Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11dyn.h @ 1207:c9ec00d3e8bc
To: sdl@libsdl.org
From: Christian Walther <cwalther@gmx.ch>
Date: Wed, 21 Dec 2005 13:39:39 +0100
Subject: [SDL] Another mouse bug patch for Mac OS X
Oh my, yet another change in the quartz mouse handling code! :)
The attached patch fixes the following bug:
Calling SDL_WarpMouse() while the cursor is invisible and grabbed should
only update SDL's internal mouse location, not try to warp the system
cursor (which is not at that location, but fixed in the middle of the
window). Otherwise, the next mouse motion event is wrong.
Please apply.
Thanks
Christian
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 21 Dec 2005 18:02:36 +0000 |
parents | 4b3e2294782d |
children | d05306f0dc21 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifndef _SDL_x11dyn_h #define _SDL_x11dyn_h #include <X11/Xlib.h> #include <X11/Xutil.h> #include <X11/Xatom.h> #include <X11/Xproto.h> #include <X11/Xlibint.h> #if defined(__osf__) #include <XFree86/extensions/extutil.h> #else #include <X11/extensions/extutil.h> #endif #ifndef NO_SHARED_MEMORY #include <sys/ipc.h> #include <sys/shm.h> #include <X11/extensions/XShm.h> #endif /* * Never reference Xlib directly...we might load it dynamically at runtime. * Even if we don't, for readability, we still use the function pointers * (although the symbol resolution will be done by the loader in that case). * * We define SDL_X11_SYM and include SDL_x11sym.h to accomplish various * goals, without having to duplicate those function signatures. */ #ifdef __cplusplus extern "C" { #endif /* evil function signatures... */ typedef Bool (*SDL_X11_XESetWireToEventRetType)(Display*,XEvent*,xEvent*); typedef int (*SDL_X11_XSynchronizeRetType)(Display*); typedef Status (*SDL_X11_XESetEventToWireRetType)(Display*,XEvent*,xEvent*); #define SDL_X11_SYM(ret,fn,params) extern ret (*p##fn) params; #include "SDL_x11sym.h" #undef SDL_X11_SYM /* Macro in the xlib headers, not an actual symbol... */ #define pXDestroyImage XDestroyImage int SDL_X11_LoadSymbols(void); void SDL_X11_UnloadSymbols(void); #ifdef __cplusplus } #endif #endif /* !defined _SDL_x11dyn_h */