view src/video/x11/SDL_x11dyn.h @ 1207:c9ec00d3e8bc

To: sdl@libsdl.org From: Christian Walther <cwalther@gmx.ch> Date: Wed, 21 Dec 2005 13:39:39 +0100 Subject: [SDL] Another mouse bug patch for Mac OS X Oh my, yet another change in the quartz mouse handling code! :) The attached patch fixes the following bug: Calling SDL_WarpMouse() while the cursor is invisible and grabbed should only update SDL's internal mouse location, not try to warp the system cursor (which is not at that location, but fixed in the middle of the window). Otherwise, the next mouse motion event is wrong. Please apply. Thanks Christian
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 21 Dec 2005 18:02:36 +0000
parents 4b3e2294782d
children d05306f0dc21
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifndef _SDL_x11dyn_h
#define _SDL_x11dyn_h

#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/Xatom.h>
#include <X11/Xproto.h>
#include <X11/Xlibint.h>

#if defined(__osf__)
#include <XFree86/extensions/extutil.h>
#else
#include <X11/extensions/extutil.h>
#endif

#ifndef NO_SHARED_MEMORY
#include <sys/ipc.h>
#include <sys/shm.h>
#include <X11/extensions/XShm.h>
#endif

/*
 * Never reference Xlib directly...we might load it dynamically at runtime.
 *  Even if we don't, for readability, we still use the function pointers
 *  (although the symbol resolution will be done by the loader in that case).
 *
 * We define SDL_X11_SYM and include SDL_x11sym.h to accomplish various
 *  goals, without having to duplicate those function signatures.
 */
#ifdef __cplusplus
extern "C" {
#endif

/* evil function signatures... */
typedef Bool (*SDL_X11_XESetWireToEventRetType)(Display*,XEvent*,xEvent*);
typedef int (*SDL_X11_XSynchronizeRetType)(Display*);
typedef Status (*SDL_X11_XESetEventToWireRetType)(Display*,XEvent*,xEvent*);

#define SDL_X11_SYM(ret,fn,params) extern ret (*p##fn) params;
#include "SDL_x11sym.h"
#undef SDL_X11_SYM

/* Macro in the xlib headers, not an actual symbol... */
#define pXDestroyImage XDestroyImage

int SDL_X11_LoadSymbols(void);
void SDL_X11_UnloadSymbols(void);

#ifdef __cplusplus
}
#endif

#endif  /* !defined _SDL_x11dyn_h */