios-xcode
view docs/html/eventfunctions.html @ 3092:cad1aefa2ed9
Date: Thu, 12 Mar 2009 15:14:38 +0200
From: "Mike Gorchak"
Subject: New QNX patches
In photon.tar.gz there are new files to be placed into ./src/video/photon/
directory.
qnx3.diff - new patches for QNX support. Since I've found a lot of bugs in
the new GF QNX Graphics Framework and I'm suspended development for GF
driver until already found bugs will be fixed and switched to Photon driver
implementation.
sdl.diff - I've found that renderer creation result has not been checked and
SDL shows error like: "there is no current renderer", now SDL will show
correct error which was set be renderer.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 17 Mar 2009 03:24:22 +0000 |
parents | 355632dca928 |
children |
line wrap: on
line source
<HTML ><HEAD ><TITLE >Event Functions.</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Events" HREF="event.html"><LINK REL="PREVIOUS" TITLE="SDLKey" HREF="sdlkey.html"><LINK REL="NEXT" TITLE="SDL_PumpEvents" HREF="sdlpumpevents.html"></HEAD ><BODY CLASS="SECT1" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlkey.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" >Chapter 8. Events</TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlpumpevents.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><DIV CLASS="SECT1" ><H1 CLASS="SECT1" ><A NAME="EVENTFUNCTIONS" ></A >Event Functions.</H1 ><DIV CLASS="TOC" ><DL ><DT ><B >Table of Contents</B ></DT ><DT ><A HREF="sdlpumpevents.html" >SDL_PumpEvents</A > -- Pumps the event loop, gathering events from the input devices.</DT ><DT ><A HREF="sdlpeepevents.html" >SDL_PeepEvents</A > -- Checks the event queue for messages and optionally returns them.</DT ><DT ><A HREF="sdlpollevent.html" >SDL_PollEvent</A > -- Polls for currently pending events.</DT ><DT ><A HREF="sdlwaitevent.html" >SDL_WaitEvent</A > -- Waits indefinitely for the next available event.</DT ><DT ><A HREF="sdlpushevent.html" >SDL_PushEvent</A > -- Pushes an event onto the event queue</DT ><DT ><A HREF="sdlseteventfilter.html" >SDL_SetEventFilter</A > -- Sets up a filter to process all events before they are posted to the event queue.</DT ><DT ><A HREF="sdlgeteventfilter.html" >SDL_GetEventFilter</A > -- Retrieves a pointer to he event filter</DT ><DT ><A HREF="sdleventstate.html" >SDL_EventState</A > -- This function allows you to set the state of processing certain events.</DT ><DT ><A HREF="sdlgetkeystate.html" >SDL_GetKeyState</A > -- Get a snapshot of the current keyboard state</DT ><DT ><A HREF="sdlgetmodstate.html" >SDL_GetModState</A > -- Get the state of modifier keys.</DT ><DT ><A HREF="sdlsetmodstate.html" >SDL_SetModState</A > -- Set the current key modifier state</DT ><DT ><A HREF="sdlgetkeyname.html" >SDL_GetKeyName</A > -- Get the name of an SDL virtual keysym</DT ><DT ><A HREF="sdlenableunicode.html" >SDL_EnableUNICODE</A > -- Enable UNICODE translation</DT ><DT ><A HREF="sdlenablekeyrepeat.html" >SDL_EnableKeyRepeat</A > -- Set keyboard repeat rate.</DT ><DT ><A HREF="sdlgetmousestate.html" >SDL_GetMouseState</A > -- Retrieve the current state of the mouse</DT ><DT ><A HREF="sdlgetrelativemousestate.html" >SDL_GetRelativeMouseState</A > -- Retrieve the current state of the mouse</DT ><DT ><A HREF="sdlgetappstate.html" >SDL_GetAppState</A > -- Get the state of the application</DT ><DT ><A HREF="sdljoystickeventstate.html" >SDL_JoystickEventState</A > -- Enable/disable joystick event polling</DT ></DL ></DIV ><DIV CLASS="INFORMALTABLE" ><A NAME="AEN5312" ></A ><P ></P ><TABLE BORDER="0" CLASS="CALSTABLE" ><TBODY ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlpumpevents.html" >SDL_PumpEvents</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Pumps the event loop, gathering events from the input devices</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlpeepevents.html" >SDL_PeepEvents</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Checks the event queue for messages and optionally returns them</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlpollevent.html" >SDL_PollEvent</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Polls for currently pending events</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlwaitevent.html" >SDL_WaitEvent</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Waits indefinitely for the next available event</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlpushevent.html" >SDL_PushEvent</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Pushes an event onto the event queue</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlseteventfilter.html" >SDL_SetEventFilter</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Sets up a filter to process all events</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdleventstate.html" >SDL_EventState</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Allows you to set the state of processing certain events</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlgetkeystate.html" >SDL_GetKeyState</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Get a snapshot of the current keyboard state</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlgetmodstate.html" >SDL_GetModState</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Get the state of modifier keys</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlsetmodstate.html" >SDL_SetModState</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Set the state of modifier keys</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlgetkeyname.html" >SDL_GetKeyName</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Get the name of an SDL virtual keysym</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlenableunicode.html" >SDL_EnableUNICODE</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Enable UNICODE translation</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlenablekeyrepeat.html" >SDL_EnableKeyRepeat</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Set keyboard repeat rate</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlgetmousestate.html" >SDL_GetMouseState</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Retrieve the current state of the mouse</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlgetrelativemousestate.html" >SDL_GetRelativeMouseState</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Retrieve the current state of the mouse</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlgetappstate.html" >SDL_GetAppState</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Get the state of the application</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdljoystickeventstate.html" >SDL_JoystickEventState</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Enable/disable joystick event polling</TD ></TR ></TBODY ></TABLE ><P ></P ></DIV ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlkey.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlpumpevents.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDLKey</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="event.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_PumpEvents</TD ></TR ></TABLE ></DIV ></BODY ></HTML >