view src/thread/os2/SDL_systhread.c @ 1207:c9ec00d3e8bc

To: sdl@libsdl.org From: Christian Walther <cwalther@gmx.ch> Date: Wed, 21 Dec 2005 13:39:39 +0100 Subject: [SDL] Another mouse bug patch for Mac OS X Oh my, yet another change in the quartz mouse handling code! :) The attached patch fixes the following bug: Calling SDL_WarpMouse() while the cursor is invisible and grabbed should only update SDL's internal mouse location, not try to warp the system cursor (which is not at that location, but fixed in the middle of the window). Otherwise, the next mouse motion event is wrong. Please apply. Thanks Christian
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 21 Dec 2005 18:02:36 +0000
parents 173c063d4f55
children c9b51268668f
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* OS/2 thread management routines for SDL */

#include <stdio.h>
#include <stdlib.h>
#include <process.h>
#define INCL_DOSERRORS
#define INCL_DOSPROCESS
#include <os2.h>

#include "SDL_error.h"
#include "SDL_thread.h"
#include "SDL_systhread.h"

typedef struct ThreadStartParms
{
  void *args;
  pfnSDL_CurrentEndThread pfnCurrentEndThread;
} tThreadStartParms, *pThreadStartParms;

static void threadfunc(void *pparm)
{
  pThreadStartParms pThreadParms = pparm;
  pfnSDL_CurrentEndThread pfnCurrentEndThread = NULL;

  // Call the thread function!
  SDL_RunThread(pThreadParms->args);

  // Get the current endthread we have to use!
  if (pThreadParms)
  {
    pfnCurrentEndThread = pThreadParms->pfnCurrentEndThread;
    free(pThreadParms);
  }
  // Call endthread!
  if (pfnCurrentEndThread)
    (*pfnCurrentEndThread)();
}

int SDL_SYS_CreateThread(SDL_Thread *thread, void *args, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread)
{
  pThreadStartParms pThreadParms = malloc(sizeof(tThreadStartParms));
  if (!pThreadParms)
  {
    SDL_SetError("Not enough memory to create thread");
    return(-1);
  }

  // Save the function which we will have to call to clear the RTL of calling app!
  pThreadParms->pfnCurrentEndThread = pfnEndThread;
  // Also save the real parameters we have to pass to thread function
  pThreadParms->args = args;
  // Start the thread using the runtime library of calling app!
  thread->threadid = thread->handle = (*pfnBeginThread)(threadfunc, 512*1024, pThreadParms);
  if (thread->threadid<=0)
  {
    SDL_SetError("Not enough resources to create thread");
    return(-1);
  }
  return(0);
}

void SDL_SYS_SetupThread(void)
{
  return;
}

DECLSPEC Uint32 SDLCALL SDL_ThreadID(void)
{
  PTIB tib;
  DosGetInfoBlocks(&tib, NULL);
  return((Uint32) (tib->tib_ptib2->tib2_ultid));
}

void SDL_SYS_WaitThread(SDL_Thread *thread)
{
  TID tid = thread->handle;
  DosWaitThread(&tid, DCWW_WAIT);
}

/* WARNING: This function is really a last resort.
 * Threads should be signaled and then exit by themselves.
 * TerminateThread() doesn't perform stack and DLL cleanup.
 */
void SDL_SYS_KillThread(SDL_Thread *thread)
{
  DosKillThread(thread->handle);
}