Mercurial > sdl-ios-xcode
view src/video/windx5/directx.h @ 1207:c9ec00d3e8bc
To: sdl@libsdl.org
From: Christian Walther <cwalther@gmx.ch>
Date: Wed, 21 Dec 2005 13:39:39 +0100
Subject: [SDL] Another mouse bug patch for Mac OS X
Oh my, yet another change in the quartz mouse handling code! :)
The attached patch fixes the following bug:
Calling SDL_WarpMouse() while the cursor is invisible and grabbed should
only update SDL's internal mouse location, not try to warp the system
cursor (which is not at that location, but fixed in the middle of the
window). Otherwise, the next mouse motion event is wrong.
Please apply.
Thanks
Christian
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 21 Dec 2005 18:02:36 +0000 |
parents | 35d9c8a5aa10 |
children | 450721ad5436 |
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#ifndef _directx_h #define _directx_h /* Include all of the DirectX 5.0 headers and adds any necessary tweaks */ #include <windows.h> #include <mmsystem.h> #ifndef WIN32 #define WIN32 #endif #undef WINNT /* Far pointers don't exist in 32-bit code */ #ifndef FAR #define FAR #endif /* Error codes not yet included in Win32 API header files */ #ifndef MAKE_HRESULT #define MAKE_HRESULT(sev,fac,code) \ ((HRESULT)(((unsigned long)(sev)<<31) | ((unsigned long)(fac)<<16) | ((unsigned long)(code)))) #endif #ifndef S_OK #define S_OK (HRESULT)0x00000000L #endif #ifndef SUCCEEDED #define SUCCEEDED(x) ((HRESULT)(x) >= 0) #endif #ifndef FAILED #define FAILED(x) ((HRESULT)(x)<0) #endif #ifndef E_FAIL #define E_FAIL (HRESULT)0x80000008L #endif #ifndef E_NOINTERFACE #define E_NOINTERFACE (HRESULT)0x80004002L #endif #ifndef E_OUTOFMEMORY #define E_OUTOFMEMORY (HRESULT)0x8007000EL #endif #ifndef E_INVALIDARG #define E_INVALIDARG (HRESULT)0x80070057L #endif #ifndef E_NOTIMPL #define E_NOTIMPL (HRESULT)0x80004001L #endif #ifndef REGDB_E_CLASSNOTREG #define REGDB_E_CLASSNOTREG (HRESULT)0x80040154L #endif /* Severity codes */ #ifndef SEVERITY_ERROR #define SEVERITY_ERROR 1 #endif /* Error facility codes */ #ifndef FACILITY_WIN32 #define FACILITY_WIN32 7 #endif #ifndef FIELD_OFFSET #define FIELD_OFFSET(type, field) ((LONG)&(((type *)0)->field)) #endif /* DirectX headers (if it isn't included, I haven't tested it yet) */ /* We need these defines to mark what version of DirectX API we use */ #define DIRECTDRAW_VERSION 0x0700 #define DIRECTSOUND_VERSION 0x0500 #define DIRECTINPUT_VERSION 0x0500 #ifdef __GNUC__ #define NONAMELESSUNION #endif #include <ddraw.h> #include <dsound.h> #include <dinput.h> #endif /* _directx_h */