Mercurial > sdl-ios-xcode
view src/video/Makefile.am @ 1207:c9ec00d3e8bc
To: sdl@libsdl.org
From: Christian Walther <cwalther@gmx.ch>
Date: Wed, 21 Dec 2005 13:39:39 +0100
Subject: [SDL] Another mouse bug patch for Mac OS X
Oh my, yet another change in the quartz mouse handling code! :)
The attached patch fixes the following bug:
Calling SDL_WarpMouse() while the cursor is invisible and grabbed should
only update SDL's internal mouse location, not try to warp the system
cursor (which is not at that location, but fixed in the middle of the
window). Otherwise, the next mouse motion event is wrong.
Please apply.
Thanks
Christian
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 21 Dec 2005 18:02:36 +0000 |
parents | 19d8949b4584 |
children | a4d515d0fc3a |
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## Makefile.am for the SDL video library noinst_LTLIBRARIES = libvideo.la # Define which subdirectories need to be built SUBDIRS = @VIDEO_SUBDIRS@ DIST_SUBDIRS = dummy x11 dga nanox fbcon directfb vgl svga ggi aalib \ wincommon windib windx5 \ maccommon macdsp macrom riscos quartz \ bwindow ps2gs photon cybergfx epoc picogui \ ataricommon xbios gem dc qtopia XFree86 wscons DRIVERS = @VIDEO_DRIVERS@ # Include the architecture-independent sources COMMON_SRCS = \ SDL_RLEaccel.c \ SDL_RLEaccel_c.h \ SDL_blit.c \ SDL_blit.h \ SDL_blit_0.c \ SDL_blit_1.c \ SDL_blit_A.c \ SDL_blit_N.c \ SDL_bmp.c \ SDL_cursor.c \ SDL_cursor_c.h \ SDL_gamma.c \ SDL_glfuncs.h \ SDL_leaks.h \ SDL_memops.h \ SDL_pixels.c \ SDL_pixels_c.h \ SDL_surface.c \ SDL_stretch.c \ SDL_stretch_c.h \ SDL_sysvideo.h \ SDL_video.c \ SDL_yuv.c \ SDL_yuvfuncs.h \ SDL_yuv_sw.c \ SDL_yuv_sw_c.h \ SDL_yuv_mmx.c \ mmx.h \ blank_cursor.h \ default_cursor.h libvideo_la_SOURCES = $(COMMON_SRCS) libvideo_la_LIBADD = $(DRIVERS) libvideo_la_DEPENDENCIES = $(DRIVERS)