Mercurial > sdl-ios-xcode
view XCodeiPhoneOS/Template/SDL Application/main.c @ 3092:cad1aefa2ed9
Date: Thu, 12 Mar 2009 15:14:38 +0200
From: "Mike Gorchak"
Subject: New QNX patches
In photon.tar.gz there are new files to be placed into ./src/video/photon/
directory.
qnx3.diff - new patches for QNX support. Since I've found a lot of bugs in
the new GF QNX Graphics Framework and I'm suspended development for GF
driver until already found bugs will be fixed and switched to Photon driver
implementation.
sdl.diff - I've found that renderer creation result has not been checked and
SDL shows error like: "there is no current renderer", now SDL will show
correct error which was set be renderer.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 17 Mar 2009 03:24:22 +0000 |
parents | f55c87ae336b |
children |
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/* * rectangles.c * written by Holmes Futrell * use however you want */ #include "SDL.h" #include <time.h> #define SCREEN_WIDTH 320 #define SCREEN_HEIGHT 480 int randomInt(int min, int max) { return min + rand() % (max - min + 1); } void render(void) { Uint8 r, g, b; /* Come up with a random rectangle */ SDL_Rect rect; rect.w = randomInt(64, 128); rect.h = randomInt(64, 128); rect.x = randomInt(0, SCREEN_WIDTH); rect.y = randomInt(0, SCREEN_HEIGHT); /* Come up with a random color */ r = randomInt(50, 255); g = randomInt(50, 255); b = randomInt(50, 255); /* Fill the rectangle in the color */ SDL_RenderFill(r, g, b, 255, &rect); /* update screen */ SDL_RenderPresent(); } int main(int argc, char *argv[]) { SDL_WindowID windowID; int done; SDL_Event event; /* initialize SDL */ if (SDL_Init(SDL_INIT_VIDEO) < 0) { printf("Could not initialize SDL\n"); } /* seed random number generator */ srand(time(NULL)); /* create window and renderer */ windowID = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN); if (windowID == 0) { printf("Could not initialize Window\n"); } if (SDL_CreateRenderer(windowID, -1, 0) != 0) { printf("Could not create renderer\n"); } /* Fill screen with black */ SDL_RenderFill(0, 0, 0, 0, NULL); /* Enter render loop, waiting for user to quit */ done = 0; while (!done) { while (SDL_PollEvent(&event)) { if (event.type == SDL_QUIT) { done = 1; } } render(); SDL_Delay(1); } /* shutdown SDL */ SDL_Quit(); return 0; }