view src/video/x11/SDL_x11dga.c @ 1207:c9ec00d3e8bc

To: sdl@libsdl.org From: Christian Walther <cwalther@gmx.ch> Date: Wed, 21 Dec 2005 13:39:39 +0100 Subject: [SDL] Another mouse bug patch for Mac OS X Oh my, yet another change in the quartz mouse handling code! :) The attached patch fixes the following bug: Calling SDL_WarpMouse() while the cursor is invisible and grabbed should only update SDL's internal mouse location, not try to warp the system cursor (which is not at that location, but fixed in the middle of the window). Otherwise, the next mouse motion event is wrong. Please apply. Thanks Christian
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 21 Dec 2005 18:02:36 +0000
parents b8d311d90021
children c9b51268668f
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* This is currently only used to enable DGA mouse.
   The new fullscreen code makes it very difficult to handle DGA dynamically.
   There will be a completely separate DGA driver that is fullscreen-only.
*/

#include <stdlib.h>		/* For getenv() */
#include "SDL_video.h"
#include "SDL_cursor_c.h"
#include "SDL_x11dga_c.h"

/* Global for the error handler */
int dga_event, dga_error = -1;

void X11_EnableDGAMouse(_THIS)
{
#ifdef XFREE86_DGAMOUSE
    int dga_major, dga_minor;
    int use_dgamouse;
    const char *env_use_dgamouse;

    /* Check configuration to see if we should use DGA mouse */
#ifdef DEFAULT_DGAMOUSE
    use_dgamouse = 1;
#else
    use_dgamouse = 0;
#endif
    env_use_dgamouse = getenv("SDL_VIDEO_X11_DGAMOUSE");
    if ( env_use_dgamouse ) {
        use_dgamouse = atoi(env_use_dgamouse);
    }
    /* Check for buggy X servers */
    if ( use_dgamouse && BUGGY_XFREE86(==, 4000) ) {
        use_dgamouse = 0;
    }
    /* Only use DGA mouse if the cursor is not showing (in relative mode) */
    if ( use_dgamouse && local_X11 && !(using_dga & DGA_MOUSE) &&
         SDL_NAME(XF86DGAQueryExtension)(SDL_Display, &dga_event, &dga_error) &&
         SDL_NAME(XF86DGAQueryVersion)(SDL_Display, &dga_major, &dga_minor) ) {
	if ( SDL_NAME(XF86DGADirectVideo)(SDL_Display, SDL_Screen, XF86DGADirectMouse) ) {
            using_dga |= DGA_MOUSE;
        }
    }
#endif /* XFREE86_DGAMOUSE */
}

/* Argh.  Glide resets DGA mouse mode when it makes the context current! */
void X11_CheckDGAMouse(_THIS)
{
#ifdef XFREE86_DGAMOUSE
    int flags;

    if ( using_dga & DGA_MOUSE ) {
        SDL_NAME(XF86DGAQueryDirectVideo)(SDL_Display, SDL_Screen, &flags);
        if ( ! (flags & XF86DGADirectMouse) ) {
                SDL_NAME(XF86DGADirectVideo)(SDL_Display,SDL_Screen,XF86DGADirectMouse);
        }
    }
#endif
}

void X11_DisableDGAMouse(_THIS)
{
#ifdef XFREE86_DGAMOUSE
    if ( using_dga & DGA_MOUSE ) {
	SDL_NAME(XF86DGADirectVideo)(SDL_Display, SDL_Screen, 0);
        using_dga &= ~DGA_MOUSE;
    }
#endif /* XFREE86_DGAMOUSE */
}