view src/video/SDL_blit.c @ 1207:c9ec00d3e8bc

To: sdl@libsdl.org From: Christian Walther <cwalther@gmx.ch> Date: Wed, 21 Dec 2005 13:39:39 +0100 Subject: [SDL] Another mouse bug patch for Mac OS X Oh my, yet another change in the quartz mouse handling code! :) The attached patch fixes the following bug: Calling SDL_WarpMouse() while the cursor is invisible and grabbed should only update SDL's internal mouse location, not try to warp the system cursor (which is not at that location, but fixed in the middle of the window). Otherwise, the next mouse motion event is wrong. Please apply. Thanks Christian
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 21 Dec 2005 18:02:36 +0000
parents b81f54c3963f
children c9b51268668f
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "SDL_error.h"
#include "SDL_video.h"
#include "SDL_sysvideo.h"
#include "SDL_blit.h"
#include "SDL_RLEaccel_c.h"
#include "SDL_pixels_c.h"
#include "SDL_memops.h"

#if (defined(i386) || defined(__x86_64__)) && defined(__GNUC__) && defined(USE_ASMBLIT)
#define MMX_ASMBLIT
#endif

#if defined(MMX_ASMBLIT)
#include "SDL_cpuinfo.h"
#include "mmx.h"
#endif

/* The general purpose software blit routine */
static int SDL_SoftBlit(SDL_Surface *src, SDL_Rect *srcrect,
			SDL_Surface *dst, SDL_Rect *dstrect)
{
	int okay;
	int src_locked;
	int dst_locked;

	/* Everything is okay at the beginning...  */
	okay = 1;

	/* Lock the destination if it's in hardware */
	dst_locked = 0;
	if ( SDL_MUSTLOCK(dst) ) {
		if ( SDL_LockSurface(dst) < 0 ) {
			okay = 0;
		} else {
			dst_locked = 1;
		}
	}
	/* Lock the source if it's in hardware */
	src_locked = 0;
	if ( SDL_MUSTLOCK(src) ) {
		if ( SDL_LockSurface(src) < 0 ) {
			okay = 0;
		} else {
			src_locked = 1;
		}
	}

	/* Set up source and destination buffer pointers, and BLIT! */
	if ( okay  && srcrect->w && srcrect->h ) {
		SDL_BlitInfo info;
		SDL_loblit RunBlit;

		/* Set up the blit information */
		info.s_pixels = (Uint8 *)src->pixels +
				(Uint16)srcrect->y*src->pitch +
				(Uint16)srcrect->x*src->format->BytesPerPixel;
		info.s_width = srcrect->w;
		info.s_height = srcrect->h;
		info.s_skip=src->pitch-info.s_width*src->format->BytesPerPixel;
		info.d_pixels = (Uint8 *)dst->pixels +
				(Uint16)dstrect->y*dst->pitch +
				(Uint16)dstrect->x*dst->format->BytesPerPixel;
		info.d_width = dstrect->w;
		info.d_height = dstrect->h;
		info.d_skip=dst->pitch-info.d_width*dst->format->BytesPerPixel;
		info.aux_data = src->map->sw_data->aux_data;
		info.src = src->format;
		info.table = src->map->table;
		info.dst = dst->format;
		RunBlit = src->map->sw_data->blit;

		/* Run the actual software blit */
		RunBlit(&info);
	}

	/* We need to unlock the surfaces if they're locked */
	if ( dst_locked ) {
		SDL_UnlockSurface(dst);
	}
	if ( src_locked ) {
		SDL_UnlockSurface(src);
	}
	/* Blit is done! */
	return(okay ? 0 : -1);
}

#ifdef MMX_ASMBLIT
static __inline__ void SDL_memcpyMMX(Uint8 *to, const Uint8 *from, int len)
{
	int i;

	for(i=0; i<len/8; i++) {
		__asm__ __volatile__ (
		"	movq (%0), %%mm0\n"
		"	movq %%mm0, (%1)\n"
		: : "r" (from), "r" (to) : "memory");
		from+=8;
		to+=8;
	}
	if (len&7)
		SDL_memcpy(to, from, len&7);
}

static __inline__ void SDL_memcpySSE(Uint8 *to, const Uint8 *from, int len)
{
	int i;

	__asm__ __volatile__ (
	"	prefetchnta (%0)\n"
	"	prefetchnta 64(%0)\n"
	"	prefetchnta 128(%0)\n"
	"	prefetchnta 192(%0)\n"
	: : "r" (from) );

	for(i=0; i<len/8; i++) {
		__asm__ __volatile__ (
		"	prefetchnta 256(%0)\n"
		"	movq (%0), %%mm0\n"
		"	movntq %%mm0, (%1)\n"
		: : "r" (from), "r" (to) : "memory");
		from+=8;
		to+=8;
	}
	if (len&7)
		SDL_memcpy(to, from, len&7);
}
#endif

static void SDL_BlitCopy(SDL_BlitInfo *info)
{
	Uint8 *src, *dst;
	int w, h;
	int srcskip, dstskip;

	w = info->d_width*info->dst->BytesPerPixel;
	h = info->d_height;
	src = info->s_pixels;
	dst = info->d_pixels;
	srcskip = w+info->s_skip;
	dstskip = w+info->d_skip;
#ifdef MMX_ASMBLIT
	if(SDL_HasSSE())
	{
		while ( h-- ) {
			SDL_memcpySSE(dst, src, w);
			src += srcskip;
			dst += dstskip;
		}
		__asm__ __volatile__ (
		"	emms\n"
		::);
	}
	else
	if(SDL_HasMMX())
	{
		while ( h-- ) {
			SDL_memcpyMMX(dst, src, w);
			src += srcskip;
			dst += dstskip;
		}
		__asm__ __volatile__ (
		"	emms\n"
		::);
	}
	else
#endif
	while ( h-- ) {
		SDL_memcpy(dst, src, w);
		src += srcskip;
		dst += dstskip;
	}
}

static void SDL_BlitCopyOverlap(SDL_BlitInfo *info)
{
	Uint8 *src, *dst;
	int w, h;
	int srcskip, dstskip;

	w = info->d_width*info->dst->BytesPerPixel;
	h = info->d_height;
	src = info->s_pixels;
	dst = info->d_pixels;
	srcskip = w+info->s_skip;
	dstskip = w+info->d_skip;
	if ( dst < src ) {
		while ( h-- ) {
			SDL_memcpy(dst, src, w);
			src += srcskip;
			dst += dstskip;
		}
	} else {
		src += ((h-1) * srcskip);
		dst += ((h-1) * dstskip);
		while ( h-- ) {
			SDL_revcpy(dst, src, w);
			src -= srcskip;
			dst -= dstskip;
		}
	}
}

/* Figure out which of many blit routines to set up on a surface */
int SDL_CalculateBlit(SDL_Surface *surface)
{
	int blit_index;

	/* Clean everything out to start */
	if ( (surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) {
		SDL_UnRLESurface(surface, 1);
	}
	surface->map->sw_blit = NULL;

	/* Figure out if an accelerated hardware blit is possible */
	surface->flags &= ~SDL_HWACCEL;
	if ( surface->map->identity ) {
		int hw_blit_ok;

		if ( (surface->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) {
			/* We only support accelerated blitting to hardware */
			if ( surface->map->dst->flags & SDL_HWSURFACE ) {
				hw_blit_ok = current_video->info.blit_hw;
			} else {
				hw_blit_ok = 0;
			}
			if (hw_blit_ok && (surface->flags & SDL_SRCCOLORKEY)) {
				hw_blit_ok = current_video->info.blit_hw_CC;
			}
			if ( hw_blit_ok && (surface->flags & SDL_SRCALPHA) ) {
				hw_blit_ok = current_video->info.blit_hw_A;
			}
		} else {
			/* We only support accelerated blitting to hardware */
			if ( surface->map->dst->flags & SDL_HWSURFACE ) {
				hw_blit_ok = current_video->info.blit_sw;
			} else {
				hw_blit_ok = 0;
			}
			if (hw_blit_ok && (surface->flags & SDL_SRCCOLORKEY)) {
				hw_blit_ok = current_video->info.blit_sw_CC;
			}
			if ( hw_blit_ok && (surface->flags & SDL_SRCALPHA) ) {
				hw_blit_ok = current_video->info.blit_sw_A;
			}
		}
		if ( hw_blit_ok ) {
			SDL_VideoDevice *video = current_video;
			SDL_VideoDevice *this  = current_video;
			video->CheckHWBlit(this, surface, surface->map->dst);
		}
	}
	
	/* if an alpha pixel format is specified, we can accelerate alpha blits */
	if (((surface->flags & SDL_HWSURFACE) == SDL_HWSURFACE )&&(current_video->displayformatalphapixel)) 
	{
		if ( (surface->flags & SDL_SRCALPHA) ) 
			if ( current_video->info.blit_hw_A ) {
				SDL_VideoDevice *video = current_video;
				SDL_VideoDevice *this  = current_video;
				video->CheckHWBlit(this, surface, surface->map->dst);
			}
	}

	/* Get the blit function index, based on surface mode */
	/* { 0 = nothing, 1 = colorkey, 2 = alpha, 3 = colorkey+alpha } */
	blit_index = 0;
	blit_index |= (!!(surface->flags & SDL_SRCCOLORKEY))      << 0;
	if ( surface->flags & SDL_SRCALPHA
	     && (surface->format->alpha != SDL_ALPHA_OPAQUE
		 || surface->format->Amask) ) {
	        blit_index |= 2;
	}

	/* Check for special "identity" case -- copy blit */
	if ( surface->map->identity && blit_index == 0 ) {
	        surface->map->sw_data->blit = SDL_BlitCopy;

		/* Handle overlapping blits on the same surface */
		if ( surface == surface->map->dst ) {
		        surface->map->sw_data->blit = SDL_BlitCopyOverlap;
		}
	} else {
		if ( surface->format->BitsPerPixel < 8 ) {
			surface->map->sw_data->blit =
			    SDL_CalculateBlit0(surface, blit_index);
		} else {
			switch ( surface->format->BytesPerPixel ) {
			    case 1:
				surface->map->sw_data->blit =
				    SDL_CalculateBlit1(surface, blit_index);
				break;
			    case 2:
			    case 3:
			    case 4:
				surface->map->sw_data->blit =
				    SDL_CalculateBlitN(surface, blit_index);
				break;
			    default:
				surface->map->sw_data->blit = NULL;
				break;
			}
		}
	}
	/* Make sure we have a blit function */
	if ( surface->map->sw_data->blit == NULL ) {
		SDL_InvalidateMap(surface->map);
		SDL_SetError("Blit combination not supported");
		return(-1);
	}

	/* Choose software blitting function */
	if(surface->flags & SDL_RLEACCELOK
	   && (surface->flags & SDL_HWACCEL) != SDL_HWACCEL) {

	        if(surface->map->identity
		   && (blit_index == 1
		       || (blit_index == 3 && !surface->format->Amask))) {
		        if ( SDL_RLESurface(surface) == 0 )
			        surface->map->sw_blit = SDL_RLEBlit;
		} else if(blit_index == 2 && surface->format->Amask) {
		        if ( SDL_RLESurface(surface) == 0 )
			        surface->map->sw_blit = SDL_RLEAlphaBlit;
		}
	}
	
	if ( surface->map->sw_blit == NULL ) {
		surface->map->sw_blit = SDL_SoftBlit;
	}
	return(0);
}